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	<title>Blender Cookie &#187; Particles</title>
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	<link>http://cgcookie.com/blender</link>
	<description>Great Blender tutorials and training</description>
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		<title>Styling and Rendering Long Hair with Blender and Cycles</title>
		<link>http://cgcookie.com/blender/cgc-series/creating-long-hair-blender-cycles/</link>
		<comments>http://cgcookie.com/blender/cgc-series/creating-long-hair-blender-cycles/#comments</comments>
		<pubDate>Tue, 05 Mar 2013 14:00:40 +0000</pubDate>
		<dc:creator>Kent Trammell</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Citizen Tutorial]]></category>
		<category><![CDATA[Cycles]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[cgc-featured]]></category>
		<category><![CDATA[cycles]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[hair]]></category>
		<category><![CDATA[hair styles]]></category>
		<category><![CDATA[hair styling]]></category>
		<category><![CDATA[kent trammell]]></category>
		<category><![CDATA[long hair]]></category>
		<category><![CDATA[particle hair]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[strand]]></category>
		<category><![CDATA[strand rendering]]></category>
		<category><![CDATA[Training Series]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?post_type=cgc_series&#038;p=46019</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2013/03/blender_particles_long-hair-styles_feature-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="blender_particles_long-hair-styles_feature" /></div>Hair Rendering in Cycles Training Series
Blender ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2013/03/blender_particles_long-hair-styles_feature-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="blender_particles_long-hair-styles_feature" /></div><h2>Hair Rendering in Cycles Training Series</h2>
<p><a title="Blender 2.66 release notes" href="http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66">Blender 2.66</a> has been released (check out Jonathan&#8217;s <a title="Blender 2.66 Overview" href="http://cgcookie.com/blender/cgc-series/overview-blender-266/">overview</a>) and with it  <a title="Cycles strand rendering release notes" href="http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Cycles">Cycles&#8217; strand-rendering</a>. This enables us to achieve believable hairstyles with relative ease, compared to the former Blender Internal method. However, shading and rendering is only half the battle. <strong>Strand editing and styling is where the war of believable hair is won or lost.</strong> </p>
<blockquote>
<p style="text-align: center"><strong>Create stunning hair for your characters in Blender by <a title="Join Citizen for great exclusive tutorials and trainng" href="http://cgcookie.com/membership" target="_blank">joining Citizen for just $10</a></strong></p>
</blockquote>
<p> In this multi-part <a title="Citizen Membership" href="http://cgcookie.com/membership">citizen</a> training series I&#8217;ll be walking you through my workflow from a bald-head mannequin to a long and flowing female hairstyle. Along the way we&#8217;ll be diving into <a title="Blender particle hair" href="http://wiki.blender.org/index.php/Doc:2.6/Manual/Physics/Particles/Hair">particle hair systems</a>, strand editing, and strand shading and rendering with Cycles.</p>
<h3><a href="http://cgcookie.com/blender/files/2013/03/brunette.jpg"><img class=" wp-image-46101 aligncenter" alt="brunette" src="http://cgcookie.com/blender/files/2013/03/brunette.jpg" width="934" height="414" /></a></h3>
<h3>The Challenge</h3>
<p>Realistic long hairstyles are notoriously difficult to achieve with computer graphics. Several professional plugins have been developed for other apps that are strictly devoted to strand styling and <a title="View other rendering tutorials" href="http://cgcookie.com/blender/tag/rendering" target="_blank">rendering</a>. With Blender&#8217;s built-in tools we&#8217;re able to get very specific with our groom. This works by creating multiple <a href="http://cgcookie.com/blender/tag/particles" target="_blank">particle systems</a>, dialing in the robust kinking and randomization settings, and finally rendering cylindrical strands complete with physically correct lighting. When combining these tools with real-world observation and patience you&#8217;ll be turning heads with your digital hairdo!</p>
<h4>Changing hair color is easy!</h4>
<p>Using the strand shader created during the tutorial, changing the color is very easy. This allows you to create a range of variations quickly.</p>
