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<channel>
	<title>Blender Cookie &#187; Jonathan Williamson</title>
	<atom:link href="http://cgcookie.com/blender/author/jonathanwilliamson/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender</link>
	<description>Great Blender tutorials and training</description>
	<lastBuildDate>Thu, 23 May 2013 20:26:38 +0000</lastBuildDate>
	<language>en-US</language>
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		<item>
		<title>Creating a Custom Menu with Python Scripting</title>
		<link>http://cgcookie.com/blender/2013/05/23/creating-custom-menu-python-scripting/</link>
		<comments>http://cgcookie.com/blender/2013/05/23/creating-custom-menu-python-scripting/#comments</comments>
		<pubDate>Thu, 23 May 2013 11:00:42 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[add-on]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[custom menu]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=50969</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2013/05/blender_scripting_custom-menu-add-on_feature-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="blender_scripting_custom-menu-add-on_feature" /></div>Make your own menus for a ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2013/05/blender_scripting_custom-menu-add-on_feature-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="blender_scripting_custom-menu-add-on_feature" /></div><h2>Make your own menus for a faster workflow and more customized <a href="http://blender.org" target="_blank">Blender</a>.</h2>
<p>There are so many different tools, menus, and options in Blender that it is impossible to perfectly fit everyone&#8217;s ideal workflow. Some people like big menus, some people prefer hotkeys, and others still want only iconized toolbars. Blender will never be exactly like we each want it, but luckily this is where Python comes in!</p>
<p>Blender&#8217;s <a href="http://cgcookie.com/blender/tag/python" target="_blank">Python</a> integration allows us to create our own menus, toolbar panels, and other things by writing simple scripts. We can then install these scripts as add-ons and adapt our workflow how we choose.</p>
<p>In this tutorial you&#8217;ll learn how to write a simple <a href="http://cgcookie.com/blender/tag/add-on" target="_blank">add-on</a> that creates a custom menu. After writing the <a href="http://cgcookie.com/blender/tag/scripting" target="_blank">script</a> you&#8217;ll be able to easily customize the menu by filling it with almost anything you like.</p>
<h3>Final code</h3>
<p>The finished script is very simple, it&#8217;s only a few lines.</p><pre class="crayon-plain-tag">bl_info = {
        "name": "My Custom Menu",
        "category": "3D View",
        "author": "Jonathan Williamson"
        }        

import bpy

# Creates a menu for global 3D View
class customMenu(bpy.types.Menu):
    bl_label = "Custom Menu"
    bl_idname = "view3D.custom_menu"

    # Set the menu operators and draw functions
    def draw(self, context):
        layout = self.layout

        layout.operator("mesh.primitive_cube_add")
        layout.operator("object.duplicate_move")   

def register():
    bpy.utils.register_class(customMenu)
#    bpy.ops.wm.call_menu(name=customMenu.bl_idname)

def unregister():
    bpy.utils.unregister_class(customMenu)

if __name__ == "__main__":
    register()</pre><p>You can also find the code, along with all our other scripts on the <a href="https://github.com/CGCookie/script-bakery" target="_blank">CG Cookie Github Repository</a></p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Tip: Using the Operator History in Blender</title>
		<link>http://cgcookie.com/blender/2013/05/20/tip-using-operator-history-blender/</link>
		<comments>http://cgcookie.com/blender/2013/05/20/tip-using-operator-history-blender/#comments</comments>
		<pubDate>Mon, 20 May 2013 13:00:48 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Interface]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Workflow]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[efficient]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[operator]]></category>
		<category><![CDATA[quick]]></category>
		<category><![CDATA[repeat last]]></category>
		<category><![CDATA[tip]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=50684</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2013/05/blender_tip_repeat-history-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="blender_tip_repeat-history" /></div>Learn how to quick re-use a ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2013/05/blender_tip_repeat-history-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="blender_tip_repeat-history" /></div><h2>Learn how to quick re-use a previous tool or action via the Operator History in <a href="http://blender.org" target="_blank">Blender</a>.</h2>
<p>Due to the nature of modeling and animation workflow, there&#8217;s many times that we use a tool over and over again. This may not seem like a hassle, but the time we take to access those tools can really add up. Over the course of a large project seconds become minutes and minutes become hours.</p>
