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TIP – Texturing with Blended Box Mapping

Automatic Model Texturing

Let’s face it, very few people enjoy unwrapping UVs.¬†Often it’s a necessary, and tedious task in a full modeling workflow. Without quality UVs is can be difficult to achieve any sort of accuracy in the textures. That being said, sometimes we don’t need accuracy, we simply need to apply a good texture to a whole model for a quick render. Here you are in luck!

Login into your Citizen account or join today to learn how to texture complex objects for Cycles almost instantly!

blender_tip_texturing_box_mappingUsing the Blended Box mapping feature of texture nodes in your Cycles shader setup allows very fast texturing for many objects. This makes it very easy to texture everything from metal to concrete to dirt. It’s a great technique, that can really speed up your workflow.

One thing to keep in mind, though, is that it only works within Cycles and so does not work for exported objects (at least not until Cycle’s has baking).

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54 Responses to “TIP – Texturing with Blended Box Mapping”
  1. Posts: 4
    shugs81 says:

    infact… watching that that’s gonna be insanely useful!!!! :D:D:D:D

  2. Posts: 32

    Seems like if I try to input a Normal map using the box method, it’s giving black texture?

  3. Posts: 146
    gonzou says:

    The UV unwrapping method for lazy people :). I love it :D.

  4. Pingback: CgCookie: Texturing with Blended Box Mapping | Blender Game

  5. Posts: 9
    scruffy says:

    This might be a very noob question, but is it possible to UV unwrap a more complex model for example a human, then use your technique to box texture skin. then using that texture to bake to your own uv unwrap? and make your own alterations with an already standard skin generated from your box texture?

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