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	<title>Comments on: Creating a Realistic Head in Blender &#8211; part 07 &#8211; Clothing</title>
	<atom:link href="http://cgcookie.com/blender/2012/07/30/creating-a-realistic-head-in-blender-part-07-clothing/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2012/07/30/creating-a-realistic-head-in-blender-part-07-clothing/</link>
	<description>Great Blender tutorials and training</description>
	<lastBuildDate>Sat, 25 May 2013 05:37:25 +0000</lastBuildDate>
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	<item>
		<title>By: Et</title>
		<link>http://cgcookie.com/blender/2012/07/30/creating-a-realistic-head-in-blender-part-07-clothing/comment-page-1/#comment-305290</link>
		<dc:creator>Et</dc:creator>
		<pubDate>Sat, 22 Dec 2012 00:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=31820#comment-305290</guid>
		<description><![CDATA[I can&#039;t even pay for a tutorial on Gnomon workshop to get something this good for 3ds max! nice.]]></description>
		<content:encoded><![CDATA[<p>I can&#8217;t even pay for a tutorial on Gnomon workshop to get something this good for 3ds max! nice.</p>
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	</item>
	<item>
		<title>By: mozzy69</title>
		<link>http://cgcookie.com/blender/2012/07/30/creating-a-realistic-head-in-blender-part-07-clothing/comment-page-1/#comment-180224</link>
		<dc:creator>mozzy69</dc:creator>
		<pubDate>Fri, 21 Sep 2012 12:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=31820#comment-180224</guid>
		<description><![CDATA[Hi there Kent, 
This has been a truly informative tutorial series, I can&#039;t begin to thank you enough for what I&#039;ve learnt from watching these videos. 
I have a question about the end of this video, you demonstrated something that appeared to be a method of transferring UV&#039;s from a base mesh to a duplicate of the same mesh with modifiers in it&#039;s stack, if I&#039;m not mistaken? 
I didn&#039;t quite follow how you managed to accomplish this as everytime I try to recreate the effect with ctrl - j all I get is the two meshes joining (as per default key mappings). Did I perphaps hear the key combination you mentioned incorrectly? I&#039;d be most grateful if anybody could offer some insight into this problem I&#039;m expreriencing. 
Once again thanks for this series, it&#039;s exactly what I&#039;ve been looking for!]]></description>
		<content:encoded><![CDATA[<p>Hi there Kent,<br />
This has been a truly informative tutorial series, I can&#8217;t begin to thank you enough for what I&#8217;ve learnt from watching these videos.<br />
I have a question about the end of this video, you demonstrated something that appeared to be a method of transferring UV&#8217;s from a base mesh to a duplicate of the same mesh with modifiers in it&#8217;s stack, if I&#8217;m not mistaken?<br />
I didn&#8217;t quite follow how you managed to accomplish this as everytime I try to recreate the effect with ctrl &#8211; j all I get is the two meshes joining (as per default key mappings). Did I perphaps hear the key combination you mentioned incorrectly? I&#8217;d be most grateful if anybody could offer some insight into this problem I&#8217;m expreriencing.<br />
Once again thanks for this series, it&#8217;s exactly what I&#8217;ve been looking for!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Beven wade</title>
		<link>http://cgcookie.com/blender/2012/07/30/creating-a-realistic-head-in-blender-part-07-clothing/comment-page-1/#comment-160309</link>
		<dc:creator>Beven wade</dc:creator>
		<pubDate>Fri, 17 Aug 2012 12:00:22 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=31820#comment-160309</guid>
		<description><![CDATA[amazing way of using the knife tool :)]]></description>
		<content:encoded><![CDATA[<p>amazing way of using the knife tool <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Ludwig Tay</title>
		<link>http://cgcookie.com/blender/2012/07/30/creating-a-realistic-head-in-blender-part-07-clothing/comment-page-1/#comment-157478</link>
		<dc:creator>Ludwig Tay</dc:creator>
		<pubDate>Sat, 11 Aug 2012 03:06:14 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=31820#comment-157478</guid>
		<description><![CDATA[I have been waiting for the next part for years]]></description>
		<content:encoded><![CDATA[<p>I have been waiting for the next part for years</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kent Trammell</title>
		<link>http://cgcookie.com/blender/2012/07/30/creating-a-realistic-head-in-blender-part-07-clothing/comment-page-1/#comment-156905</link>
		<dc:creator>Kent Trammell</dc:creator>
		<pubDate>Thu, 09 Aug 2012 21:08:31 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=31820#comment-156905</guid>
		<description><![CDATA[Please post your Cycles render here - I&#039;m quite curious to see your results :)]]></description>
		<content:encoded><![CDATA[<p>Please post your Cycles render here &#8211; I&#8217;m quite curious to see your results <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Francesco</title>
		<link>http://cgcookie.com/blender/2012/07/30/creating-a-realistic-head-in-blender-part-07-clothing/comment-page-1/#comment-156820</link>
		<dc:creator>Francesco</dc:creator>
		<pubDate>Thu, 09 Aug 2012 16:59:29 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=31820#comment-156820</guid>
		<description><![CDATA[:) Yes, a long conversation, I enjoyed too]]></description>
		<content:encoded><![CDATA[<p> <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Yes, a long conversation, I enjoyed too</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kent Trammell</title>
		<link>http://cgcookie.com/blender/2012/07/30/creating-a-realistic-head-in-blender-part-07-clothing/comment-page-1/#comment-156816</link>
		<dc:creator>Kent Trammell</dc:creator>
		<pubDate>Thu, 09 Aug 2012 16:53:13 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=31820#comment-156816</guid>
		<description><![CDATA[It appears like you have experience with many apps, so I respect that you see good things in Blender.  Most professional artists I know are severely ignorant to it and pass it off immediately.  I understand where you&#039;re coming from about paying for a good tool.  I also understand where you&#039;re coming from about Autodesk upgrading.  Not only is it expensive, but they add so little to the program in a year&#039;s time.  Literally, I can watch Blender add new features and evolve every day.  But anyway, I&#039;m not going to try and convice anymore - Do whatever you want to do to get a beautiful image!

