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	<title>Comments on: Blender 2.64 Overview &#8211; New Features and Updates</title>
	<atom:link href="http://cgcookie.com/blender/2012/10/04/blender-2-64-overview-new-features-and-updates/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2012/10/04/blender-2-64-overview-new-features-and-updates/</link>
	<description>Great Blender tutorials and training</description>
	<lastBuildDate>Sat, 18 May 2013 22:23:12 +0000</lastBuildDate>
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	<item>
		<title>By: Alex Telford</title>
		<link>http://cgcookie.com/blender/2012/10/04/blender-2-64-overview-new-features-and-updates/comment-page-1/#comment-261906</link>
		<dc:creator>Alex Telford</dc:creator>
		<pubDate>Sat, 01 Dec 2012 09:38:38 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=35667#comment-261906</guid>
		<description><![CDATA[I believe it was removed, most artists prefer to use the z-depth pass to create DoF in comp]]></description>
		<content:encoded><![CDATA[<p>I believe it was removed, most artists prefer to use the z-depth pass to create DoF in comp</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pbellas</title>
		<link>http://cgcookie.com/blender/2012/10/04/blender-2-64-overview-new-features-and-updates/comment-page-1/#comment-260683</link>
		<dc:creator>Pbellas</dc:creator>
		<pubDate>Fri, 30 Nov 2012 12:58:35 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=35667#comment-260683</guid>
		<description><![CDATA[Good to know it is not just me.  Come on you blender geniuses.  I know you guys have a work around ;-)

Please share if you do....

Clears]]></description>
		<content:encoded><![CDATA[<p>Good to know it is not just me.  Come on you blender geniuses.  I know you guys have a work around <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Please share if you do&#8230;.</p>
<p>Clears</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryanous Meridanous</title>
		<link>http://cgcookie.com/blender/2012/10/04/blender-2-64-overview-new-features-and-updates/comment-page-1/#comment-234896</link>
		<dc:creator>Ryanous Meridanous</dc:creator>
		<pubDate>Tue, 13 Nov 2012 22:41:53 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=35667#comment-234896</guid>
		<description><![CDATA[Yes!
That&#039;s a verry nice question. I don&#039;t know the answer  -  please someone help us!]]></description>
		<content:encoded><![CDATA[<p>Yes!<br />
That&#8217;s a verry nice question. I don&#8217;t know the answer  &#8211;  please someone help us!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pbellas</title>
		<link>http://cgcookie.com/blender/2012/10/04/blender-2-64-overview-new-features-and-updates/comment-page-1/#comment-216933</link>
		<dc:creator>pbellas</dc:creator>
		<pubDate>Thu, 01 Nov 2012 02:20:32 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=35667#comment-216933</guid>
		<description><![CDATA[Does anybody know where the defocus node samples settings has gone?  Older files using the defocus node do not look good.  Too grainy...  

What happened?]]></description>
		<content:encoded><![CDATA[<p>Does anybody know where the defocus node samples settings has gone?  Older files using the defocus node do not look good.  Too grainy&#8230;  </p>
<p>What happened?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul Bella's</title>
		<link>http://cgcookie.com/blender/2012/10/04/blender-2-64-overview-new-features-and-updates/comment-page-1/#comment-216850</link>
		<dc:creator>Paul Bella's</dc:creator>
		<pubDate>Thu, 01 Nov 2012 01:17:40 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=35667#comment-216850</guid>
		<description><![CDATA[Hey, love this new version but my defocus node no longer renders properly.  After looking into the node setup, I realized the samples setting no,longer exists and the defocus effect looks very bad.  Any ideas why this is happening and how to get this functionality back?]]></description>
		<content:encoded><![CDATA[<p>Hey, love this new version but my defocus node no longer renders properly.  After looking into the node setup, I realized the samples setting no,longer exists and the defocus effect looks very bad.  Any ideas why this is happening and how to get this functionality back?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cal McGaugh</title>
		<link>http://cgcookie.com/blender/2012/10/04/blender-2-64-overview-new-features-and-updates/comment-page-1/#comment-210676</link>
		<dc:creator>Cal McGaugh</dc:creator>
		<pubDate>Fri, 26 Oct 2012 22:22:05 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=35667#comment-210676</guid>
		<description><![CDATA[Update...
setting tiles to 1x1 was able to get the time for this benchmark 
 http://benchmark.cd3dtech.com/Benchmark/benchmark.html 
down to 9min 13sec....still ~1.5x slower than 2.63.
 