<p>In Blender we can quickly reach a previously used tool or command by accessing the History list or via the Repeat Last operator. This can greatly improve our workflow efficiency.</p>
<p>You can call the History menu from the Toolbar (<strong>T</strong>) or via the hotkey <strong>F3</strong>. Alternately, you can simply repeat the last command with <strong>Shift+R</strong>, or also from the Toolbar.</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Using the Quick Tools Add-on</title>
		<link>http://cgcookie.com/blender/2013/05/14/using-the-quick-tools-add-on/</link>
		<comments>http://cgcookie.com/blender/2013/05/14/using-the-quick-tools-add-on/#comments</comments>
		<pubDate>Tue, 14 May 2013 13:00:23 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Add-ons]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Workflow]]></category>
		<category><![CDATA[add-on]]></category>
		<category><![CDATA[addon]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[jaytools]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[quick]]></category>
		<category><![CDATA[quicktools]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=50390</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2013/05/blender_add-ons_quicktools_feature-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="blender_add-ons_quicktools_feature" /></div>The Quick Tools Add-on Improves Workflow ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2013/05/blender_add-ons_quicktools_feature-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="blender_add-ons_quicktools_feature" /></div><h2>The Quick Tools Add-on Improves Workflow With A Series Of Shortcuts and Macros</h2>
<p>Blender offers a very powerful and fast workflow for many different tasks, but sometimes improvements can be made. Using the multitude of <a title="Blender Add-ons Catalog" href="http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts" target="_blank">Blender add-ons available</a> we are able to alter and improve the way we work in Blender.</p>
<p>In this case, the Quick Tools add-on is an extension developed by yours truly that offers a set of easy-access menus in Object mode, Edit mode, and Sculpt mode. These menus contain a series of commonly used tools and custom macros that work to speed up repetitive tasks.</p>
<p>Once enabled, you can access these menus from the 3D Viewport with the <strong>Q </strong>key. If you wish, you can change this hotkey easily from <strong>User Preferences &gt; Input &gt; 3D View &gt; Object/Edit/Sculpt</strong><strong>.</strong></p>
<h3>Download the Quick Tools Add-on</h3>
<p>You can download the latest version of Quick Tools <a href="http://cgcookie.s3.amazonaws.com/scripts/blender/add-ons/quicktools_0.7.zip" target="_blank">HERE</a>.</p>
<h3>Bug Reporting</h3>
<p>If you stumble across any bugs in the add-on please submit a bug report via the Issue Tracker on our GitHub Repo: <a href="https://github.com/CGCookie/script-bakery/issues?state=open" target="_blank">https://github.com/CGCookie/script-bakery/issues?state=open</a></p>
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		<slash:comments>53</slash:comments>
		</item>
		<item>
		<title>Awesome User Survey &#8211; 2013</title>
		<link>http://cgcookie.com/blender/2013/05/06/awesome-user-survey-2013/</link>
		<comments>http://cgcookie.com/blender/2013/05/06/awesome-user-survey-2013/#comments</comments>
		<pubDate>Mon, 06 May 2013 21:32:56 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Surveys]]></category>
		<category><![CDATA[2013]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[survey]]></category>
		<category><![CDATA[user]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=49776</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2013/05/awesome-user-survey_20131-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="awesome-user-survey_2013" /></div>Our users are the reason we&#8217;re ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2013/05/awesome-user-survey_20131-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="awesome-user-survey_2013" /></div><h2>Our users are the reason we&#8217;re still here.</h2>
<p>There&#8217;s no doubt about it, CG Cookie would not exist today if it weren&#8217;t for all you. You, the users, are incredible and we&#8217;re so grateful to have you with us.</p>
<p>In an effort to continue improving CG Cookie we want to hear from you. Your feedback allows us to better focus our efforts on creating a place that is not only valuable, but also enjoyable to you.</p>
<h3> Fill out the survey below</h3>
<p>Please take a moment and fill out the survey below to help us make <a href="http://cgcookie.com" target="_blank">CG Cookie</a> even better. If the embedded form does not show up you can also fill out the survey here: <a href="https://cgcookie.wufoo.com/forms/z7p7r3/">https://cgcookie.wufoo.com/forms/z7p7r3/</a></p>
<p>If you have any questions or concerns comment feel free to comment below or email us directly: <a href="mailto:support@cgcookie.com" target="_blank">support@cgcookie.com</a></p>
<p style="text-align: center;">
<hr />
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Fill out my <a href='http://cgcookie.wufoo.com/forms/z7p7r3'>online form</a>.
