Introduction to Dynamic Topology Sculpting in Blender

Learn how to use Dynamic Topology Sculpting in Blender

The dynamic topology system in Blender allows for a much more organic, creative sculpting process. It gives you much more flexibility in not only how, but what you sculpt by not limiting you to the original starting basemesh.

When working with dynamic topology, Blender will automatically tessellate the mesh under your brush stroke to account for the detail needed. This gives you the ability to add detail anywhere you wish, create new forms, and work with a much more optimized polycount since the tessellations are localized.

Check out CG Cookie Citizen for more sculpting training

To learn more about using dynamic topology in your workflow and creating finished sculptures I recommend you check out Kent Trammell’s training series on Creature Modeling For Production, and his Citizen course on Hard-Surface Sci-Fi Weapon Sculpting.

creaturemodeling weaponsculpting

Leave Comment

Discussion

39 Responses to “Introduction to Dynamic Topology Sculpting in Blender”
  1. Posts: 3
    Tom Berglund says:

    HELP! I somehow accidentally deleted the smooth brush in the middle of making a hound-creature! What do I do?

    • Posts: 3622

      Hey Tom,

      Simply press the + button next to a brush to duplicate the existing one. Then change the sculpt tool via the viewport menu Brush > Sculpt Tool > Smooth.

  2. Posts: 40

    Thank you for tutorial. I have learned a lot about dynamic topology today and its tools. Now, I am ready to do some sculpting.

Leave a Comment

You must be logged in to post a comment.