Blender Cookie / Difficulty / "Intermediate" (Page 11)
axe_model_screenshot

In this modeling tutorial we are going to go through the process of creating an axe in Blender 2.5. The ...

action_constraints_feature

In this tutorial, I go over how to set up the action constraints, where you can use a bone to ...

combining_two_rigs_feature

In this tip, I show you how to combine two rigs into one, and how to adjust the settings in ...

sculpting_scales_slide

In this sculpting tutorial we are going to take a look at how to create reptilian scales with alpha maps ...

stairs_part4_slide

In this 4th part of the Urban Stairway Scene tutorial we'll review some of the most common techniques and tools ...

textureAlien_part3

In this tutorial, we introduce you to the basics of unwrapping the UVs, simple detail sculpting, and the very basics ...

tip_ground_plane_slide

In this quick tip we will go through the process of setting up a infinite ground plane with shadows to ...

tip_sharpedges_subsurf

This quick tip demonstrates how to create sharp edges while using a Subdivison (subsurf) modifier. This technique is particularly useful ...

feature_david_ward

In this tutorial, I show you a few basics of Blender 2.5, and cover how to use the box-modeling technique ...

Exporting a Lowpoly Model from Blender to Unity 3D

In this tutorial we examine how to export a model from Blender to Unity 3D and import it into a ...

bc_creating_witchhat

Following along with the Pumpkin series, this tutorial covers how to create a witches hat using a combination of modeling ...

texturing_pumpkin_feature

In the spirit of Halloween, today we will take you through the process of texturing the pumpkin we modeled in ...

modeling_pumpkin

In the spirit of Halloween, today we will take you through the process of modeling a pumpkin. This tutorial uses ...

user_solidify_script_feature

In this tutorial, we’ll take a look at a built-in script called the Solidify Selection script. This script, created by ...

tip_downloadingtestbuilds_feature

What with the incredible development pace of Blender, we often want to play with the new features before they are ...