</div>
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		<slash:comments>67</slash:comments>
		</item>
		<item>
		<title>Exercise: Modeling The Airplane Pilot Character</title>
		<link>http://cgcookie.com/blender/2013/05/01/challenge-modeling-the-airplane-pilot-character/</link>
		<comments>http://cgcookie.com/blender/2013/05/01/challenge-modeling-the-airplane-pilot-character/#comments</comments>
		<pubDate>Wed, 01 May 2013 16:58:40 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Exercise]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[airplane]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[character modeling]]></category>
		<category><![CDATA[exercise]]></category>
		<category><![CDATA[Model]]></category>
		<category><![CDATA[pilot]]></category>
		<category><![CDATA[plane]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=49472</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2013/05/exercise_pilot-character_feature-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="exercise_pilot-character_feature" /></div>Put your skills to the test ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2013/05/exercise_pilot-character_feature-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="exercise_pilot-character_feature" /></div><h2>Put your skills to the test by modeling this character design by <a title="Check out Tim's tutorials on Concept Cookie" href="http://cgcookie.com/concept/author/timvonrueden/" target="_blank">Tim Von Rueden</a></h2>
<p>There&#8217;s no better way to practice your new found skill-set than to put them to use creating a real project. To help you apply the techniques and workflows you learn from the many <a href="http://cgcookie.com/blender/tutorials" target="_blank">tutorials</a> here on Blender Cookie we like to give you an occasional <a title="See past exercises" href="http://cgcookie.com/blender/category/exercise-2/" target="_blank">exercise</a>. These exercises are meant to be very laid back and fun, simply encouraging you to practice working in <a href="http://blender.org" target="_blank">Blender</a>. This way when the time comes to apply your knowledge to a professional project you have the experience to do so.</p>
<h3>Exercise: Model An Airplane Pilot</h3>
<p>For this exercise you are tasked with modeling the pilot character that goes with our <a title="Modeling a Hard-Surface Airplane" href="http://cgcookie.com/blender/cgc-series/introduction-hard-surface-modeling-blender/" target="_blank">Small Airplane</a>. This is the same design that will be used in an upcoming <a href="http://cgcookie.com/membership" target="_blank">Citizen course</a> on the same subject.</p>
<p style="text-align: center;"><a href="http://cgcookie.com/blender/files/2013/05/pilot_modeling-sheet.png"><img class="aligncenter  wp-image-49475" alt="pilot_modeling-sheet" src="http://cgcookie.com/blender/files/2013/05/pilot_modeling-sheet.png" width="600" height="319" /></a></p>
<p style="text-align: center;">
<h3 style="text-align: left;">Instructions:</h3>
<p>These exercises are not strict, but here&#8217;s some basic guidelines.</p>
<ol>
<li style="text-align: left;"><span style="line-height: 13px;">Download the concept and modeling sheet above</span></li>
<li style="text-align: left;">Model the character, using any techniques you wish, but preferably the end-result should be animation-ready (e.g clean topology that will deform well)</li>
<li style="text-align: left;">Submit a render of your character by clicking <strong>Submit Image</strong> below this post.</li>
<li style="text-align: left;">The <strong>deadline </strong>for render submissions is <strong>Sunday,</strong> <strong>May 12</strong></li>
</ol>
<h3 style="text-align: left;">Resources:</h3>
<p>If you find yourself struggling at any point check out these additional resources, courses, and tutorials for guidance.</p>
<ul>
<li><span style="line-height: 13px;"><strong>Modeling a Small Turtle Character - </strong><a href="http://cgcookie.com/blender/cgc-series/creating-a-little-cartoon-turtle-in-blender/" target="_blank">http://cgcookie.com/blender/cgc-series/creating-a-little-cartoon-turtle-in-blender/</a></span></li>
