Hello and welcome to this tutorial series on creating a realistic head in Blender 2.6!

This is a complete tutorial series explaining the creation of a realistic human portrait with Blender. The entire process will be covered from base mesh modeling, detail sculpting, texture painting, hair growing and styling, sub-surface scatter shading, and compositing. Some of the more time-consuming tasks will be time-lapses with commentary like modeling, sculpting, and texture painting; the other parts will be mostly real-time.

Part 8 is covers all of the texturing and shading for the clothing. First, we will generate several tileable fabric textures from photos to be used as bump maps. Next we will use a baked-out displacement map to aid in painting the clothes’ color. Lastly, we will go in and finalize the clothing materials.

NOTE:  The textures used in the video are packed into the blend file, available to Citizens.

Music:  “Soul Food” by cdk (http://ccmixter.org/files/cdk/13116)

Creating a Realistic Head>

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Discussion

49 Responses to “Creating a Realistic Head in Blender – part 08 – Clothing Textures”
  1. Posts: 4

    Nice!!! I’m loving this tutorial. oh. and 1st. haha

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    1
    Aug 13, 2012 at 10:23 am
  2. Posts: 144

    wow awesome stuff! I want to see the hair one so desperately.

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    2
    Aug 13, 2012 at 1:16 pm
  3. Posts: 73

    Is hair coming up next?

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    3
    Aug 13, 2012 at 1:41 pm
    • Kent Trammell
      Posts: 190

      Hair is next! :)

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      3.1
      Aug 13, 2012 at 1:45 pm
      • Posts: 4

        YEEEES!!!

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        3.1.1
        Aug 13, 2012 at 8:23 pm
      • R
        Posts: 5

        When? I need it quick.

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        3.1.2
        Aug 14, 2012 at 9:07 am
      • Kent Trammell
        Posts: 190

        Particle hair is a really tricky thing for me, so the end of next week is best-case-scenario.

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        3.1.3
        Aug 14, 2012 at 9:52 am
  4. Posts: 73

    Wait yeah you just said that. he he :)

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    4
    Aug 13, 2012 at 1:58 pm
  5. retasaur
    Posts: 27

    Are you going to animate this guy? Awesome in any case.

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    5
    Aug 13, 2012 at 2:21 pm
    • Kent Trammell
      Posts: 190

      I’m not planning on it… Truth be told, I’m quite tired of looking at this guy’s ;)

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      5.1
      Aug 13, 2012 at 3:35 pm
      • DMan
        Posts: 21

        Actually, a facial rig might be instructive on a high density mesh like this. There have been facial rigging tutorials on Blender Cookie, but none (so far as I recall, anyway)that deal with a realistic face like this. Can we twist your arm? ;)

        Don’t know if anybody else has mentioned this, Kent, but congrats on getting the ‘proof of concept’ old man for this series featured in 3D World magazine!

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        5.1.1
        Aug 14, 2012 at 6:50 am
      • Kent Trammell
        Posts: 190

        Thanks Dman! I really appreciate the nod :) And I’m really glad to see a comment from you after I responded so poorly earlier..

        I think it’s a great idea to do a tutorial on realistic facial rigging. I’m not sure I could do it with this head since I sculpted him in-pose..but maybe. Whether it’s this head or another, I’m certainly a fan of the idea!

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        5.1.2
        Aug 14, 2012 at 9:26 am
      • DMan
        Posts: 21

        Re: your previous comment, no worries, it was a misunderstanding, as you said sometimes tone and intent can be misinterpreted.

        Yeah I did a double take as I flipped through the September issue of 3D World. For anybody who wants to see it, it’s on page 16.

        Jonathan, if you’re reading this, do you think a good addition to the site would be a ‘media watch’, highlighting whenever Blender artists are featured in the media?

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        5.1.3
        Aug 14, 2012 at 3:31 pm
      • Posts: 14

        I just bought the magazine today as well. I honestly believe it’s the artist who deserves all the credit, but it was a great plug for Blender you gave. Honestly it was the best artwork in that section (although the ladybug was pretty well done, more technically appealing than artistic though). I’m pretty sure if you got handed a lump of clay you would end up in a magazine about sculpting from clay. You are a great addition to the blender community.

