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Nothing says “Autumn” like creating Cycles materials, right?
I for one am ready for apple cider, jack-o-lanters, and fallen leaves! So in this quick tip I want to show you how a single material with a single texture can be used for several separate leaf objects, while still maintaining the ability to vary the color of each leaf. This is accomplished with the Object Info node. By using the “Random” output we can procedurally manipulate any nodal value based on objects in the scene. For color variation we’ll use the “Hue” value of the Hue Saturation and Value Node.
This technique can be used for any duplicate-heavy situation:
- Gumballs in a gumball machine
- A bunch of cars populating a highway at rush hour
- Fans’ clothing at a packed sports stadium