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	<title>Comments on: Creating a Realistic Head in Blender &#8211; part 09 &#8211;  Beard, Eyebrows, and Eyelashes</title>
	<atom:link href="http://cgcookie.com/blender/2012/08/29/creating-a-realistic-head-in-blender-part-09-hair-creation/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2012/08/29/creating-a-realistic-head-in-blender-part-09-hair-creation/</link>
	<description>Great Blender tutorials and training</description>
	<lastBuildDate>Wed, 22 May 2013 10:02:37 +0000</lastBuildDate>
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	<item>
		<title>By: the_rotton_core</title>
		<link>http://cgcookie.com/blender/2012/08/29/creating-a-realistic-head-in-blender-part-09-hair-creation/comment-page-1/#comment-223513</link>
		<dc:creator>the_rotton_core</dc:creator>
		<pubDate>Tue, 06 Nov 2012 01:44:03 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=33650#comment-223513</guid>
		<description><![CDATA[if you sculpt the face high poly and then use retopology to build a low poly face around it you can bake out the textures and normals from the high poly mesh to the low poly mesh with the selected to active function. That&#039;s pretty much how all game characters are made these days.]]></description>
		<content:encoded><![CDATA[<p>if you sculpt the face high poly and then use retopology to build a low poly face around it you can bake out the textures and normals from the high poly mesh to the low poly mesh with the selected to active function. That&#8217;s pretty much how all game characters are made these days.</p>
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	<item>
		<title>By: joshdemott2012</title>
		<link>http://cgcookie.com/blender/2012/08/29/creating-a-realistic-head-in-blender-part-09-hair-creation/comment-page-1/#comment-179860</link>
		<dc:creator>joshdemott2012</dc:creator>
		<pubDate>Fri, 21 Sep 2012 02:48:58 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=33650#comment-179860</guid>
		<description><![CDATA[If it has alot of vertex&#039;s and relatively high ammount of detail then it is a high poly...  Each shape made by the topology of the mode is what you can call a polygon...  So the more polygons on the mesh the higher the polycount is...  In blenders case the polys would be tris or quads...  3 sided shape = tris  4 side shape = qauds...  This is very simple...  A lower poly model can be seen with less detail in most cases...  This video shows a high poly model this is easily known by viewing the mesh or looking in the top right of the viewport...  Do you understand what a high-poly and low-poly model is now?]]></description>
		<content:encoded><![CDATA[<p>If it has alot of vertex&#8217;s and relatively high ammount of detail then it is a high poly&#8230;  Each shape made by the topology of the mode is what you can call a polygon&#8230;  So the more polygons on the mesh the higher the polycount is&#8230;  In blenders case the polys would be tris or quads&#8230;  3 sided shape = tris  4 side shape = qauds&#8230;  This is very simple&#8230;  A lower poly model can be seen with less detail in most cases&#8230;  This video shows a high poly model this is easily known by viewing the mesh or looking in the top right of the viewport&#8230;  Do you understand what a high-poly and low-poly model is now?</p>
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	</item>
	<item>
		<title>By: Kent Trammell</title>
		<link>http://cgcookie.com/blender/2012/08/29/creating-a-realistic-head-in-blender-part-09-hair-creation/comment-page-1/#comment-169920</link>
		<dc:creator>Kent Trammell</dc:creator>
		<pubDate>Mon, 10 Sep 2012 13:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=33650#comment-169920</guid>
		<description><![CDATA[I can see where your notes are coming from.  I appreciate the observations! They&#039;re worth more than 2 cents :)

Indeed, all the hair is casting shadows on the skin in the final composite. Thanks for watching!]]></description>
		<content:encoded><![CDATA[<p>I can see where your notes are coming from.  I appreciate the observations! They&#8217;re worth more than 2 cents <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Indeed, all the hair is casting shadows on the skin in the final composite. Thanks for watching!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Claus</title>
		<link>http://cgcookie.com/blender/2012/08/29/creating-a-realistic-head-in-blender-part-09-hair-creation/comment-page-1/#comment-169825</link>
		<dc:creator>Claus</dc:creator>
		<pubDate>Mon, 10 Sep 2012 10:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=33650#comment-169825</guid>
		<description><![CDATA[Thank you for your quick response, Kent. I just feel that you&#039;re missing out on some small details. 

