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	<title>Comments on: Creating a Low Poly Game Asset in Blender &#8211; Addendum</title>
	<atom:link href="http://cgcookie.com/blender/2012/10/06/creating-a-low-poly-game-asset-in-blender-addendum/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2012/10/06/creating-a-low-poly-game-asset-in-blender-addendum/</link>
	<description>Great Blender tutorials and training</description>
	<lastBuildDate>Sat, 25 May 2013 04:20:59 +0000</lastBuildDate>
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	<item>
		<title>By: nicola vaccarone</title>
		<link>http://cgcookie.com/blender/2012/10/06/creating-a-low-poly-game-asset-in-blender-addendum/comment-page-1/#comment-448961</link>
		<dc:creator>nicola vaccarone</dc:creator>
		<pubDate>Sat, 18 May 2013 16:09:04 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=35895#comment-448961</guid>
		<description><![CDATA[I wonder why there is nothing like that in gpl gnu/linux world.
I use to map the image as greyscale on a subdivided square mesh so I can have a displacement on it. 
Render and save as normal map. 
basically is what crazybump does.
I&#039;mgoing to create a script in near future...]]></description>
		<content:encoded><![CDATA[<p>I wonder why there is nothing like that in gpl gnu/linux world.<br />
I use to map the image as greyscale on a subdivided square mesh so I can have a displacement on it.<br />
Render and save as normal map.<br />
basically is what crazybump does.<br />
I&#8217;mgoing to create a script in near future&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nicola vaccarone</title>
		<link>http://cgcookie.com/blender/2012/10/06/creating-a-low-poly-game-asset-in-blender-addendum/comment-page-1/#comment-448960</link>
		<dc:creator>nicola vaccarone</dc:creator>
		<pubDate>Sat, 18 May 2013 16:04:44 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=35895#comment-448960</guid>
		<description><![CDATA[&lt;Code&gt;AccessDenied&lt;/Code&gt;Access Denied13E96AB962F6C000mGRFmo3v+gWbvi+OnKTVpOWpr7QNpGzafZZm98hbnluXEBM8rTQwe8GX7/+Kf2OI

here is the error on download button .!]]></description>
		<content:encoded><![CDATA[<p><code>AccessDenied</code>Access Denied13E96AB962F6C000mGRFmo3v+gWbvi+OnKTVpOWpr7QNpGzafZZm98hbnluXEBM8rTQwe8GX7/+Kf2OI</p>
<p>here is the error on download button .!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kana Lunatic</title>
		<link>http://cgcookie.com/blender/2012/10/06/creating-a-low-poly-game-asset-in-blender-addendum/comment-page-1/#comment-448346</link>
		<dc:creator>Kana Lunatic</dc:creator>
		<pubDate>Wed, 08 May 2013 17:23:02 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=35895#comment-448346</guid>
		<description><![CDATA[while time passed is there a free or cheaper alternative to &quot;Crazy Bump&quot;? I think 300 dollar for comercial use for such nice, but limited in use software is a bit too much u.u]]></description>
		<content:encoded><![CDATA[<p>while time passed is there a free or cheaper alternative to &#8220;Crazy Bump&#8221;? I think 300 dollar for comercial use for such nice, but limited in use software is a bit too much u.u</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2012/10/06/creating-a-low-poly-game-asset-in-blender-addendum/comment-page-1/#comment-447037</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Sun, 14 Apr 2013 01:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=35895#comment-447037</guid>
		<description><![CDATA[Hi João,