<p><a href="http://cgcookie.com/blender/files/2013/02/blonde1.jpg"><img alt="blonde" src="http://cgcookie.com/blender/files/2013/02/blonde1-300x133.jpg" width="300" height="133" /></a>   <a href="http://cgcookie.com/blender/files/2013/02/redhead.jpg"><img alt="redhead" src="http://cgcookie.com/wp-content/uploads/2013/02/redhead-300x133.jpg" width="300" height="133" /></a>  <a href="http://cgcookie.com/wp-content/uploads/2013/02/bluehead.jpg"><img alt="bluehead" src="http://cgcookie.com/wp-content/uploads/2013/02/bluehead-300x133.jpg" width="300" height="133" /></a></p>
<p>&nbsp;</p>
<h4 style="text-align: center"><a title="Credits and License Info" href="http://cgcookie.com/blender/files/2013/03/License.pdf" target="_blank">Credits and License Info</a></h4>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://cgcookie.com/blender/cgc-series/creating-long-hair-blender-cycles/feed/</wfw:commentRss>
		<slash:comments>128</slash:comments>
		</item>
		<item>
		<title>Creating Uniformity with Particles in Blender</title>
		<link>http://cgcookie.com/blender/2012/12/14/creating-uniformity-particles-blender/</link>
		<comments>http://cgcookie.com/blender/2012/12/14/creating-uniformity-particles-blender/#comments</comments>
		<pubDate>Fri, 14 Dec 2012 17:42:49 +0000</pubDate>
		<dc:creator>Joshua Maule</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Citizen Tutorial]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[cgc-featured]]></category>
		<category><![CDATA[citizen]]></category>
		<category><![CDATA[cycles]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[hair particles]]></category>
		<category><![CDATA[josh maule]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[Rendering]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=40230</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/12/blender_particles_Uniformity-with-particles_result_feature-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="blender_particles_Uniformity-with-particles_result_feature" /></div>Learn to create natural uniformity with ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/12/blender_particles_Uniformity-with-particles_result_feature-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="blender_particles_Uniformity-with-particles_result_feature" /></div><h3>Learn to create natural uniformity with particle systems in <a href="http://blender.org" target="_blank">Blender</a></h3>
<p>Nothing screams nature like a touch of randomness. In this tutorial, though, we&#8217;re going to look at how to create natural, uniform, objects with just a touch of randomness. Specifically, we&#8217;re going to learn how to create a cob of corn and a cactus using <a href="http://cgcookie.com/blender/tag/particles" target="_blank">particle systems</a>.<br />
</p>
<blockquote><p>Join Citizen for this tutorial and many more exclusive tutorials and training that&#8217;ll push your Blender skills further than ever before. <a href="http://cgcookie.com/membership" target="_blank">Signing up is the cost of just two lattes, at $10/month.</a>&nbsp;</p></blockquote>
<p></p>
<h3>What you&#8217;ll learn in this <a href="http://cgcookie.com/membership">Citizen tutorial</a>:</h3>
<p>Through this tutorial you&#8217;ll learn several techniques for creating a cob of corn and a cactus with particle systems. This includes working with <a href="http://cgcookie.com/blender/tag/hair-particles" target="_blank">hair strand particles</a>, using objects as particles, distributing the particles along a mesh, adding randomness, and rendering the objects in the <a href="http://cgcookie.com/blender/tag/cycles" target="_blank">Cycles renderer</a>.</p>
<p style="text-align: center;"><a href="http://cgcookie.com/blender/files/2012/12/blender_particles_Uniformity-with-particles_result.png"><img class="aligncenter  wp-image-40233" title="blender_particles_Uniformity-with-particles_result" alt="" src="http://cgcookie.com/blender/files/2012/12/blender_particles_Uniformity-with-particles_result.png" width="640" height="360" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://cgcookie.com/blender/2012/12/14/creating-uniformity-particles-blender/feed/</wfw:commentRss>
		<slash:comments>65</slash:comments>
		</item>
		<item>
		<title>Creating a Realistic Head in Blender &#8211; Creating Final Still</title>
		<link>http://cgcookie.com/blender/2012/09/24/creating-a-realistic-head-in-blender-creating-final-still/</link>
		<comments>http://cgcookie.com/blender/2012/09/24/creating-a-realistic-head-in-blender-creating-final-still/#comments</comments>
		<pubDate>Mon, 24 Sep 2012 18:40:28 +0000</pubDate>
