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What we will do
In this Blender lesson we will take a look at the techniques needed to create Geometric Assets in Blender. We will cover how to create your own landscapes, trees, rocks, plants and other assets. We will review what geometric assets are and why we may create them.
Finally you will be shown how to create a new material which will work in Blender Internal and the Cycles render engine. This material will allow us to have all of the objects in the scene using a single material powered by vertex colors.