Regarding the eyebrows: The hairs grow a lot more vertically the closer you get to the middle. And the closer you get to the end, the surface area thins out a little bit. (Although there are a lot more rogue hairs growing laterally upwards, if that makes sense (unless he trimmed them ofcourse))

Regarding the eyelashes: the length of the top eyelash&#039; hairs shortens as you go towards the edges. And bottom lashes are generally shorter than top lashes. Also, there are usually just a lot more top lash hairs than bottom ones.

By the way, is your particle system casting shadows already or not?

Anyway, don&#039;t get me wrong, I&#039;m not trying to bring down your work, at all, I&#039;m quite a fan :P. These are just &quot;my two cents&quot;.

Kind regards,
Claus]]></description>
		<content:encoded><![CDATA[<p>Thank you for your quick response, Kent. I just feel that you&#8217;re missing out on some small details. </p>
<p>Regarding the eyebrows: The hairs grow a lot more vertically the closer you get to the middle. And the closer you get to the end, the surface area thins out a little bit. (Although there are a lot more rogue hairs growing laterally upwards, if that makes sense (unless he trimmed them ofcourse))</p>
<p>Regarding the eyelashes: the length of the top eyelash&#8217; hairs shortens as you go towards the edges. And bottom lashes are generally shorter than top lashes. Also, there are usually just a lot more top lash hairs than bottom ones.</p>
<p>By the way, is your particle system casting shadows already or not?</p>
<p>Anyway, don&#8217;t get me wrong, I&#8217;m not trying to bring down your work, at all, I&#8217;m quite a fan <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> . These are just &#8220;my two cents&#8221;.</p>
<p>Kind regards,<br />
Claus</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kent Trammell</title>
		<link>http://cgcookie.com/blender/2012/08/29/creating-a-realistic-head-in-blender-part-09-hair-creation/comment-page-1/#comment-169568</link>
		<dc:creator>Kent Trammell</dc:creator>
		<pubDate>Mon, 10 Sep 2012 02:58:17 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=33650#comment-169568</guid>
		<description><![CDATA[Thanks for the positive feedback Claus! And yes it&#039;s very possible to control the hair length with weight painting. Paint the weight of the vertex group the way you said and plug it into the length vgroup spot at the bottom of the particle panel.

Please don&#039;t misunderstand my tone here - not passive agressive but genuinely curious (text-only-conversation has gotten me in trouble before lol) - and I certainly do want to achieve more realistic results!  Though I just checked in the mirror again and think that I interpreted the hair growth correctly...(also when referencing this: http://www.babble.com/cs/blogs/famecrawler/william-mapother-suri.jpg).  What am I doing wrong?]]></description>
		<content:encoded><![CDATA[<p>Thanks for the positive feedback Claus! And yes it&#8217;s very possible to control the hair length with weight painting. Paint the weight of the vertex group the way you said and plug it into the length vgroup spot at the bottom of the particle panel.</p>
<p>Please don&#8217;t misunderstand my tone here &#8211; not passive agressive but genuinely curious (text-only-conversation has gotten me in trouble before lol) &#8211; and I certainly do want to achieve more realistic results!  Though I just checked in the mirror again and think that I interpreted the hair growth correctly&#8230;(also when referencing this: <a href="http://www.babble.com/cs/blogs/famecrawler/william-mapother-suri.jpg" rel="nofollow">http://www.babble.com/cs/blogs/famecrawler/william-mapother-suri.jpg</a>).  What am I doing wrong?</p>
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	<item>
		<title>By: Claus</title>
		<link>http://cgcookie.com/blender/2012/08/29/creating-a-realistic-head-in-blender-part-09-hair-creation/comment-page-1/#comment-169439</link>
		<dc:creator>Claus</dc:creator>
		<pubDate>Sun, 09 Sep 2012 23:17:58 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=33650#comment-169439</guid>
		<description><![CDATA[Hi,

Amazing series and really helpful! I have a question though; Is it possible to influence the hair length with a weight paint? i.e. where the weight is 0 the length is 0% but where the weight is 1 the length of the hair is 100%. Thanks in advance.

