Learn how to model and texture an electric guitar in Blender.

Have you ever wanted to create a 3D version of that perfect guitar you’ve been eyeing? Now, as a prequel to Kent Trammell’s tutorial on Rendering a Guitar in Blender, you can learn how to model an electric guitar in Blender with subdivision surfaces.

The modeling process is started by creating the main forms of the body, neck, and head of the guitar, followed by adding all of the detail bit by bit. In particular, you will learn how to create the shape by focusing on the topology of the more difficult areas first. Once the modeling is all complete you’ll learn how to texture the guitar to prepare for rendering.

In this final  video, part 04 of this guitar tutorial series you’ll learn how to unwrap the UVs of the model and texture it in GIMP.

blender_texturing_electric-guitar_part4_render_02

Modeling an Electric Guitar<

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Discussion

14 Responses to “Modeling an Electric Guitar in Blender – Part 04”
  1. Posts: 54

    LOL. I thought I was going crazy the other day. For some reason I thought this series was only going to be three parts, but that you also said it would cover texturing.

    On another unrelated tangent…I think you sound a lot like David Cross and keep thinking you’re going to go on some rant during your tutorials but so far it hasn’t happened.

    This series has been very helpful!

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    1
    Feb 15, 2013 at 11:57 am
  2. Posts: 3

    So this was a great series. I have just one question about the uv packing step. Is there some reason you spent all the time packing the UVs into as small an area as possible? It would seem to have worked just as well if you had just left them as blender unwrapped them for you since you we’re creating the image from scratch anyway. You could have made the new image bigger than 1024×1024 to get the detail you wanted, right?

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    2
    Feb 16, 2013 at 6:24 am
    • Posts: 281

      That would work fine. My method is really just about getting the most detail out of the texture while keeping it’s size small. For small projects larger textures wouldn’t really be an issue, but in a larger scale project, especially with game assets or detailed animated scenes, anywhere you can save some space is good.

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      2.1
      Feb 16, 2013 at 2:34 pm
  3. Posts: 5

    wow, awesome

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    3
    Feb 16, 2013 at 3:57 pm
  4. Posts: 136

    Need update my Citizen!!! :D

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    4
    Feb 17, 2013 at 8:27 pm
  5. Posts: 38

    Very nice. Thanks.

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    5
    Feb 18, 2013 at 5:07 am
  6. Posts: 4

    An excellent tutorial, hope to submit a learners image soon. Off to watch the Kent Trammell guitar rendering tutorial now. Thanks

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    6
    Feb 20, 2013 at 3:38 pm
  7. Posts: 3

    nice modelling…….. awsome dear.

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    7
    Feb 21, 2013 at 12:53 am
  8. Posts: 15

    No more free stuff huh ? ? ?

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    8
    Feb 21, 2013 at 11:19 am
  9. Posts: 3

    Fantastic tutorial – I learnt a lot, particularly using splines and unwrapping in Blender. I’m still too used to Cinema4D….
    Many thanks!

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    9
    Mar 5, 2013 at 3:31 pm
  10. Posts: 2

    Thanks for this great tutorial series. Learned a lot with it.

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    10
    Mar 14, 2013 at 8:45 am
  11. Posts: 29

    very helpfull, thank you.:)

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    11
    Mar 18, 2013 at 12:25 pm
  12. Posts: 7

    Is there a more in depth texturing tutorial? I felt with applying the modifiers on level one, I lost a lot of detail and my model looked too low poly. Can you explain why you didn’t apply the modifiers on at least level 2?. I spent a lot of time modeling this guitar only to be disappointed on the texturing section. The modeling section was awesome don’t get me wrong. I just feel that my texturing skills doesn’t give my model any justice…I like Kent Trammels rendering tut but I just feel like something was left out on the texturing side. Do you or anyone have any suggestions?

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    12
    Apr 11, 2013 at 6:25 pm

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