Welcome Kent Trammell To The Team

CG Cookie is very excited to announce Kent Trammell will be joining the full-time CG Cookie crew this Friday! Kent was successfully tricked…I mean asked to join us and he accepted.

Who is Kent?

Kent is a great artist from Dallas Texas, where it is warm and they have great BBQ sauce. He has a degree in computer animation from Full Sail University. His first industry position was a 3D generalist for MAKE, where he worked on several commercials and spec spots. Later he transitioned to Reel FX and worked on projects like the Ice Age Christmas special, Chuck E Cheese re-branding commercials, and Reel FX’s first upcoming feature film Turkeys’.

You can check out more of his work at http://ktrammell.com

KentTrammell

Wait…how many people work at CG Cookie now?

The official count of full-time artists has reached 4. This means there’s four of us staring at computers all day keeping the ovens going. This means we could now hold up a large table evening, or start up a polka band. But in reality it means you have 4 artists pushing the software to create solid education to enable you to make money or have fun with CG. ;)

 

zombie

Goals we are striving to achieve:

  • Increase tutorial development and quality
  • Offer additional Blender support and tool development
  • Adding additional humor to the team’s daily Skype chat

What does this mean for the CG Cookie and Blender Community?

With the humbling support of this community, CG Cookie is able to bring on Kent full time as a content creator for the site and studio. Kent will be working closely with Jonathan to push Blender productions, create tools, and produce some amazing training.

Kent will also be assisting in day to day studio production and contributing to our upcoming unannounced passion project.

 

running

 

Discussion

55 Responses to “Announcement: New CG Cookie Crew Member – Kent Trammell!”
  1. Posts: 17

    Congrats to Blender Cookie and Kent!

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    1
    Jan 30, 2013 at 11:57 am
  2. Posts: 32

    Awesome sauce, good news for everyone I think

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    2
    Jan 30, 2013 at 12:52 pm
  3. Posts: 29

    Wow,great news,and welcom Kent trammel to CG Cookie.Your work is very inspirational.

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    3
    Jan 30, 2013 at 1:04 pm
  4. Posts: 276

    Awesome addition! Welcome Kent! :D

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    4
    Jan 30, 2013 at 1:06 pm
  5. Posts: 16

    Welcome, Kent! I love your Head tutorial.

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    5
    Jan 30, 2013 at 1:12 pm
  6. Posts: 43

    Welcome Kent,
    You have joined a Great group of guys & I want to Wish you the very best. From what I have seen of your work you, they & all of us Citizens are going to benifit from your presence.

    As a side note: Sorry I haven’t replied to your answer to my email on your site, but things have been a bit of a mess here on my end. Will do my best to explain in the next day or so by private email.

    Good Luck,
    -Danny Wentzell aka OldMan44

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    6
    Jan 30, 2013 at 1:17 pm
    • Posts: 226

      I greatly appreciate your encouraging words Danny! No worries about the email :)

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      6.1
      Jan 30, 2013 at 1:46 pm
  7. Posts: 45

    Welcome Kent!

    I’m grateful to the whole team for creating useful materials and an ever-increasing diversity of them. Now I just need to catch up on all the tutorials. :)

    Cheers

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    7
    Jan 30, 2013 at 1:22 pm
  8. Posts: 226

    Thanks so much to each of you for the warm welcome! I can’t adequately express how excited I am to get started on the upcoming material. Lots and lots of blending to be had! :)

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    8
    Jan 30, 2013 at 1:31 pm
  9. Posts: 27

    Congrats Kent ( And the cookie crew )
    You’ll will be an amazing addition to the cookie team :)

    Cheers,
    ~Tung

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    9
    Jan 30, 2013 at 1:55 pm
  10. Posts: 28

    this is awesome news… have learned much from your tuts… looking forward to more… :D

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    10
    Jan 30, 2013 at 2:05 pm
  11. Posts: 54

    Awesome! Blender cookie is already so awesome. I’m sure you’ll make it awesomer/more awesome. :) Good Luck!

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    11
    Jan 30, 2013 at 2:24 pm
  12. Posts: 23

    Yes, me too. I agree. Your tutorials are very instructive and I am just waiting to finish the workshop to buy the DVD, which will be a tremendous addition to my knowledge.

    Wellcome to CGC.

    marcos

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    12
    Jan 30, 2013 at 2:31 pm
  13. Greetings and salutations, may the schwartz be with you.