		<dc:creator>Kent Trammell</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[beard]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 2.6]]></category>
		<category><![CDATA[cgc-featured]]></category>
		<category><![CDATA[eyebrows]]></category>
		<category><![CDATA[eyelashes]]></category>
		<category><![CDATA[hair]]></category>
		<category><![CDATA[head]]></category>
		<category><![CDATA[human]]></category>
		<category><![CDATA[kent trammell]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[particle strands]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[Rendering]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=34896</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/09/blender_creating_realistic-portrait_feature1-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="blender_creating_realistic-portrait_feature" /></div>Hello and welcome to this tutorial ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/09/blender_creating_realistic-portrait_feature1-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="blender_creating_realistic-portrait_feature" /></div><h3>Hello and welcome to this tutorial series on creating a realistic head in <a href="http://blender.org">Blender 2.6!</a></h3>
<p>This is a complete tutorial series explaining the creation of a realistic human portrait with Blender. The entire process will be covered from base mesh modeling, detail sculpting,<a title="Texturing in Blender" href="http://cgcookie.com/blender/category/tutorials/texturing-uvs/"> texture painting</a>, hair growing and styling, sub-surface scatter shading, and <a href="http://cgcookie.com/blender/tag/compositing">compositing</a>. Some of the more time-consuming tasks will be time-lapses with commentary like <a href="http://cgcookie.com/blender/tag/modeling">modeling</a>, <a href="http://cgcookie.com/blender/tag/sculpting">sculpting</a>, and texture painting; the other parts will be mostly real-time.</p>
<h3><a href="http://cgcookie.com/blender/files/2012/09/final_still.png"><img class="alignnone  wp-image-34897" title="final_still" src="http://cgcookie.com/blender/files/2012/09/final_still-1024x544.png" alt="" width="666" height="370" /></a></h3>
<h3>Post Processing for the Final Still</h3>
<p>Part 10 is the last video in this series where the scene is organized for <a title="Blender Rendering" href="http://cgcookie.com/blender/category/tutorials/rendering/" target="_blank">rendering</a> and composited into a final still.  Though my workflow is perhaps a different take on tradition render passes and render layers, I&#8217;ll show you how to break down a scene into isolated elements for flexible compositing using Blender&#8217;s scenes as a render pass/layer system.  Then I&#8217;ll composite each element into a coherent image.</p>
<p><strong>NOTE</strong>:  The textures used in the video are packed into the blend file, available to <a href="http://cgcookie.com/membership">Citizens</a>.</p>
<p><strong>Music: </strong> &#8220;The Beat&#8221; by cdk (<a href="http://ccmixter.org/files/victor/557">http://ccmixter.org/files/cdk/1667</a>).</p>
]]></content:encoded>
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		<slash:comments>27</slash:comments>
	
		<series:name><![CDATA[Creating a Realistic Head]]></series:name>
	</item>
		<item>
		<title>Creating a Realistic Head in Blender &#8211; part 09b &#8211;  Hair Creation</title>
		<link>http://cgcookie.com/blender/2012/09/07/creating-a-realistic-head-in-blender-part-09b-hair-creation/</link>
		<comments>http://cgcookie.com/blender/2012/09/07/creating-a-realistic-head-in-blender-part-09b-hair-creation/#comments</comments>
		<pubDate>Fri, 07 Sep 2012 18:09:25 +0000</pubDate>
		<dc:creator>Kent Trammell</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[beard]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 2.6]]></category>
		<category><![CDATA[cgc-featured]]></category>
		<category><![CDATA[eyebrows]]></category>
		<category><![CDATA[eyelashes]]></category>
		<category><![CDATA[hair]]></category>
		<category><![CDATA[head]]></category>
		<category><![CDATA[human]]></category>
		<category><![CDATA[kent trammell]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[particle strands]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[Rendering]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=33737</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/08/sample_012-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="sample_01" /></div>Hello and welcome to this tutorial ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/08/sample_012-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="sample_01" /></div><h3>Hello and welcome to this tutorial series on creating a realistic head in <a href="http://blender.org">Blender 2.6!</a></h3>