<li><span style="line-height: 13px;"><strong>Modeling a Little Hippo </strong>- <a href="http://cgcookie.com/blender/cgc-series/modeling-hippo-blender/" target="_blank">http://cgcookie.com/blender/cgc-series/modeling-hippo-blender/</a><br />
</span></li>
<li><strong>Understanding Mesh Topology </strong>- <a href="http://cgcookie.com/blender/cgc-series/learning-mesh-topology-collection/" target="_blank">http://cgcookie.com/blender/cgc-series/learning-mesh-topology-collection/</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>70</slash:comments>
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		<item>
		<title>Introduction to Dynamic Topology Sculpting in Blender</title>
		<link>http://cgcookie.com/blender/2013/04/29/intro-dynamic-topology-sculpting-blender/</link>
		<comments>http://cgcookie.com/blender/2013/04/29/intro-dynamic-topology-sculpting-blender/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 21:18:25 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[dynamesh]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[dynatopo]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[sculpting]]></category>
		<category><![CDATA[tessellation]]></category>
		<category><![CDATA[topology]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=49389</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2013/04/blender_sculptingintro-dyntopo_feature-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="blender_sculptingintro-dyntopo_feature" /></div>Learn how to use Dynamic Topology ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2013/04/blender_sculptingintro-dyntopo_feature-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="blender_sculptingintro-dyntopo_feature" /></div><h2>Learn how to use Dynamic Topology Sculpting in <a href="http://blender.org" target="_blank">Blender</a></h2>
<p>The <a href="http://cgcookie.com/blender/tag/dynamic-topology" target="_blank">dynamic topology</a> system in Blender allows for a much more organic, creative <a href="http://cgcookie.com/blender/tag/sculpting" target="_blank">sculpting</a> process. It gives you much more flexibility in not only how, but what you sculpt by not limiting you to the original starting basemesh.</p>
<p>When working with dynamic topology, Blender will automatically tessellate the mesh under your brush stroke to account for the detail needed. This gives you the ability to add detail anywhere you wish, create new forms, and work with a much more optimized polycount since the tessellations are localized.</p>
</p>
<blockquote>
<h3 style="text-align: center;">Check out <a href="http://cgcookie.com/membership" target="_blank">CG Cookie Citizen</a> for more sculpting training</h3>
</blockquote>
<p>
<p>To learn more about using dynamic topology in your workflow and creating finished sculptures I recommend you check out <a href="http://cgcookie.com/blender/author/theluthier" target="_blank">Kent Trammell&#8217;s</a> training series on <a title="Learn Creature Modeling for production environments" href="http://cgcookie.com/downloads/creature-modeling-for-production/" target="_blank">Creature Modeling For Production</a>, and his <a href="http://cgcookie.com/membership/" target="_blank">Citizen course</a> on <a href="http://cgcookie.com/blender/cgc-series/sculpting-a-sci-fi-weapon/" target="_blank">Hard-Surface Sci-Fi Weapon Sculpting</a>.</p>
<p><a href="https://cgcookie.com/downloads/creature-modeling-for-production/"><img class="size-medium wp-image-49396 alignleft" style="margin: 5px;" alt="creaturemodeling" src="http://cgcookie.com/blender/files/2013/04/creaturemodeling-300x133.jpeg" width="300" height="133" /></a> <a href="http://cgcookie.com/blender/cgc-series/sculpting-a-sci-fi-weapon/"><img class="size-medium wp-image-49397 alignleft" style="margin: 8px;" alt="weaponsculpting" src="http://cgcookie.com/blender/files/2013/04/weaponsculpting-300x125.jpeg" width="300" height="125" /></a></p>
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		<item>
		<title>Hard-Surface Weapon Retopology in Blender</title>
		<link>http://cgcookie.com/blender/cgc-series/hard-surface-weapon-retopology-blender/</link>
		<comments>http://cgcookie.com/blender/cgc-series/hard-surface-weapon-retopology-blender/#comments</comments>
		<pubDate>Fri, 26 Apr 2013 19:45:24 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Citizen Tutorial]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[bsurfaces]]></category>