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        5.1.4
        Aug 29, 2012 at 9:38 am
      • Kent Trammell
        Posts: 190

        Truly humbled by your comment. Thanks Yeobe1 :)

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        5.1.5
        Aug 29, 2012 at 10:03 am
  6. phil
    Posts: 3

    Wow, that cloth looks so realistic. The only give-away is that the stripes on the necktie knot should be sloping in the opposite direction to those on the part hanging below it.

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    6
    Aug 13, 2012 at 2:29 pm
    • Kent Trammell
      Posts: 190

      Eyes like a hawk! Indeed they should be sloping in the opposite direction…you can expect that to be fixed for the final image :)

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      6.1
      Aug 13, 2012 at 3:32 pm
      • riftmaster
        Posts: 32

        Correct me if I’m wrong… you added details for button holes but added no actual buttons?

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        6.1.1
        Aug 13, 2012 at 4:50 pm
      • riftmaster
        Posts: 32

        Please ignore my last comment, I was half-way through watching the video, and you hadn’t mentioned it until after I clicked post,

        can’t wait for the next part,

        - Dan

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        6.1.2
        Aug 13, 2012 at 4:54 pm
      • Kent Trammell
        Posts: 190

        The confusion is my fault. I’ve simply ignored/forgotten the buttons. I’ll add them quickly in the final video.

        Thanks for watching!

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        6.1.3
        Aug 13, 2012 at 5:03 pm
  7. Posts: 4

    This is a very good tutorial series on a difficult subject.

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    7
    Aug 13, 2012 at 2:50 pm
  8. Posts: 62

    Awesome video! I loved the texture work–that’s the kind of stuff I look for but don’t often find, so thank you for that.

    Question: to your knowledge, are the node setups pretty much identical in Cycles?

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    8
    Aug 13, 2012 at 6:25 pm
    • Kent Trammell
      Posts: 190

      Thank you Chris! I’ve used very similar setups for Cycles shaders, so I’m comfortable saying the techniques translate to Cycles as well…at least with these clothing shaders, which are fairly simple.

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      8.1
      Aug 13, 2012 at 10:03 pm
  9. Posts: 54

    I still can’t believe how awesome this tutorial is O_O

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    9
    Aug 14, 2012 at 7:06 am
    • Kent Trammell
      Posts: 190

      That’s very encouraging – thanks! :)

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      9.1
      Aug 14, 2012 at 9:35 am
  10. Boris
    Posts: 5

    Yeah, you’re putting Jonathan and the others to shame with the quality of this tutorial, and that is definitely not a small feat.

    I’ve been trying to follow along, and for the first time I’ve managed to sculpt something that resembles a human being more than a blob of clay.

    So, thank you! :)

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    10
    Aug 15, 2012 at 1:47 pm
    • Kent Trammell
      Posts: 190

      I appreciate the sentiment but have to disagree. Jonathan and all the other authors who contribute tutorials here are incredibly skilled, both as artists and instructors. I’m the one who’s humbled when observing their videos and results. I owe each of them a great deal of gratitude for making my transition to Blender easier and more efficient.

      I’m really happy to hear about your success! Please post an image to the “user submitted images” section above the comments so I can see the fruits of my labor :)

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      10.1
      Aug 15, 2012 at 2:44 pm
      • Boris
        Posts: 5

        Perhaps my choice of words could have been better, I didn’t mean to belittle anyone. Quite the opposite. :)

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        10.1.1
        Aug 15, 2012 at 7:26 pm
  11. Posts: 13

    Thanks a bunch for this series!

    Is there any chance of creating a facial rigging series based off of this?

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    11
    Aug 15, 2012 at 2:15 pm
    • Kent Trammell
      Posts: 190

      Several people, including you, have suggested it now…and I think it’s a good idea to do a realistic facial rigging series. Whether it’s this head or another, we’ll see what happens :) Thanks for watching!

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      11.1
      Aug 15, 2012 at 2:19 pm
      • Posts: 38

        I wouldn’t miss that !

