Hello and welcome to this tutorial series on creating a realistic head in Blender 2.6!
This is a complete tutorial series explaining the creation of a realistic human portrait with Blender. The entire process will be covered from base mesh modeling, detail sculpting, texture painting, hair growing and styling, sub-surface scatter shading, and compositing. Some of the more time-consuming tasks will be time-lapses with commentary like modeling, sculpting, and texture painting; the other parts will be mostly real-time.
Part 8 is covers all of the texturing and shading for the clothing. First, we will generate several tileable fabric textures from photos to be used as bump maps. Next we will use a baked-out displacement map to aid in painting the clothes’ color. Lastly, we will go in and finalize the clothing materials.
NOTE: The textures used in the video are packed into the blend file, available to Citizens.
Music: “Soul Food” by cdk (http://ccmixter.org/files/cdk/13116)