Are you getting denied on just this video or all videos?]]></description>
		<content:encoded><![CDATA[<p>Hi João,</p>
<p>Are you getting denied on just this video or all videos?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: João Morais</title>
		<link>http://cgcookie.com/blender/2012/10/06/creating-a-low-poly-game-asset-in-blender-addendum/comment-page-1/#comment-447000</link>
		<dc:creator>João Morais</dc:creator>
		<pubDate>Sat, 13 Apr 2013 21:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=35895#comment-447000</guid>
		<description><![CDATA[Heh, just noticed the full course includes a copy that works, nevermind.]]></description>
		<content:encoded><![CDATA[<p>Heh, just noticed the full course includes a copy that works, nevermind.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: João Morais</title>
		<link>http://cgcookie.com/blender/2012/10/06/creating-a-low-poly-game-asset-in-blender-addendum/comment-page-1/#comment-446999</link>
		<dc:creator>João Morais</dc:creator>
		<pubDate>Sat, 13 Apr 2013 21:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=35895#comment-446999</guid>
		<description><![CDATA[I&#039;m getting an access denied error while trying to download the video + source files on this one (I have Citizen subscription), I&#039;d appreciate if it could be fixed :)]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m getting an access denied error while trying to download the video + source files on this one (I have Citizen subscription), I&#8217;d appreciate if it could be fixed <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2012/10/06/creating-a-low-poly-game-asset-in-blender-addendum/comment-page-1/#comment-221838</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Sun, 04 Nov 2012 21:21:28 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=35895#comment-221838</guid>
		<description><![CDATA[Hi there,

The Citizen car modeling series will give you a lot of the skills and techniques needed to model the spouts as a single piece: http://cgcookie.com/blender/series/citizen-series-modeling-a-high-poly-car/

The main thing you need to focus on is the topology of the area to keep it clean and effective.

Cheers,
Jonathan]]></description>
		<content:encoded><![CDATA[<p>Hi there,</p>
<p>The Citizen car modeling series will give you a lot of the skills and techniques needed to model the spouts as a single piece: <a href="http://cgcookie.com/blender/series/citizen-series-modeling-a-high-poly-car/" rel="nofollow">http://cgcookie.com/blender/series/citizen-series-modeling-a-high-poly-car/</a></p>
<p>The main thing you need to focus on is the topology of the area to keep it clean and effective.</p>
<p>Cheers,<br />
Jonathan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: braindx</title>
		<link>http://cgcookie.com/blender/2012/10/06/creating-a-low-poly-game-asset-in-blender-addendum/comment-page-1/#comment-221713</link>
		<dc:creator>braindx</dc:creator>
		<pubDate>Sun, 04 Nov 2012 19:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=35895#comment-221713</guid>
		<description><![CDATA[What would be a good tutorial to understand how to model the spout connections without punching them through?]]></description>
		<content:encoded><![CDATA[<p>What would be a good tutorial to understand how to model the spout connections without punching them through?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2012/10/06/creating-a-low-poly-game-asset-in-blender-addendum/comment-page-1/#comment-217476</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Thu, 01 Nov 2012 12:27:20 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=35895#comment-217476</guid>
		<description><![CDATA[Yep that&#039;s correct! Although its not as important as the AO merely contributes to the highlights as shadows, now the shading so much. But it would still be best to follow the addendum practices.]]></description>
		<content:encoded><![CDATA[<p>Yep that&#8217;s correct! Although its not as important as the AO merely contributes to the highlights as shadows, now the shading so much. But it would still be best to follow the addendum practices.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ratboy</title>
		<link>http://cgcookie.com/blender/2012/10/06/creating-a-low-poly-game-asset-in-blender-addendum/comment-page-1/#comment-217455</link>
		<dc:creator>ratboy</dc:creator>
		<pubDate>Thu, 01 Nov 2012 12:00:44 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=35895#comment-217455</guid>
		<description><![CDATA[I&#039;m assuming that your addendum to the normals also applies to the Ambient Occlusion bake?  i.e. We don&#039;t need to keep the subsurf modifier on and use a bunch of extra edge loops for the ao bake, but rather make sure we&#039;re baking to the final low poly model, no subsurf(except on the high poly), and converted to tris.  Is this correct?]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m assuming that your addendum to the normals also applies to the Ambient Occlusion bake?  i.e. We don&#8217;t need to keep the subsurf modifier on and use a bunch of extra edge loops for the ao bake, but rather make sure we&#8217;re baking to the final low poly model, no subsurf(except on the high poly), and converted to tris.  Is this correct?</p>
]]></content:encoded>
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