<p>This is a complete tutorial series explaining the creation of a realistic human portrait with Blender. The entire process will be covered from base mesh modeling, detail sculpting,<a title="Texturing in Blender" href="http://cgcookie.com/blender/category/tutorials/texturing-uvs/"> texture painting</a>, hair growing and styling, sub-surface scatter shading, and <a href="http://cgcookie.com/blender/tag/compositing">compositing</a>. Some of the more time-consuming tasks will be time-lapses with commentary like <a href="http://cgcookie.com/blender/tag/modeling">modeling</a>, <a href="http://cgcookie.com/blender/tag/sculpting">sculpting</a>, and texture painting; the other parts will be mostly real-time.</p>
<h3><img class="alignnone  wp-image-33738" title="sample_01" src="http://cgcookie.com/blender/files/2012/08/sample_012.jpg" alt="" width="666" height="280" /></h3>
<h3>Hair Creation</h3>
<p>Part 9b is the second of two parts covering hair creation.  In this part I&#8217;ll be generating and styling hair for the scalp with the same techniques seen in 9a.  The big difference with the scalp hair is that it needs to be <a title="Rendering" href="http://cgcookie.com/blender/category/tutorials/rendering/" target="_blank">rendered</a> with Blender&#8217;s strand-rendering feature due to the large quantity of follicles.  This requires a different shadow method and gererally makes a realistic result more difficult to achieve.</p>
<p><strong>NOTE</strong>:  The textures used in the video are packed into the blend file, available to <a href="http://cgcookie.com/membership">Citizens</a>.</p>
<p><strong>Music: </strong> &#8220;Funky Dunky&#8221; by fourstones (<a title="Funky Dunky" href="http://ccmixter.org/files/victor/557" target="_blank">http://ccmixter.org/files/victor/557</a>).</p>
]]></content:encoded>
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		<slash:comments>40</slash:comments>
	
		<series:name><![CDATA[Creating a Realistic Head]]></series:name>
	</item>
		<item>
		<title>Creating a Realistic Head in Blender &#8211; part 09 &#8211;  Beard, Eyebrows, and Eyelashes</title>
		<link>http://cgcookie.com/blender/2012/08/29/creating-a-realistic-head-in-blender-part-09-hair-creation/</link>
		<comments>http://cgcookie.com/blender/2012/08/29/creating-a-realistic-head-in-blender-part-09-hair-creation/#comments</comments>
		<pubDate>Wed, 29 Aug 2012 17:27:36 +0000</pubDate>
		<dc:creator>Kent Trammell</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[beard]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 2.6]]></category>
		<category><![CDATA[cgc-featured]]></category>
		<category><![CDATA[eyebrows]]></category>
		<category><![CDATA[eyelashes]]></category>
		<category><![CDATA[hair]]></category>
		<category><![CDATA[head]]></category>
		<category><![CDATA[human]]></category>
		<category><![CDATA[kent trammell]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[particle strands]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[Rendering]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=33650</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/08/sample_011-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="Creating Hair in Blender" /></div>Hello and welcome to this tutorial ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/08/sample_011-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="Creating Hair in Blender" /></div><h3>Hello and welcome to this tutorial series on creating a realistic head in <a href="http://blender.org">Blender 2.6!</a></h3>
<p>This is a complete tutorial series explaining the creation of a realistic human portrait with Blender. The entire process will be covered from base mesh modeling, detail sculpting,<a title="Texturing in Blender" href="http://cgcookie.com/blender/category/tutorials/texturing-uvs/"> texture painting</a>, hair growing and styling, sub-surface scatter shading, and <a href="http://cgcookie.com/blender/tag/compositing">compositing</a>. Some of the more time-consuming tasks will be time-lapses with commentary like <a href="http://cgcookie.com/blender/tag/modeling">modeling</a>, <a href="http://cgcookie.com/blender/tag/sculpting">sculpting</a>, and texture painting; the other parts will be mostly real-time.</p>
<h3><a href="http://cgcookie.com/blender/files/2012/08/sample_011.jpg"><img class="wp-image-33651 alignnone" title="Creating Hair in Blender" src="http://cgcookie.com/blender/files/2012/08/sample_011.jpg" alt="" width="666" height="280" /></a></h3>