On a side note, I think you might be able to achieve an even more realistic result by studying hair growth of human eyebrows and eyelashes a little more.

Kind regards,
Claus]]></description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Amazing series and really helpful! I have a question though; Is it possible to influence the hair length with a weight paint? i.e. where the weight is 0 the length is 0% but where the weight is 1 the length of the hair is 100%. Thanks in advance.</p>
<p>On a side note, I think you might be able to achieve an even more realistic result by studying hair growth of human eyebrows and eyelashes a little more.</p>
<p>Kind regards,<br />
Claus</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kent Trammell</title>
		<link>http://cgcookie.com/blender/2012/08/29/creating-a-realistic-head-in-blender-part-09-hair-creation/comment-page-1/#comment-167914</link>
		<dc:creator>Kent Trammell</dc:creator>
		<pubDate>Thu, 06 Sep 2012 23:40:11 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=33650#comment-167914</guid>
		<description><![CDATA[hmm I haven&#039;t encountered that yet..I&#039;m curious to see the blend file.  feel free to zip and send it to me here:  kenttrammell AT gmail DOT com]]></description>
		<content:encoded><![CDATA[<p>hmm I haven&#8217;t encountered that yet..I&#8217;m curious to see the blend file.  feel free to zip and send it to me here:  kenttrammell AT gmail DOT com</p>
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		<title>By: Joshua Maule</title>
		<link>http://cgcookie.com/blender/2012/08/29/creating-a-realistic-head-in-blender-part-09-hair-creation/comment-page-1/#comment-167899</link>
		<dc:creator>Joshua Maule</dc:creator>
		<pubDate>Thu, 06 Sep 2012 23:01:02 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=33650#comment-167899</guid>
		<description><![CDATA[I posted an image trying to show as clearly as possible what I&#039;m seeing.  Hope it helps.  I&#039;ll keep tweaking it to see if I can&#039;t come up with a solution.]]></description>
		<content:encoded><![CDATA[<p>I posted an image trying to show as clearly as possible what I&#8217;m seeing.  Hope it helps.  I&#8217;ll keep tweaking it to see if I can&#8217;t come up with a solution.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kent Trammell</title>
		<link>http://cgcookie.com/blender/2012/08/29/creating-a-realistic-head-in-blender-part-09-hair-creation/comment-page-1/#comment-167816</link>
		<dc:creator>Kent Trammell</dc:creator>
		<pubDate>Thu, 06 Sep 2012 18:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=33650#comment-167816</guid>
		<description><![CDATA[Originally I was going to add tiny hairs to the clothes but got random patches of hair growing inward instead of outward (though all my mesh normals were correct).  Sounds like a similar issue..which I couldn&#039;t solve and thus abandoned.  Would you mind posting an image of the issue to the &quot;User submitted images&quot; section on this page?]]></description>
		<content:encoded><![CDATA[<p>Originally I was going to add tiny hairs to the clothes but got random patches of hair growing inward instead of outward (though all my mesh normals were correct).  Sounds like a similar issue..which I couldn&#8217;t solve and thus abandoned.  Would you mind posting an image of the issue to the &#8220;User submitted images&#8221; section on this page?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kent Trammell</title>
		<link>http://cgcookie.com/blender/2012/08/29/creating-a-realistic-head-in-blender-part-09-hair-creation/comment-page-1/#comment-167815</link>
		<dc:creator>Kent Trammell</dc:creator>
		<pubDate>Thu, 06 Sep 2012 18:42:41 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=33650#comment-167815</guid>
		<description><![CDATA[Hey guys thanks for the info!  Very good to know :)]]></description>
		<content:encoded><![CDATA[<p>Hey guys thanks for the info!  Very good to know <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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