		<category><![CDATA[cgc-featured]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Model]]></category>
		<category><![CDATA[retopo]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[shrinkwrap modifier]]></category>
		<category><![CDATA[snapping]]></category>
		<category><![CDATA[surface snapping]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?post_type=cgc_series&#038;p=49188</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2013/04/hardsurface-retopology_feature_956x400-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="hardsurface-retopology_feature_956x400" /></div>Learn How To Retopologize Complex, Hard-surface ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2013/04/hardsurface-retopology_feature_956x400-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="hardsurface-retopology_feature_956x400" /></div><h2>Learn How To Retopologize Complex, Hard-surface Forms in Blender</h2>
<p>Through the continued improvement of sculpting tools and workflow we now have a lot of different ways we can choose to model a subject. A perfect example is <a href="http://cgcookie.com/blender/author/theluthier/">Kent Trammell&#8217;s</a> training series that looks at how to use Blender&#8217;s <a title="See more sculpting tutorials for Blender" href="http://cgcookie.com/blender/tag/sculpting" target="_blank">sculpting</a> tools for <a title="Hard-Surface Weapon Sculpting training series by Kent Trammell" href="http://cgcookie.com/blender/cgc-series/sculpting-a-sci-fi-weapon/">creating a hard-surface weapon design</a>. The techniques Kent uses rely on the <a title="Learn how to use Dynamic Topology" href="http://cgcookie.com/blender/tag/dynamic-topology" target="_blank">dynamic topology</a> feature, allowing Kent to create most anything he can imagine. However, these techniques and workflows don&#8217;t generally result in models that are easy to work with through the rest of the production pipeline. Dynamic topology, and sculpting in general, result in very high-resolution models that may have beautiful forms but they&#8217;re challenging to texture, render, or do much of anything with. This is where <a href="http://cgcookie.com/blender/tag/retopology" target="_blank">retopology</a> comes into play.</p>
</p>
<blockquote>
<h3>If the retopology process is a mystery to you then this is ideal for you! Unlock the complete course by joining <a title="Join the Citizen community" href="http://cgcookie.com/membership">Citizen</a></h3>
</blockquote>
<p>
<p>Retopology is the process of recreating an existing form with a clean mesh structure that accurately represents the original form. This process is often used to yield a animation or render-ready model that&#8217;s not only easier to work with, but may also have cleaner surfaces that give the artist more freedom in the remaining stages of the complete workflow (such as <a href="http://cgcookie.com/blender/tag/texturing/" target="_blank">texturing</a>, <a href="http://cgcookie.com/blender/tag/shading/" target="_blank">shading</a>, and <a href="http://cgcookie.com/blender/tag/rendering" target="_blank">rendering</a>.)</p>
<h3>What you&#8217;ll learn through this course</h3>
<p>Building on Kent&#8217;s previous series, <a href="http://cgcookie.com/blender/cgc-series/sculpting-a-sci-fi-weapon/">Sculpting a Sci-Fi Weapon</a>, this Blender course will take you through the retopology process for that final sci-fi weapon model. Among other things you will learn:</p>
<ul>
<li><span style="line-height: 13px;">How to break the model down into key forms</span></li>
<li>Modeling methodically to get more control over the mesh</li>
<li>How to easily add sharp details with proximity loops (holding edges) and edge creasing</li>
<li>How to use surface snapping for fine mesh control</li>
<li>How to use the Shrinkwrap modifier for better visibility</li>
<li>How to use the BSurfaces add-on as a retopology tool</li>
</ul>
<p><em>Music by: <a href="http://audiojungle.net/user/FortyTwoMusic/portfolio?WT.ac=item_portfolio&amp;WT.seg_1=item_portfolio&amp;WT.z_author=FortyTwoMusic" target="_blank">FortyTwoMusic</a>, <a href="http://ccmixter.org/people/airtone" target="_blank">Airtone</a>, <a href="http://ccmixter.org/people/septahelix" target="_blank">septahelix</a></em></p>