<h3> Beard, Eyebrows, and Eyelashes</h3>
<p>I will show you how to define a hair system&#8217;s density with two methods:  vertex groups and texture maps.  Then I&#8217;ll grow and style the hairs in particle edit mode and with the children hair attributes.  Strand materials will also be created and applied to render the follicles as retraceable polygons.</p>
<p><strong>NOTE</strong>:  The textures used in the video are packed into the blend file, available to <a href="http://cgcookie.com/membership">Citizens</a>.</p>
<p><strong>Music:</strong>  &#8220;Silence Await&#8221; by cdk (<a title="http://ccmixter.org/files/cdk/17432" href="http://ccmixter.org/files/cdk/17432" target="_blank">http://ccmixter.org/files/cdk/17432</a>)</p>
]]></content:encoded>
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		<slash:comments>40</slash:comments>
	
		<series:name><![CDATA[Creating a Realistic Head]]></series:name>
	</item>
		<item>
		<title>Blender Inside Out &#8211; Blender for Experienced 3D Artists</title>
		<link>http://cgcookie.com/blender/2012/06/30/blender-inside-out-blender-for-experienced-3d-artists/</link>
		<comments>http://cgcookie.com/blender/2012/06/30/blender-inside-out-blender-for-experienced-3d-artists/#comments</comments>
		<pubDate>Sat, 30 Jun 2012 16:36:46 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Cycles]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Physics/Dynamics]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[Texturing and UV Unwrapping]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[blend-in]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender cookie]]></category>
		<category><![CDATA[blender foundation]]></category>
		<category><![CDATA[blender inside out]]></category>
		<category><![CDATA[cg cookie]]></category>
		<category><![CDATA[cgc-featured]]></category>
		<category><![CDATA[e-shop]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Jonathan Williamson]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[training DVD]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=29772</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/06/blend-in_dvd_cases_render_06_956x400-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="blend-in_dvd_cases_render_06_956x400" /></div>A complete training DVD intended for ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/06/blend-in_dvd_cases_render_06_956x400-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="blend-in_dvd_cases_render_06_956x400" /></div><h3>A complete training DVD intended for Experienced 3D Artists that wish to learn Blender! On pre-sale now</h3>
<p>This training DVD, by <a href="http://cgcookie.com/blender/author/jonathanwilliamson" target="_blank">Jonathan Williamson</a>, is intended for experienced 3D artists that wish to quickly learn and adapt to <a href="http://blender.org" target="_blank">Blender</a>. Through this DVD you will become familiar with many of the standard tools Blender offers, be introduced to the way Blender works and be given a tour of many of the bells and whistles Blender offers through it’s advanced feature set.</p>
<p>This training has been created and reviewed by professional artists with a wealth of experience with commercial 3D packages.</p>
<h3> Available through the <a href="http://www.blender3d.org/e-shop/product_info_n.php?products_id=151" target="_blank">blender.org e-shop!</a></h3>
<p>Every purchase of this DVD goes directly to the <a href="http://www.blender.org/blenderorg/blender-foundation/" target="_blank">Blender Foundation</a> to support its projects and the further development of Blender.</p>
<p>&nbsp;</p>
<p><strong>Sample Video: <em>Using the Search Tool</em></strong></p>
<p><iframe src="http://www.youtube.com/embed/ZzHUkGdgr1s" frameborder="0" width="666" height="375"></iframe></p>
<p><strong>Sample Video: <em>Extrude and Inset Tools</em></strong></p>
<p><iframe src="http://www.youtube.com/embed/g7k9Hf1k62E" frameborder="0" width="666" height="375"></iframe><br />
<span style="color: #ff6600;"><strong>DVDs will be ready (and in your mailbox) before August 5 &#8211; we also will spread free copies at the Blender <a href="http://s2012.siggraph.org/" target="_blank">Siggraph</a> booth.</strong></span></p>
<p><span style="color: #ff6600;"><strong>A perfect gift for your <a href="http://usa.autodesk.com/maya/" target="_blank">Maya</a> or <a href="http://usa.autodesk.com/3ds-max/" target="_blank">Max</a> friends!</strong></span></p>
<h3 style="text-align: center;"></h3>
<h3 style="text-align: center;">Training Outline</h3>
<p style="text-align: center;"><em>(Note: outline is subject to change)</em></p>
