Blender Cookie / Difficulty / "Intermediate" (Page 3)
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Announcing Concept Cookie's New Online Training Course for Character Concept Art - Natalia We realize this is not specifically Blender related, but ...

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Hello and welcome to this collection of videos on understanding mesh topology for modeling! Mesh topology is arguably the single most ...

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Hello and welcome to this Blender smoke simulation tutorial on creating a smoke trailing rocket! In this tutorial, David Ward will ...

Shadeless materials for Cycles in Blender

Hello and welcome to this quick tip on making shadeless materials for Cycles in Blender! In this quick tip by Jonathan ...

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Hello and welcome to this tutorial series on compositing and camera tracking in Blender 2.6! In this tutorial on compositing and ...

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Hello and welcome to this tutorial series on compositing and camera tracking in Blender 2.6! In this tutorial on compositing and ...

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Hello and welcome to part 4 of the this character modeling tutorial series for Blender 2.6! This character modeling tutorial series ...

Character Modeling a Cartoon Ground Hog

Hello and welcome to part 3 of the this character modeling tutorial series for Blender 2.6! This character modeling tutorial series ...

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Hello and welcome to part 2 of the this character modeling tutorial series for Blender 2.6! This character modeling tutorial series ...

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Hello and welcome to part 1 of the this character modeling tutorial series for Blender 2.6! This character modeling tutorial series is on modeling ...

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Hello and welcome to this tutorial series on compositing in Blender 2.6! In this tutorial on compositing in Blender, Greg Zaal of ...

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Hello and welcome to the review our second modeling exercise, Modeling Little Bot Bunny, based on the concept by David ...

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In this Blender 2.6 tutorial, we give Rudolph some Particle Fur! Using the Particle Edit Mode, we use the comb ...

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In this Blender 2.6 tutorial, we finish the modeling of Rudolph the red-nosed reindeer that we started in the first ...

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In this Blender 2.6 tutorial, we start with a cube, and box-model out the head and face of a stylized ...