As for the C key, you can make it &quot;Right Click&quot; on your mouse.  Go to preferences &gt; Input &gt; search for &quot;Circle Select&quot; and change the hotkey to be whatever you want.  As a warning though, like with all programs, changing the default hotkeys will break other hotkeys.

I&#039;ve enjoyed our conversation :)]]></description>
		<content:encoded><![CDATA[<p>It appears like you have experience with many apps, so I respect that you see good things in Blender.  Most professional artists I know are severely ignorant to it and pass it off immediately.  I understand where you&#8217;re coming from about paying for a good tool.  I also understand where you&#8217;re coming from about Autodesk upgrading.  Not only is it expensive, but they add so little to the program in a year&#8217;s time.  Literally, I can watch Blender add new features and evolve every day.  But anyway, I&#8217;m not going to try and convice anymore &#8211; Do whatever you want to do to get a beautiful image!</p>
<p>As for the C key, you can make it &#8220;Right Click&#8221; on your mouse.  Go to preferences &gt; Input &gt; search for &#8220;Circle Select&#8221; and change the hotkey to be whatever you want.  As a warning though, like with all programs, changing the default hotkeys will break other hotkeys.</p>
<p>I&#8217;ve enjoyed our conversation <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Francesco</title>
		<link>http://cgcookie.com/blender/2012/07/30/creating-a-realistic-head-in-blender-part-07-clothing/comment-page-1/#comment-156786</link>
		<dc:creator>Francesco</dc:creator>
		<pubDate>Thu, 09 Aug 2012 15:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=31820#comment-156786</guid>
		<description><![CDATA[No, sorry I was not so clear as I want. When press C viewport freeze (cannot rotate/pan) but when press again or drop it all turn back as usual. This sound strange to me, why cannot have this on my LMB constantly as softimage (or modo) and free rotate/pan/move viewport?

About modo, I discharge it for rigging and animation, blender is very more advanced in this fields, really close to softimage (great) animation and rigging tools. Also, is very unstable and in many task he need too many clicks, prefer the softimage/blender approach with less frills and few mouse clicks (but rendering and paint in modo are great, also new topology tool seems impressive)

About piracy and money, if a software permit me to develop the work more fast and better I&#039;m more than happy to spend money on it, my issue with softimage is Autodesk: their upgrade policy is terrible and very expensive (about 800 € per year in my country) and I did subscription two time waiting some improve I really need (rendering first of all). In last release they sold me a Crowd simulation (nice, but who need?), an half baked, ugly preview viewport, and an improvement in modelling workflow (now can use 3dsm interaction mode...) plus a set of new, unknown before, bugs. 