<p><strong>Chapter 1: Getting Started</strong><br />
Touring the interface, the key basics to survive Blender quickly: Selections, transforms, and search!</p>
<p><strong>Chapter 2: Making Blender work for you</strong><br />
Customizing the UI, preferences and changing shortcuts.</p>
<p><strong>Chapter 3: Mesh Modeling</strong><br />
Based on common tools and metaphors from other programs, the modeler is being explained in 20 short sections.</p>
<p><strong>Chapter 4: UV Unwrapping</strong><br />
An introduction on using Blenders UV tools. These tutorials will quickly explain how it works.</p>
<p><strong>Chapter 5: Using Blender’s Animation System</strong><br />
This chapter gives the big picture of the Blender timeline, dope sheet, graph editor, working with key-frames, animation curves, and using the rigging system.</p>
<p><strong>Chapter 6: Materials, Lighting and Rendering</strong><br />
Both Blender render engines are being introduced, including the new node-based shading system for the Cycles raytrace engine.</p>
<p><strong>Chapter 7: Using Add-ons for Extra Functionality</strong><br />
Many python add-ons are bundled with Blender for additional features and tools to better optimize your workflow. This chapter gives an overview of several key add-ons.</p>
<p><strong>Chapter 8: Solving Common Problems and Tips for Success</strong><br />
Perfection does not exist; also Blender has half working features and bugs. This chapter shows some of the current issues, bypasses and especially how to get support and your issues solved!</p>
<p><strong>Chapter 9: Bells and Whistles</strong><br />
The show-off chapter; Blender offers a wealth of advanced features that go well beyond the usual fundamental tools. This includes a quick look at the fluid and smoke simulator, the particles system, the compositing and post production tools, and more.</p>
]]></content:encoded>
			<wfw:commentRss>http://cgcookie.com/blender/2012/06/30/blender-inside-out-blender-for-experienced-3d-artists/feed/</wfw:commentRss>
		<slash:comments>55</slash:comments>
		</item>
		<item>
		<title>Creating an Island Environment in Blender 2.6 &#8211; part 03</title>
		<link>http://cgcookie.com/blender/2012/05/11/creating-an-island-environment-in-blender-2-6-part-02/</link>
		<comments>http://cgcookie.com/blender/2012/05/11/creating-an-island-environment-in-blender-2-6-part-02/#comments</comments>
		<pubDate>Fri, 11 May 2012 13:00:40 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Physics/Dynamics]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 2.6]]></category>
		<category><![CDATA[cgc-featured]]></category>
		<category><![CDATA[David Ward]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[environments]]></category>
		<category><![CDATA[island]]></category>
		<category><![CDATA[ocean sim]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[Texturing and UV Unwrapping]]></category>
		<category><![CDATA[trees]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=26313</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="blender_environment_island_feature" /></div>Hello and welcome to this Blender ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="blender_environment_island_feature" /></div><h3>Hello and welcome to this Blender tutorial series on creating an island environment in Blender 2.6!</h3>
<p>In this three-part tutorial series by <a href="http://cgcookie.com/blender/author/david-ward">David Ward</a> you will be taken through the complete process of creating a tropical, island environment in <a href="http://blender.org" target="_blank">Blender 2.6.</a> With David&#8217;s guidance you will go from a barren landscape to the lush, final result that you see below in just about three hours.</p>
<h3><a href="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature.jpg" rel="prettyPhoto['gallery']"><img class="aligncenter  wp-image-26225" title="blender_environment_island_feature" src="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature.jpg" alt="" width="574" height="240" /></a></h3>
<h3>What you&#8217;ll learn:</h3>
<p>Through this tutorial you will learn how to use the <a href="http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/ANT_Landscape" target="_blank">ANT Landscape Generator add-on</a> to create the landscape, how to use the OceanSim modifier, how to make easy trees and vegetation with alpha-mapped textures, how to populate your vegetation with particle systems, and you will learn how to create easy procedural rocks with a displacement texture and modifier. You will also be taken through the steps needed to composite the final render together, including add depth to the horizon, adding the clouds background and much more.</p>