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    13
    Jan 30, 2013 at 3:04 pm
  14. Sebastian
    Posts: 7

    congratulations man, I really like your tutorials and professionalism. But this means you quit your work at ReelFX? you didn’t change your “occupation” in your site he.

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    14
    Jan 30, 2013 at 3:12 pm
    • Posts: 226

      Thanks and good catch! Today is officially my last day with RFX. Tomorrow I’ll update my site :)

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      14.1
      Jan 31, 2013 at 9:26 am
  15. Posts: 85

    Congratulations Kent. Glad to hear you’re part of the “Crew” now. I know they’re all thrilled to have ya as well as all of us.

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    15
    Jan 30, 2013 at 3:19 pm
  16. Posts: 1

    Welcome Kent, can’t wait to see more of your stuff.

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    16
    Jan 30, 2013 at 3:21 pm
  17. Posts: 11

    I went to Fullsail (GameDev), love MAKE’s work, love Kent’s past tutorials, love BlenderCookie, and this is awesome!

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    17
    Jan 30, 2013 at 3:28 pm
    • Posts: 226

      HEYO! I don’t find many Fullsailers who give Blender the time of day. Respect to you sir!

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      17.1
      Jan 31, 2013 at 9:28 am
  18. Posts: 25

    Welcome Kent! Can’t wait to see what your first tutorial will be!

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    18
    Jan 30, 2013 at 8:15 pm
  19. Posts: 2

    im learned much from you kent, can wait to see wats in store!

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    19
    Jan 30, 2013 at 8:47 pm
  20. Posts: 4

    That’s amazing, I’m very excited because Kent jobs are really inspiring, is it all going to come out ahead with this.
    I also learned a lot with his head tutorial series.

    many congratulations

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    20
    Jan 30, 2013 at 9:12 pm
  21. Posts: 13

    Welcome too you sir! Do we call you professor now? :)

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    21
    Jan 30, 2013 at 10:53 pm
    • Posts: 226

      Haha certainly not yet. I intend to learn much from Professor Williamson. Like his Padawan :)

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      21.1
      Jan 31, 2013 at 9:32 am
      • Posts: 13

        oh! I thought he was Dean Williamson

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        21.1.1
        Jan 31, 2013 at 10:01 pm
  22. Posts: 5

    Welcome :)

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    22
    Jan 31, 2013 at 12:22 am
  23. TFS
    Posts: 7

    Bet the team BBQ’s are gonna be awesome.

    Congrats on joining the team

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    23
    Jan 31, 2013 at 3:18 am
  24. Posts: 34

    Welcome!

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    24
    Jan 31, 2013 at 3:25 am
  25. Mark
    Posts: 1

    Congrats blendercookie, congrats blender community and congrats to us. Waiting your tutorials Kent :)

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    25
    Jan 31, 2013 at 4:27 am
  26. Posts: 7

    Welcome Kent,and now there are 4 …hmmm reminds me of the old tv series the four just men …seriousley you guys do a great job a big thanks .

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    26
    Jan 31, 2013 at 4:35 am
  27. Posts: 56

    Congrats! Lets celebrate this with a new tutorial series ;)

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    27
    Jan 31, 2013 at 5:58 am
  28. Posts: 4

    Good news, Welcome Kent Trammell !

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    28
    Jan 31, 2013 at 7:14 am
  29. Posts: 35

    Congratulation, This is good for us all

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    29
    Jan 31, 2013 at 8:57 am
  30. Posts: 256

    Great news! Really enjoyed the Creature Modelling DVD and the Realistic Head series.

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    30
    Jan 31, 2013 at 9:02 am
  31. Posts: 226

    Geez, all the comments here are tremendously encouraging! Thanks so much :)

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    31
    Jan 31, 2013 at 9:34 am
  32. Posts: 6

    Fun, i like your stuff.
    How do i come in contact with johnatan at stuff? anyone got his mail?

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    32
    Jan 31, 2013 at 12:25 pm
  33. comein
    Posts: 62

    This is the best news I’ve heard in a long while! Congrats Kent, you work and teaching style is inspirational.. we’re so glad to have you:) Best of luck!

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    33
    Jan 31, 2013 at 12:25 pm
  34. Posts: 9

    have fun kent

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    34
    Jan 31, 2013 at 1:53 pm
  35. Posts: 7

    Hey, awesome! I’ve followed some of your stuff on BlenderArtists; you do great work, can’t wait to see more tutorials from you.

