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It’s time to fix some Blender normal maps!
It recently came to our attention that some serious mistakes were made during the normal mapping portion of our Low Poly Game Asset Creation series. These errors were presented in video #6, in which we used incorrect techniques and poor methods for several of the normal map baking processes. Due to this we’ve added an addendum video that goes over each of the errors and shows how they were fixed for much higher quality, and more accurate normal maps.
You can find the addendum here on this page, or watch it on the original series page.
Please accept our apologies for misleading anyone and presenting poor techniques during that portion of the series.