Just downloaded several builds including the latest at Blender.org, to 
compare...will post the results later. 
BTW, checked my card&#039;s drivers and were already the latest. 
Thinking about upgrading from GTX 460 2gb, but don&#039;t if it would be worth it at this point unless I could get at least 2x faster renders.]]></description>
		<content:encoded><![CDATA[<p>Update&#8230;<br />
setting tiles to 1&#215;1 was able to get the time for this benchmark<br />
 <a href="http://benchmark.cd3dtech.com/Benchmark/benchmark.html" rel="nofollow">http://benchmark.cd3dtech.com/Benchmark/benchmark.html</a><br />
down to 9min 13sec&#8230;.still ~1.5x slower than 2.63.</p>
<p>Just downloaded several builds including the latest at Blender.org, to<br />
compare&#8230;will post the results later.<br />
BTW, checked my card&#8217;s drivers and were already the latest.<br />
Thinking about upgrading from GTX 460 2gb, but don&#8217;t if it would be worth it at this point unless I could get at least 2x faster renders.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2012/10/04/blender-2-64-overview-new-features-and-updates/comment-page-1/#comment-208529</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Wed, 24 Oct 2012 21:18:14 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=35667#comment-208529</guid>
		<description><![CDATA[There is a dopesheet view within the Image/Clip editors I believe.]]></description>
		<content:encoded><![CDATA[<p>There is a dopesheet view within the Image/Clip editors I believe.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: harleynut97</title>
		<link>http://cgcookie.com/blender/2012/10/04/blender-2-64-overview-new-features-and-updates/comment-page-1/#comment-208296</link>
		<dc:creator>harleynut97</dc:creator>
		<pubDate>Wed, 24 Oct 2012 17:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=35667#comment-208296</guid>
		<description><![CDATA[Great overview of the many new features in 2.64. I&#039;m so glad to see masking.

Regarding the new masking features.. it says in the documentation that shape keys that are created when animating masks are found in the dope viewer.  For some reason I can&#039;t find them anywhere... does anyone know specifically where these can be found?

Thanks again for all the great tutorials and hope that as you mentioned in the video, you can revisit masks in greater detail.]]></description>
		<content:encoded><![CDATA[<p>Great overview of the many new features in 2.64. I&#8217;m so glad to see masking.</p>
<p>Regarding the new masking features.. it says in the documentation that shape keys that are created when animating masks are found in the dope viewer.  For some reason I can&#8217;t find them anywhere&#8230; does anyone know specifically where these can be found?</p>
<p>Thanks again for all the great tutorials and hope that as you mentioned in the video, you can revisit masks in greater detail.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Berat Tatlici</title>
		<link>http://cgcookie.com/blender/2012/10/04/blender-2-64-overview-new-features-and-updates/comment-page-1/#comment-208167</link>
		<dc:creator>Berat Tatlici</dc:creator>
		<pubDate>Wed, 24 Oct 2012 14:35:07 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=35667#comment-208167</guid>
		<description><![CDATA[Hey Jonathan,

Where Is The &quot;İmage Painting&quot; ?. I didn&#039;t found it.Please help me :(]]></description>
		<content:encoded><![CDATA[<p>Hey Jonathan,</p>
<p>Where Is The &#8220;İmage Painting&#8221; ?. I didn&#8217;t found it.Please help me <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeremy Deighan</title>
		<link>http://cgcookie.com/blender/2012/10/04/blender-2-64-overview-new-features-and-updates/comment-page-1/#comment-206760</link>
		<dc:creator>Jeremy Deighan</dc:creator>
		<pubDate>Tue, 23 Oct 2012 05:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=35667#comment-206760</guid>
		<description><![CDATA[Does the feature that lets you use a ColorRamp to create various colored textures work with particles?

I have say particles of grass but was wondering if the individual blades of grass could be slightly different color variations.]]></description>
		<content:encoded><![CDATA[<p>Does the feature that lets you use a ColorRamp to create various colored textures work with particles?</p>
<p>I have say particles of grass but was wondering if the individual blades of grass could be slightly different color variations.</p>
]]></content:encoded>
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