]]></content:encoded>
			<wfw:commentRss>http://cgcookie.com/blender/2012/05/11/creating-an-island-environment-in-blender-2-6-part-02/feed/</wfw:commentRss>
		<slash:comments>66</slash:comments>
	
		<series:name><![CDATA[Creating an Island Environment]]></series:name>
	</item>
		<item>
		<title>Creating an Island Environment in Blender 2.6 &#8211; part 02</title>
		<link>http://cgcookie.com/blender/2012/05/09/creating-an-island-environment-in-blender-2-6-part-02-2/</link>
		<comments>http://cgcookie.com/blender/2012/05/09/creating-an-island-environment-in-blender-2-6-part-02-2/#comments</comments>
		<pubDate>Wed, 09 May 2012 13:00:54 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Physics/Dynamics]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 2.6]]></category>
		<category><![CDATA[cgc-featured]]></category>
		<category><![CDATA[David Ward]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[environments]]></category>
		<category><![CDATA[island]]></category>
		<category><![CDATA[ocean sim]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[Texturing and UV Unwrapping]]></category>
		<category><![CDATA[trees]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=26315</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="blender_environment_island_feature" /></div>Hello and welcome to this Blender ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="blender_environment_island_feature" /></div><h3>Hello and welcome to this Blender tutorial series on creating an island environment in Blender 2.6!</h3>
<p>In this three-part tutorial series by <a href="http://cgcookie.com/blender/author/david-ward">David Ward</a> you will be taken through the complete process of creating a tropical, island environment in <a href="http://blender.org" target="_blank">Blender 2.6.</a> With David&#8217;s guidance you will go from a barren landscape to the lush, final result that you see below in just about three hours.</p>
<h3><a href="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature.jpg" rel="prettyPhoto['gallery']"><img class="aligncenter  wp-image-26225" title="blender_environment_island_feature" src="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature.jpg" alt="" width="574" height="240" /></a></h3>
<h3>What you&#8217;ll learn:</h3>
<p>Through this tutorial you will learn how to use the <a href="http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/ANT_Landscape" target="_blank">ANT Landscape Generator add-on</a> to create the landscape, how to use the OceanSim modifier, how to make easy trees and vegetation with alpha-mapped textures, how to populate your vegetation with particle systems, and you will learn how to create easy procedural rocks with a displacement texture and modifier. You will also be taken through the steps needed to composite the final render together, including add depth to the horizon, adding the clouds background and much more.</p>
]]></content:encoded>
			<wfw:commentRss>http://cgcookie.com/blender/2012/05/09/creating-an-island-environment-in-blender-2-6-part-02-2/feed/</wfw:commentRss>
		<slash:comments>70</slash:comments>
	
		<series:name><![CDATA[Creating an Island Environment]]></series:name>
	</item>
		<item>
		<title>Creating an Island Environment in Blender 2.6 &#8211; part 01</title>
		<link>http://cgcookie.com/blender/2012/05/07/creating-an-island-environment-in-blender-2-6-part-01/</link>
		<comments>http://cgcookie.com/blender/2012/05/07/creating-an-island-environment-in-blender-2-6-part-01/#comments</comments>
		<pubDate>Mon, 07 May 2012 15:52:30 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Physics/Dynamics]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 2.6]]></category>
		<category><![CDATA[cgc-featured]]></category>
		<category><![CDATA[David Ward]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[environments]]></category>
		<category><![CDATA[island]]></category>
		<category><![CDATA[ocean sim]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[Texturing and UV Unwrapping]]></category>
		<category><![CDATA[trees]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=26224</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="blender_environment_island_feature" /></div>Hello and welcome to this Blender ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="blender_environment_island_feature" /></div><h3>Hello and welcome to this Blender tutorial series on creating an island environment in Blender 2.6!</h3>