]]></content:encoded>
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		<slash:comments>28</slash:comments>
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		<item>
		<title>Game Texture Packs Available Now from the CG Cookie Shop</title>
		<link>http://cgcookie.com/blender/2013/04/19/game-texture-packs-available-now-from-the-cg-cookie-shop/</link>
		<comments>http://cgcookie.com/blender/2013/04/19/game-texture-packs-available-now-from-the-cg-cookie-shop/#comments</comments>
		<pubDate>Sat, 20 Apr 2013 00:33:51 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Shop]]></category>
		<category><![CDATA[Textures]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[bump]]></category>
		<category><![CDATA[cgc-featured]]></category>
		<category><![CDATA[diffuse]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game texture]]></category>
		<category><![CDATA[gametexture.com]]></category>
		<category><![CDATA[glossy]]></category>
		<category><![CDATA[height]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[normal]]></category>
		<category><![CDATA[specular]]></category>
		<category><![CDATA[texture]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=48984</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2013/04/gt_post_header-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="gt_post_header" /></div>100 Total Textures Ready For Use ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2013/04/gt_post_header-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="gt_post_header" /></div><h2>100 Total Textures Ready For Use In Your Game!</h2>
<p>I&#8217;m excited to announce we have partnered with <a title="Top quality, ready to use game textures" href="http://gametextures.com" target="_blank">GameTextures.com</a> to provide top-notch, ready-to-use texture packs through our <a title="Get Training, Tools, and Resources via the CG Cookie Shop" href="http://cgcookie.com/cgc-shop/" target="_blank">CG Cookie Shop</a>. Each of these texture packs comes with a large number of tiled textures, complete with their diffuse, normal, specular, glossy, and height maps. All of the textures are expertly crafted, with a great attention to detail. Check them out on the <a href="http://cgcookie.com/cgc-shop/" target="_blank">shop</a> for more details and a complete listing of all the included textures.</p>
<h3><a href="http://cgcookie.com/downloads/asylum-game-texture-pack/" target="_blank">Asylum Texture Pack</a></h3>
<p>Originally designed as their first actual theme pack, this texture package has some incredible textures which will allow you to construct an old, gross asylum in no time flat. Check out the Padded Wall Textures, the heavy set steel locked doors, and all of the rest of the decorations to match.</p>
<p style="text-align: center;"><a href="http://cgcookie.com/downloads/asylum-game-texture-pack/" target="_blank"><img class="wp-image-48987 aligncenter" alt="gt_asylum_pack" src="http://cgcookie.com/blender/files/2013/04/gt_asylum_pack.jpg" width="560" height="280" /></a></p>
<h3 style="text-align: left;"><a href="http://cgcookie.com/downloads/scifi-themed-game-texture-pack/" target="_blank">Sci-Fi Texture Pack</a></h3>
<p style="text-align: left;">The GT Art Team built this package slowly over the last year, and includes all of the gems in our sci-fi material library. You’ll find walls, floors, blast doors, crates, laser blast marks, ship damage, and much much more inside. Having this arsenal of tools in your pocket will allow you to create any sort of space station, mars research station, or abandoned asteroid mining ship with ease and speed.</p>
<p style="text-align: left;"><a href="http://cgcookie.com/downloads/scifi-themed-game-texture-pack/"><img class="wp-image-48988 aligncenter" alt="gt_scifi_pack" src="http://cgcookie.com/blender/files/2013/04/gt_scifi_pack.jpg" width="560" height="280" /></a></p>
<h3 style="text-align: left;"><a href="http://cgcookie.com/downloads/medieval-themed-game-texture-pack/" target="_blank">Medieval Texture Pack</a></h3>
<p style="text-align: left;">Inside, you’ll find beautiful brick walls, shiny used castle (and commoner!) doors and windows, ground textures and more! This pack was created over the course of the last year, and has quite a few of our favorite materials which are sure to make your dungeon, castle, village, or throne room stand out.</p>
