Blender Cookie / Tutorials / "Rendering" (Page 5)
alien_motionblur

In this Blender animation video tutorial we quickly set up a scene using the old Alien we made, then I ...

luxrender_25_intro

In this Blender 2.5 video tutorial you get an introduction to using LuxRender with Blender 2.5. This includes how to download ...

balloons_bunch

In this Blender 2.5 video tutorial we go through the entire process of creating a bright, colorful bunch of balloons. The ...

guts

In this tutorial, I show you how to create a "pile of guts" on the ground using curves. Then we go ...

In this quick Blender 2.5 video tip we demonstrate how to easily create clay versions of your render using a ...

tip_faking_reflections

In this quick Blender 2.5 video tip we demonstrate how to easily fake reflections for objects when you do not ...

gs_06_rendering

In this blender video we will cover the basics of rendering within Blender.

blueprints_render

In this Blender 2.5 video tutorial we take on creating really cool blueprint graphics. This tutorial includes using the Gears ...

tip_render_slots_screenshot

In this quick Blender 2.5 video tip we demonstrate how to make use of Blender's render slots for comparing changes ...

light_saber_screenshot

In this Blender 2.5 video tutorial we tackle something that is on most people's "create before I die" list, a ...

tip_ground_plane_slide

In this quick tip we will go through the process of setting up a infinite ground plane with shadows to ...

tip_panoramic_sky_slide

This tip goes through the process of creating a sky-dome with a panoramic texture. The tip covers creating the dome, ...

creating_jackolantern

In this spooky-themed tutorial we will look at some of the techniques needed to create a jack-o-lantern from a pumpkin. ...

improving_reflections_with_hdr

In this video tutorial, we will take a look at how to enhance your reflections by using High Dynamic Range ...

creating_lightbulb_part2

In the follow up to the Light bulb Modeling tutorial, this video tutorial for Blender looks into adding materials to ...