Blender Cookie / Tutorials / "Physics/Dynamics"
blender_environment_island_feature

Hello and welcome to this Blender tutorial series on creating an island environment in Blender 2.6! In this three-part tutorial series ...

blender_environment_island_feature

Hello and welcome to this Blender tutorial series on creating an island environment in Blender 2.6! In this three-part tutorial series ...

blender_environment_island_feature

Hello and welcome to this Blender tutorial series on creating an island environment in Blender 2.6! In this three-part tutorial series ...

preview_image

Hello and welcome to this tutorial about creating a tornado using Blender's smoke simulator. This Blender tutorial will take you through ...

preview_image

Hello and welcome to this tutorial about creating a tornado using Blender's smoke simulator. This Blender tutorial will take you through ...

blender_dynamics_rocket_smoke_feature

Hello and welcome to this Blender smoke simulation tutorial on creating a smoke trailing rocket! In this tutorial, David Ward will ...

fluid_intro_round2_feature

In this Blender 2.5 video tutorial we take another look at the fluid simulator, going on to demonstrate how to ...

tip_record_game_physics_keyframes_feature

In this Blender 2.5 tutorial we show you how to set up rigid body physic simulations using the Blender Game ...

257_overview_feature

Blender 2.57 is released and available now! With many new features and thousands of bug fixes, Blender 2.57 is the ...

intro_boids_particles_feature

In Blender 2.5 video tutorial, we will be going over the basics of Boids Particles. Boids particles are essentially particles with ...

intro_cloth_sim_feature

In this Blender 2.5 video tutorial we take an introductory look at the cloth simulator. This tool allows you to create ...

creating_pup_tent

In this tutorial, we'll take a look at the complete work flow for modeling a pup tent in a style ...

bc_creating_witchhat

Following along with the Pumpkin series, this tutorial covers how to create a witches hat using a combination of modeling ...