    I didn’t know you were from Dallas, Kent; I’m in Fort Worth! Everyone’s always jealous of the BBQ.

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    35
    Jan 31, 2013 at 3:39 pm
  36. Posts: 42

    This is great news. Welcome Kent!

    Any idea what you next tutorial will be about?

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    36
    Jan 31, 2013 at 4:12 pm
  37. Posts: 27

    Fantastic, congradulations Kent.

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    37
    Jan 31, 2013 at 4:21 pm
  38. Posts: 82

    Nice to see Blender Cookie grow with such talented instructors. It’s got to be the best tool for learning Blender. More content than a busy husband and father of four can keep up with. I love learning from this site. Welcome Kent.

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    38
    Feb 1, 2013 at 7:57 pm
  39. Posts: 14

    now all we need is a lifetime subscription option for citizen

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    39
    Feb 1, 2013 at 8:29 pm
    • Posts: 2976

      That’s actually something we’ve considered adding. If you’re seriously interested let us know :)

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      39.1
      Feb 1, 2013 at 9:52 pm
      • Posts: 256

        That sounds like an interesting idea. I imagine something like that would be difficult to price.

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        39.1.1
        Feb 2, 2013 at 12:21 pm
      • Posts: 2976

        That’s partially what’s stopped us from doing it previously. Honestly I have no idea what to price that at but am open to suggestions :)

        #
        Feb 2, 2013 at 12:25 pm
      • Posts: 256

        Maybe it could be more like pay for X number of years upfront and get a discounted price for the following years or some other such perk. Would be curious what others had to offer as suggestions as well.

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        39.1.2
        Feb 2, 2013 at 12:49 pm
      • Posts: 14

        I would be interested for sure. Price tag would be a hefty pill to swallow. But if you put a “Lifetime Citizen” banner across my avatar, I more than likely would be in. I’m a sucker for those gimmicks

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        39.1.3
        Feb 3, 2013 at 12:12 am
      • Posts: 25

        I would be interested in a lifetime membership. I also like the discounted price for the additional years. Yeobe1`s idea of a lifetime banner is sweet. I to like the fancy title. Haha. Or if you did just the year and then discounted the continuing years have like a “Premium Member” banner or something if you buy like two or more years.

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        39.1.4
        Feb 3, 2013 at 8:25 pm
      • Posts: 6

        Yes, a lifetime membership would be nice. Yeobe1′s idea about having a Lifetime banner is a brilliant one. When someone comments on a thread it states something about the individual to see that they are in this business for the long haul.

        Just became a citizen today. :)

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        39.1.5
        Feb 11, 2013 at 7:41 pm
  40. Posts: 3

    Welcome Kent!!Your works and tutorials are great help to me!!!!

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    40
    Feb 2, 2013 at 2:33 am
  41. Mendoza
    Posts: 3

    Congratulations Kent! An amazing artist and a great asset to all of us.

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    41
    Feb 12, 2013 at 1:19 pm
  42. Posts: 3

    Tof, (great)

    Are you expensive Kent ?????

    I have more than a lifetime job over here. Try to learn it all by myself and about to give up. Give me a hammer and a chisel and I make everything but I guess I have to stay away from computers.

    Can you fix me a tut how to do rhino skin, eagle claws, how to texture horns those things you have on elephants, I modeled a beautiful feather and a texture for it in Photoshop but the node editor drives me crazy (cycles is hopeless, blender render too), how do I make a futuristic city without blender giving up on me to many vertices, can you fix me a tut how the ice of Antarctica is falling down and revealing my city that has been in there for centuries (my city floats on the water it was send to earth from another planet), how do I make my actors walking around in that city, how do I make a steel chain slowly rusting and finally break, how do I make an apocalypse a continent that splits in two with all the water of the ocean floating in between the two parts, how do I make a bullet coming out of a rifle (slow motion) and splashing into dust when it hits the target (my star actress is immortal), how do I make a carrier with all those planes on it, how do I make a jet engine and how do I make it breaking the sound barrier (it makes this weird white mist when it does), how do I make dust spread on the floor gathering together like a tornado and giving form to real live actors when my star actress brings her soldier back to life ?

    I have two books (wrote myself) to illustrate and a lot of Dolores short funny movies to make.

    Guess I have to kill my bank account to buy 3DMax and Vray and become immortal too to have the time to learn it all.

    #
    42
    May 25, 2013 at 5:59 am

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