Learn how to improve your Blender renders by applying several key photography methods.
This Blender tutorial covers simple notions photographers always consider while taking pictures of their subject, but which are often overlooked when rendering 3D scenes. By using these notions and techniques you can dramatically improve your Blender renders by making smarter choices when considering focal length, depth of field, and post production.
We will cover the the affect focal length has on your subject matter and how you can use it to emphasize a specific effect. Next we are going to look at how depth of field can alter the assumed scale of a subject. Finally we will take a quick look at why post processing is almost always encouraged to achieve optimal results.
P.S. Please welcome Tiago Nunes to Blender Cookie! This is his first tutorial for us and we think you’ll like it a lot. If you like it, please be sure to let us know in the comments below.
Visit Tiago’s portfolio: http://tnunes.carbonmade.com











Really nice. I learned something.
I feel so dumb. Such a simple setting for switching between cameras but didn’t know where to look before. So many settings! I’ve been wanting to set up multiple cameras for ages! Also, nice explanation about DOF. Super helpful.
Really wonderful, great flow and helped me apply quickly to my own work, so thank you
I’ve been looking for a tutorial like this for a long time. Thank you.
The video isn’t working for me, getting random other cgcookie videos
Never mind it started working right after I posted
I am also getting other videos on this page.
Cannot wait to apply this to a scene that I am working on!! Welcome Tiago!!
Very interesting turorial. Just two comments.
50 mm focal is the natural human vision.
F stop can be bigger than 1.2, the Leica Noctilux-M 50 mm is at f/0.95 (one of the brightest lense on the market).
Awesome Tutorials Just a little nerdy side note:
The reason there’s a radius option for aperture is because F/stops determine the diameter of the iris of a lens. We usually see aperture written as f/”some number” because it’s telling us to divide. Focal length(f) divided by “some number” will give you the diameter of the iris or aperture. For example, with a 50mm lens at f/2 we divide 50 by 2 and get 25mm that’s the diameter of the iris. Since we are looking for radius here (which is half the diameter) we cut 25 in half, and come up with 12.5. And because blender measures in meters and not millimeters we have to convert it ourselves or by using a mathematical expression in blender to give us .0125 meters. Not necessarily the most practical way to go about it but that’s why its there.
how ru can u learn me about animated becuase icant do it
All I’m getting with some of these videos (maybe all, haven’t checked more than a few) are youtube playlists. I can find the videos I’m supposed to be watching on the playlist, but it’s a bit of a hassle to keep doing. Is there a setting that I’m not aware of that lets me see the correct video every time, or is this a website issue?
Video has been replaced by the wrong one.
Thanks for pointing this out we will get onto this