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        11.1.1
        Aug 17, 2012 at 10:28 am
  12. Posts: 235

    Very nice! I’m positive I’ll reference this tut again in the future. One thing I noticed is that the sleeves of the jacket look like they were scaled up in the UV map and now the texture there is very small. Thought I would mention it in case any newer Blenda’s had the same prob and don’t know how to fix it. I think you could just shrink the sleeve UVs and sleeve textures to the same scale, right? Anyway, really nice work! This series is a real boon to all of us who are still learning;)

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    12
    Aug 15, 2012 at 8:27 pm
    • Kent Trammell
      Posts: 190

      I’m with you, the sleeve UV’s could use some shrinkage – good eye! :)

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      12.1
      Aug 16, 2012 at 9:41 am
  13. Posts: 12

    Uhh once again I’ll do one of those question that have nothing to do with the tutorial so which software do you use for video editing?I like the begging of your tutorials and I was wondering :D Apologising if this was answered on an other part!

    THANKS!

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    13
    Aug 16, 2012 at 12:32 pm
    • Kent Trammell
      Posts: 190

      No problem at all – I use Camtasia for recording and editing of the recorded parts; After Effects for the intro and outro titles

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      13.1
      Aug 16, 2012 at 4:58 pm
  14. Posts: 256

    Looking forward to the next in the series. Trying to get a decent hair shader going and hope your tutorial on particle hair will help. Having trouble getting an anisotropic effect on my hair which I think is the missing link in my project. Going to mess around with a hair ball I think. Thanks again. This has been a great series so far!

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    14
    Aug 18, 2012 at 7:24 am
  15. jokayo
    Posts: 1

    I read most of these comments, and yeah ! every thing going really great ,
    sorry if I sound a bit technical :) , but when you lost your data ,did u start again from the begenin ?, or did u opened an auto saved version ?
    PS: by the way I liked the idea of doing an advance facial rig

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    15
    Aug 19, 2012 at 10:37 pm
    • Kent Trammell
      Posts: 190

      Unfortunately I didn’t have my autosave settings set properly which yielded no auto-save to recover from. Though typically when I record these tutorials, I explore the topic at hand in an exploratory scene file then record myself recreating the exploratory scene. Since I was literally at the last step, I simply started recording form the exploratory file.

      No matter how long I work on a computer the “remember to save” lesson always comes back to teach from time to time :)

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      15.1
      Aug 21, 2012 at 11:14 pm
  16. Posts: 38

    I am itching for the next part to give my prisoner some hair !
    its been 12 days ! D:……. no rush hehe

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    16
    Aug 24, 2012 at 6:45 am
    • Kent Trammell
      Posts: 190

      That’s good motivation! :) I’ve been burning the midnight oil all week to get the next one done..no promises, but my goal is to finish this weekend. It’s a doosie though, running at 2 hrs

      #
      16.1
      Aug 24, 2012 at 12:57 pm
    • Kent Trammell
      Posts: 190

      Oh and your prisoner is looking really good! Thanks for watching the series :)

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      16.2
      Aug 24, 2012 at 12:58 pm
      • Posts: 38

        Thank you Kent !
        Mate, the tutorials are top quality so take your time. :D

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        16.2.1
        Aug 25, 2012 at 10:22 pm
  17. Posts: 2

    Hey, I’ve got an issue. No button combination I use between my pen tablet and keyboard allows me to sculpt and rotate the camera at the same time. I would have thought it’d be alt+RMB on the pen, but it doesn’t work.

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    17
    Aug 25, 2012 at 11:37 pm
    • Kent Trammell
      Posts: 190

      I’m not sure if it’s possible to sculpt a stroke while orbiting the camera…it’s one function at a time. I’ve got my pen setup like this: tip-touch (left click), 1st button (middle click), and 2nd button (right click). It uses all the same keyboard hotkeys as the mouse. Sorry, does that even come close to addressing your issue?

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      17.1
      Aug 26, 2012 at 8:49 am
      • Posts: 2

        It might, I just have to fix up the drivers that got messed up when I tried to install a monoprice tablet last year. I guess the wacom tablet never recovered :P

        It sounds like it’s exactly what I’m looking for. Going back and forth between the mouse and the pen is bloody tiring.

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        17.1.1
        Aug 29, 2012 at 5:50 pm
  18. Posts: 2

    First congratulations, your tutorial is a great motivation for me, and it is made so that a newbie like me can understand it, so thanks! ;-)

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    18
    May 9, 2013 at 12:19 am
    • Posts: 2

      (argh, I sent the message before the end) Secondly, I felt bad for you when the computer crashed! 10 seconds before the end! ;) So anyway, congratulations again for this great tutorial.

      #
      18.1
      May 9, 2013 at 12:21 am

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