<p style="text-align: center;"><a href="http://cgcookie.com/downloads/medieval-themed-game-texture-pack/"><img class="wp-image-48989 aligncenter" alt="gt_medevil_text_pack3" src="http://cgcookie.com/blender/files/2013/04/gt_medevil_text_pack3.jpg" width="560" height="280" /></a></p>
<p style="text-align: center;">
<p style="text-align: left;">Be sure to check out <a href="http://gametextures.com" target="_blank">GameTextures.com</a> for even more textures.</p>
<p style="text-align: center;">
]]></content:encoded>
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		<slash:comments>14</slash:comments>
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		<item>
		<title>Task Automation with Python Scripting in Blender</title>
		<link>http://cgcookie.com/blender/2013/04/15/blender-python-scripting-task-automation/</link>
		<comments>http://cgcookie.com/blender/2013/04/15/blender-python-scripting-task-automation/#comments</comments>
		<pubDate>Mon, 15 Apr 2013 13:00:15 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[automate]]></category>
		<category><![CDATA[automation]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender python api]]></category>
		<category><![CDATA[bpy]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[python api]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=48762</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2013/04/blender_scripting_task-automation-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="blender_scripting_task-automation" /></div>Learn how to automate tasks in ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2013/04/blender_scripting_task-automation-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="blender_scripting_task-automation" /></div><h2>Learn how to automate tasks in Blender with <a title="See more scripting tutorials" href="http://cgcookie.com/blender/tag/scripting" target="_blank">Python scripting</a></h2>
<p>There are lots of things we do over and over again in a normal workflow. It might be that you need to add and apply a modifier to a hundred objects, or change the display traits of many objects, or any other repetitive task. These things add up quickly and increase the time it takes to finish our project. Luckily for us <a href="http://blender.org" target="_blank">Blender</a> has a complete <a href="http://wiki.blender.org/index.php/Doc:2.6/Manual/Extensions/Python" target="_blank">Python API</a>  that allows us to access most of Blender&#8217;s tools and settings via scripting.</p>
<p>Python scripting in Blender is straight forward and relatively easy to learn but it can be very confusing if you don&#8217;t know where to start. In this tutorial I will take you through the process of writing a very simple script that allows you automate adding and applying Subsurf modifiers to all your selected objects.</p>
<p>The techniques you&#8217;ll learn in this tutorial can be applied to many, many different tasks in Blender. I am only scratching the surface of Python scripting in Blender in this tutorial.</p>
<h3> What you&#8217;ll learn:</h3>
<p>Below you can see the final script that you&#8217;ll be learning how to write. I&#8217;ll be showing you how to write it and what each part is.</p><pre class="crayon-plain-tag">import bpy

scene = bpy.context.scene
selected = bpy.context.selected_objects
object = bpy.ops.object

for obj in selected:
    scene.objects.active = obj

    object.modifier_add(type="SUBSURF")

    for mod in obj.modifiers:
        if mod.type == "SUBSURF":
            bpy.context.object.modifiers[mod.name].levels = 2
            object.modifier_apply(apply_as="DATA", modifier=mod.name)</pre><p></p>
<h3></h3>
<h3>Find more scripts</h3>
<p>You can check out more scripts from the <a title="The CG Cookie Crew" href="http://cgcookie.com/team/" target="_blank">CG Cookie Crew</a> via our GitHub repository: <a title="See all of CG Cookie's scripts" href="https://github.com/CGCookie/script-bakery" target="_blank">https://github.com/CGCookie/script-bakery</a></p>
]]></content:encoded>
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		<slash:comments>68</slash:comments>
		</item>
		<item>
		<title>Modeling a Sci-fi Vehicle</title>
