Blender Cookie / "Difficulty" (Page 28)
porsche_part6_feature

In this multi-part Blender video tutorial we are going to be taking a close look at how to model a ...

eye_ball_feature

In this tutorial, I show you how to create a fairly realistic-looking eyeball. The iris is made using a technique ...

flymode_feature

In this Blender tip video, we'll take a look at Blender's Camera Fly Mode tool. This is a great to ...

porsche_part5_feature

In this multi-part Blender video tutorial we are going to be taking a close look at how to model a ...

tip_controlling_topology_flow_screenshot

When working with a high density mesh in Blender, maintaining a firm grip on topology is essential. This quick Blender ...

topology_overview_head_screenshot

Arguably the single most important aspect to modeling is topology. This overview Blender video tutorial takes a look at the ...

image_ratio_feature

In this Blender tip video, we'll take a look at how to set the aspect ratio of a Plane object ...

tip_highpoly_sculpting_screenshot

This quick Blender tip video how to reach high levels of polygons while sculpting in Blender 2.5, such as how ...

animation_cycle_feature

In this Blender video tutorial, I go over some basic animation, and then into how to do a general walk ...

mechanic_feature_part4

Here is our fourth part to our first Citizen Exclusive lesson that will cover the creation of the below concept ...

mask_modifier_feature

In this tip, I show you how to use the mask modifier, and how it can be used to prevent ...

porsche_part4_feature

Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both ...

axe_model_screenshot

In this modeling tutorial we are going to go through the process of creating an axe in Blender 2.5. The ...

action_constraints_feature

In this tutorial, I go over how to set up the action constraints, where you can use a bone to ...

combining_two_rigs_feature

In this tip, I show you how to combine two rigs into one, and how to adjust the settings in ...