Learn how to create a outdoor grassy scene in Blender with Cycles

In this tutorial series, go through the complete process of creating a grassy field with a cricket ball. The tutorial aims to teach important shading and texturing concepts that will enable you to theoretically be able to realistically shade and texture almost any object.

In this part we’ll model the cricket ball, making use of various techniques to make it as easy, quick and customizable as possible.

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Creating a Grassy Outdoor Scene<>

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Discussion

11 Responses to “Creating a Grassy Outdoor Scene in Blender – Part 2”
  1. Posts: 54

    Nice to see you doing tutorials again, Greg!

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    1
    Feb 1, 2013 at 8:50 am
  2. Posts: 18

    I fear this video will melt my brain…
    But I’ll watch it anyway… ;)

    I love this stuff!

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    2
    Feb 1, 2013 at 1:59 pm
  3. Posts: 84

    Thanks ! Cool to have written parts for non english people ;-)

    Great tutorial !

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    3
    Feb 1, 2013 at 4:24 pm
  4. Posts: 256

    I never thought of chaining shrink wrap modifiers. Definitely something I’ll have to keep in mind!

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    4
    Feb 2, 2013 at 12:17 pm
  5. Posts: 255

    Fantastic tutorial. So much in there.

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    5
    Feb 3, 2013 at 6:49 am
  6. Posts: 18

    Nice tutorial Greg, just a heads up though. The .zip file in the downloads is named “blender_creating_grassy-outdoor-scene_01″ which is the same as the previous one, so if you download this to the same folder the previous tutorial is saved to you are gonna overwrite it ;)

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    6
    Feb 4, 2013 at 5:17 am
  7. Posts: 13

    I understood this part a lot more than I did part one. In this part, though, I had a problem with baking. Someone in the Blender Artists Community forum web site told me the normals of my stitches were pointing the wrong way and I needed to flip them. This worked. I know the tutorial explains how the normals of the ball had to be correct. I didn’t think the same problem could happen with the stitches. I learned a lot from this tutorial. Thanks.

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    7
    Feb 5, 2013 at 12:43 pm
    • Posts: 39

      Usually if you’re having any weird unexplainable problems, the first thing you should check for are inconsistent or incorrect face normals, non-uniform object scale (scale on the 3 axis are not the same) and if you have any doubles (more than one vert sitting in the same place)

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      7.1
      Feb 6, 2013 at 11:17 am
  8. Posts: 17

    Just a question: I’ve never seen a cricket ball in real life, but I wonder if the whole ball, including the center seam, deforms during time of use – do the stiches really stay in place an remain building perfect paralles lines on the surface? I’m pretty convinced that they won’t. I would consider that their direction would deform according to the center seam, but how could I acchieve such a result? Should I do the stiches before sculpting the deformation of the ball and do the deformation when they are already in place or is there a possibility to “unstraiten” the direction of stiching in the end? Because it destracts me a lot to see the almost strait stiching lines with the jagged center seam in between.

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    8
    Mar 22, 2013 at 5:32 am

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