		<link>http://cgcookie.com/blender/cgc-series/modeling-sci-fi-vehicle/</link>
		<comments>http://cgcookie.com/blender/cgc-series/modeling-sci-fi-vehicle/#comments</comments>
		<pubDate>Thu, 11 Apr 2013 13:00:48 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Citizen Tutorial]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[cgc-featured]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Jonathan Williamson]]></category>
		<category><![CDATA[Model]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[scifi]]></category>
		<category><![CDATA[vehicle]]></category>
		<category><![CDATA[Vehicle Modeling]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?post_type=cgc_series&#038;p=48114</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2013/04/vehicle_sci-fi_gyrocopter_956x400-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="vehicle_sci-fi_gyrocopter_956x400" /></div>Vehicle Modeling Course in Blender
The Vehicle ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2013/04/vehicle_sci-fi_gyrocopter_956x400-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="vehicle_sci-fi_gyrocopter_956x400" /></div><h2>Vehicle Modeling Course in Blender</h2>
<p>The Vehicle Modeling DVD was released in the first quarter of 2011, after the <a href="http://cgcookie.com/blender/cgc-series/2010-blender-training-introduction-blender/" target="_blank">Intro to Blender</a> and <a href="http://cgcookie.com/blender/cgc-series/2010-blender-training-series-intro-character-modeling/" target="_blank">Character modeling series</a>. It was our first physical DVD ever shipped and has shipped more than any other training DVD we&#8217;ve ever produced. However, now that the series has reached the ripe age of 2 years, it is being inducted into the <a href="http://cgcookie.com/membership/" target="_blank">CG Cookie Citizen</a> library, making it accessible to all Citizen members.</p>
</p>
<blockquote>
<h2 style="text-align: center;">Trade the value of a couple lattes for complete access to our <a title="Join Citizen" href="http://cgcookie.com/membership" target="_blank">Citizen training</a> library</h2>
</blockquote>
<p>
<h2>What you&#8217;ll learn</h2>
<p>In this intensive, mesh modeling training series, you will be taken through the complete process of modeling a very detailed, sci-fi vehicle in Blender. The series makes use of modeling sheets and concept art by <a href="http://davidrevoy.com/">David Revoy</a>. This series is presented in such a way to be ideal for all levels of users. Each tool used is explained along the way for new users but the topics presented will intrigue even the most advanced modelers. Throughout this series you will learn extensive modeling techniques, mesh topology, and workflows for creating a manageable model in relatively little time.</p>
<h4 style="text-align: center;">Beauty renders of the final model</h4>
<h2><a href="http://cgcookie.com/blender/files/2013/04/vehicle_sci-fi_gyrocopter_03.png"><img class="alignleft  wp-image-48505" alt="vehicle_sci-fi_gyrocopter_03" src="http://cgcookie.com/blender/files/2013/04/vehicle_sci-fi_gyrocopter_03.png" width="256" height="144" /></a> <a href="http://cgcookie.com/blender/files/2013/04/vehicle_sci-fi_gyrocopter_detail_01.png"><img class="alignleft  wp-image-48506" alt="vehicle_sci-fi_gyrocopter_detail_01" src="http://cgcookie.com/blender/files/2013/04/vehicle_sci-fi_gyrocopter_detail_01.png" width="256" height="144" /></a> <a href="http://cgcookie.com/blender/files/2013/04/vehicle_sci-fi_gyrocopter_top_01.png"><img class="alignleft  wp-image-48507" alt="vehicle_sci-fi_gyrocopter_top_01" src="http://cgcookie.com/blender/files/2013/04/vehicle_sci-fi_gyrocopter_top_01.png" width="256" height="144" /></a></h2>
<h2></h2>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h2>Included in the download</h2>
<p>The source files for this series contain the original concept art and modeling sheets by <a href="http://davidrevoy.com/" target="_blank">David Revoy</a>, a video breakdown form David himself showing how the concept came together, and all the .blend files for the final model.</p>
]]></content:encoded>
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		<slash:comments>90</slash:comments>
		</item>
	</channel>
</rss>

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