Hello and welcome to this tutorial series on creating a realistic head in Blender 2.6!
This is a complete tutorial series explaining the creation of a realistic human portrait with Blender. The entire process will be covered from base mesh modeling, detail sculpting, texture painting, hair growing and styling, sub-surface scatter shading, and compositing. Some of the more time-consuming tasks will be time-lapses with commentary like modeling, sculpting, and texture painting; the other parts will be mostly real-time.
Beard, Eyebrows, and Eyelashes
I will show you how to define a hair system’s density with two methods: vertex groups and texture maps. Then I’ll grow and style the hairs in particle edit mode and with the children hair attributes. Strand materials will also be created and applied to render the follicles as retraceable polygons.
NOTE: The textures used in the video are packed into the blend file, available to Citizens.
Music: “Silence Await” by cdk (http://ccmixter.org/files/cdk/17432)