Creating Chain Mail in Blender

Make chain mail in Blender!

Learn how to create detailed, dynamic chain mail in Blender through this video tutorial by Stanislas. This is an advanced tutorial but can be followed by anyone with a basic knowledge of Blender’s physics systems and particles.

What you’ll learn:

In this tutorial you will learn how to combine the cloth simulation system with a particle system to create incredible chain mail. The end result of this tutorial is a chail mail piece that is dynamic, conforms to the shape, and can be animated with realistic physical movement. Even though the actual rings do not move exactly like real chain mail, the cloth simulation gives a very convincing result.

Creating Chain Mail in Blender

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Discussion

30 Responses to “Creating Chain Mail in Blender”
  1. Posts: 190
    Kent Trammell says:

    Great tutorial, sir!

    • Posts: 70

      Thanks a lot Kent ! That means a lot coming from you !
      I wish I had your teaching and artist talent :D

      Cheers,
      Stan

      • Posts: 16
        Pa-Modu Jack says:

        Hi Stan…can you try a tutorial on WINGs…(Birds wings)rigging amd animation. I have a project and wish to use wings.I know it entails the lattice etc.
        Thanks in advance.
        Aktis
        Stockholm

  2. Posts: 2

    Good work Stan. This is the first tutorial of yours that I have seen, and I look forward to many more.

  3. Posts: 1
    setherghd says:

    To those who like reading alternative approaches to modeling:

    Instead of performing two subdivision operations, smoothing twice, and then applying a To Sphere transform to the mesh, you can simply press Ctrl+4, apply the modifier, press Tab to enter edit mode, and press Alt+Shift+S and 1.0. I find that it’s approximately 3x as fast.

    Subdividing and smoothing manually is unnecessary. Try both on different layers and switch between them to confirm that it is indeed the same final mesh. It will save you from having to enter 7, 1, 100, and 100 as inputs for those operations.

    Creating an Apply Modifier keyboard shortcut would make it even faster.

  4. Posts: 16
    Pa-Modu Jack says:

    Hi Stan…can you try a tutorial on WINGs…(Birds wings(like a Duck))?…and animated.

  5. Posts: 4
    Mike says:

    Ok, I actually make maille(correct spelling for it) armor. That coif (hood) isn’t right. For one, you need to base it on three rings, to to make it look right. Each ring interacts with the other four connected to it, thus the simulation really doesn’t work like the real thing. Otherwise, pretty good.

    • Posts: 4
      Mike says:

      I just played with it, four rings is what you need to base it on. Two top, two bottom. There’s several good tutorials on making real maille. You may wish to look them up just to make the simulated thing better.

    • Posts: 4
      Mike says:

      I watched it again, You do mention a better way. But four rings might work better

      • Posts: 70

        Hi Mike,

        You can actually use as much ring as you want for the particle. It totally depends of what style you are looking for. You just need to arrange them in edit mode to make sure they will to connect to each other in the particle system.

        That said, using 3, 4 or more rings per particle will make your hood way more stiff than using 2 because the rings that are part of each node won’t move in comparison of each other.

        Cheers,
        Stan

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