Blender Cookie / Authors / "David Ward"
groundhog_04_feat

Hello and welcome to part 4 of the this character modeling tutorial series for Blender 2.6! This character modeling tutorial series ...

Character Modeling a Cartoon Ground Hog

Hello and welcome to part 3 of the this character modeling tutorial series for Blender 2.6! This character modeling tutorial series ...

blender_modeling_groundhog_part_2_feature

Hello and welcome to part 2 of the this character modeling tutorial series for Blender 2.6! This character modeling tutorial series ...

blender_modeling_groundhog_

Hello and welcome to part 1 of the this character modeling tutorial series for Blender 2.6! This character modeling tutorial series is on modeling ...

lip_syncing_feature

In this Blender 2.6 tutorial, we go over a few techniques that assist with performing a decent lip syncing task. ...

rudolph_feature

In this Blender 2.6 tutorial, we give Rudolph some Particle Fur! Using the Particle Edit Mode, we use the comb ...

rudolph_feature

In this Blender 2.6 tutorial, we finish the modeling of Rudolph the red-nosed reindeer that we started in the first ...

rudolph_feature

In this Blender 2.6 tutorial, we start with a cube, and box-model out the head and face of a stylized ...

blender_creating_a_candybar

In this tutorial for Blender 2.5, we create a base candy bar shape with a bit sculpted detail. After modeling, ...

spider_100511a

In this third part of our Spider tutorial for Blender 2.5, we set up and create a walk cycle for ...

blender_creating_spider_feature

In this second part of our Spider tutorial for Blender 2.5, I go in set up a better render environment, ...

blender_creating_spider_feature

In this Blender 2.5 tutorial, I show you how to create a large spider, in preparation for Halloween. We start ...

blender_texturing_multiple_uvs_feature

In this tutorial, I show how to use multiple UV coordinates to enable more than one texture map on an ...

blender_modeling_adding_a_body_feature

In this tutorial, I show how to add a new mesh body to an existing, "completed" head mesh. We begin ...

blender_animation_picking_up_object_feature

In this tutorial, I illustrate how to append objects to the scene, animate the character "miming" the action of picking ...