Art of Blender
The Art of Blender is full of inspiring renderings from Blender artists around the world.
Spell Check for Your Meshes
Mesh Lint’s slogan says it best: “It’s like spell check for your meshes!” Keeping your models’ topology clean and free of errors is a necessary polish for your modeling skill set. This means your models will behave better in a production pipeline, friendlier when exporting and importing into other 3D applications, and generally higher quality.
Lions and Tigers and Triangles, OH MY!
This addon makes it easy to police questionable geometry as well as out-right offensive topology:
- Triangles: Triangles are great for lo-res modeling. But when it comes to hi-res modeling triangles should typically be avoided. Though in certain cases they’re ok it’s best to be aware of them.
- Ngons: Polygons with more than 4 sides are relatively new to Blender, being introduced with the bmesh kernel update in 2.63. Like triangles, these can be useful and allowed but in most cases should be avoided.
- Non-Manifold Geometry: Mesh Lint separates this error into 2 different types; “Nonmanifold Elements” and “Interior Faces”. Nonmanifold Elements basically equates to border edges which can also be allowed if the situation is appropriate. On the other hand Interior Faces is purely and error and should always be fixed.
- 6+ Sided Poles: Also reffered to as “star junctions”, these guys can also be allowed if the situation calls for it. However they usually cause unsightly pinching in a mesh that’s smoothed with catmull-clark subdivision.
With Mesh Lint’s simple and well-designed UI not only tells us when there are errors present but also selects the offending mesh elements. This way we modelers can keep a watchful eye on the quality of our topology!