<p>In this three-part tutorial series by <a href="http://cgcookie.com/blender/author/david-ward">David Ward</a> you will be taken through the complete process of creating a tropical, island environment in <a href="http://blender.org" target="_blank">Blender 2.6.</a> With David&#8217;s guidance you will go from a barren landscape to the lush, final result that you see below in just about three hours.</p>
<h3><a href="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature.jpg" rel="prettyPhoto['gallery']"><img class="aligncenter  wp-image-26225" title="blender_environment_island_feature" src="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature.jpg" alt="" width="574" height="240" /></a></h3>
<h3>What you&#8217;ll learn:</h3>
<p>Through this tutorial you will learn how to use the <a href="http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/ANT_Landscape" target="_blank">ANT Landscape Generator add-on</a> to create the landscape, how to use the OceanSim modifier, how to make easy trees and vegetation with alpha-mapped textures, how to populate your vegetation with particle systems, and you will learn how to create easy procedural rocks with a displacement texture and modifier. You will also be taken through the steps needed to composite the final render together, including add depth to the horizon, adding the clouds background and much more.</p>
]]></content:encoded>
			<wfw:commentRss>http://cgcookie.com/blender/2012/05/07/creating-an-island-environment-in-blender-2-6-part-01/feed/</wfw:commentRss>
		<slash:comments>120</slash:comments>
	
		<series:name><![CDATA[Creating an Island Environment]]></series:name>
	</item>
		<item>
		<title>Creating a Tornado in Blender with Particles and the Smoke Simulator &#8211; part 02</title>
		<link>http://cgcookie.com/blender/2012/05/04/creating-a-tornado-in-blender-with-particles-and-the-smoke-simulator-part-02/</link>
		<comments>http://cgcookie.com/blender/2012/05/04/creating-a-tornado-in-blender-with-particles-and-the-smoke-simulator-part-02/#comments</comments>
		<pubDate>Fri, 04 May 2012 11:00:44 +0000</pubDate>
		<dc:creator>Thomas Piemontese</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Physics/Dynamics]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[effect]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[smoke]]></category>
		<category><![CDATA[smoke simulator]]></category>
		<category><![CDATA[special effects]]></category>
		<category><![CDATA[tornado]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[weather]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=25851</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/preview_image-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="preview_image" /></div>Hello and welcome to this tutorial ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/preview_image-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="preview_image" /></div><h3>Hello and welcome to this tutorial about creating a tornado using <a href="http://blender.org" target="_blank">Blender&#8217;s</a> smoke simulator.</h3>
<p>This Blender tutorial will take you through the complete process needed to create a destructive tornado with Blender&#8217;s <a href="http://wiki.blender.org/index.php/Doc:2.6/Manual/Physics/Smoke" target="_blank">smoke simulator</a> and particles, complete with flying debris.</p>
<p>&nbsp;</p>
<h3><a href="http://cgcookie.com/blender/files/2012/05/Tornado-blender1.jpg" rel="prettyPhoto['gallery']"><img class="alignleft size-medium wp-image-25844" title="Tornado blender" src="http://cgcookie.com/blender/files/2012/05/Tornado-blender1-225x300.jpg" alt="" width="225" height="300" /></a>What you&#8217;ll learn:</h3>
<p>While watching this tutorial you will learn how to setup a smoke simulation that is controlled by particle movement, how to influence the particles/smoke with multiple force fields, how to make an object break apart in the strong wind of the tornado, and finally you&#8217;ll learn how to render the tornado with a Volumetric material.</p>
<p>Part 01 of this tutorial covers how to create the simulation, particles and setting up the force fields to define the shape of the tornado. Part 02 will finalize the simulation and cover rendering.</p>
<h3>Author</h3>
<p>You can see more of Thomas&#8217;s work here: <a href="http://tomwalks.deviantart.com/" target="_blank">http://tomwalks.deviantart.com/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://cgcookie.com/blender/2012/05/04/creating-a-tornado-in-blender-with-particles-and-the-smoke-simulator-part-02/feed/</wfw:commentRss>
		<slash:comments>43</slash:comments>
	
		<series:name><![CDATA[Creating a Tornado]]></series:name>
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