Blender seems to promise great things, cycles look really promising and I love work with a fast preview rendering window ala Modo (hope they will improve CPU performance)

So I follow with interest your work and hope to learn and cage my habits. Blender don&#039;t convince me at 100% but want bet a little of my time on it. Also, hope to see many great work done in blender like you did, actually the best artists I know are prevalently on maya/max/softimage.

thanks again for your time]]></description>
		<content:encoded><![CDATA[<p>No, sorry I was not so clear as I want. When press C viewport freeze (cannot rotate/pan) but when press again or drop it all turn back as usual. This sound strange to me, why cannot have this on my LMB constantly as softimage (or modo) and free rotate/pan/move viewport?</p>
<p>About modo, I discharge it for rigging and animation, blender is very more advanced in this fields, really close to softimage (great) animation and rigging tools. Also, is very unstable and in many task he need too many clicks, prefer the softimage/blender approach with less frills and few mouse clicks (but rendering and paint in modo are great, also new topology tool seems impressive)</p>
<p>About piracy and money, if a software permit me to develop the work more fast and better I&#8217;m more than happy to spend money on it, my issue with softimage is Autodesk: their upgrade policy is terrible and very expensive (about 800 € per year in my country) and I did subscription two time waiting some improve I really need (rendering first of all). In last release they sold me a Crowd simulation (nice, but who need?), an half baked, ugly preview viewport, and an improvement in modelling workflow (now can use 3dsm interaction mode&#8230;) plus a set of new, unknown before, bugs. </p>
<p>Blender seems to promise great things, cycles look really promising and I love work with a fast preview rendering window ala Modo (hope they will improve CPU performance)</p>
<p>So I follow with interest your work and hope to learn and cage my habits. Blender don&#8217;t convince me at 100% but want bet a little of my time on it. Also, hope to see many great work done in blender like you did, actually the best artists I know are prevalently on maya/max/softimage.</p>
<p>thanks again for your time</p>
]]></content:encoded>
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		<title>By: Kent Trammell</title>
		<link>http://cgcookie.com/blender/2012/07/30/creating-a-realistic-head-in-blender-part-07-clothing/comment-page-1/#comment-156776</link>
		<dc:creator>Kent Trammell</dc:creator>
		<pubDate>Thu, 09 Aug 2012 14:44:56 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=31820#comment-156776</guid>
		<description><![CDATA[I&#039;m happy to help!  And your english is completely understandable :)

That&#039;s an awesome feature of Softimage!  Blender unfortunately doesn&#039;t have that..yet ;) It sounds very odd to me that the paint selection tool (C key) crashes blender.  I suppose the mesh you&#039;re editing with a subsurf modifier is pushing the viewport/tools to its max...are you using the official build of Blender or a version from graphicall.org?

Indeed I have used Modo.  If Blender didn&#039;t exist, I might end up favoring Modo over the other apps.  It seems like the next best option for avoiding import/export issues since like you said sculpting and rendering are done in the same program (the renderer is really great!).  However, I work with several Modo enthusiasts and surprisingly, they never use the sculpting tools..also I prefer to be a generalist and Modo isn&#039;t quite fully-featured yet.  Ultimately though, as long as I can seriously compare Blender to Zbrush/Maya/Modo/Max/etc., it&#039;s easy to save the money and stick with Blender (not to mention avoiding the pirated software temptation)

I hope you keep using/testing it!  Switching to Blender is truly a worthwhile transition to make :)]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m happy to help!  And your english is completely understandable <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>That&#8217;s an awesome feature of Softimage!  Blender unfortunately doesn&#8217;t have that..yet <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  It sounds very odd to me that the paint selection tool (C key) crashes blender.  I suppose the mesh you&#8217;re editing with a subsurf modifier is pushing the viewport/tools to its max&#8230;are you using the official build of Blender or a version from graphicall.org?</p>
<p>Indeed I have used Modo.  If Blender didn&#8217;t exist, I might end up favoring Modo over the other apps.  It seems like the next best option for avoiding import/export issues since like you said sculpting and rendering are done in the same program (the renderer is really great!).  However, I work with several Modo enthusiasts and surprisingly, they never use the sculpting tools..also I prefer to be a generalist and Modo isn&#8217;t quite fully-featured yet.  Ultimately though, as long as I can seriously compare Blender to Zbrush/Maya/Modo/Max/etc., it&#8217;s easy to save the money and stick with Blender (not to mention avoiding the pirated software temptation)</p>
<p>I hope you keep using/testing it!  Switching to Blender is truly a worthwhile transition to make <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Francesco</title>
		<link>http://cgcookie.com/blender/2012/07/30/creating-a-realistic-head-in-blender-part-07-clothing/comment-page-1/#comment-156355</link>
		<dc:creator>Francesco</dc:creator>
		<pubDate>Wed, 08 Aug 2012 15:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=31820#comment-156355</guid>
		<description><![CDATA[Hi, thanks again for your time Kent :)

Yes, softimage can handle dense meshes, his viewport technology, called gygapolygons, was improved three time and in release 2010 become very powerful, on my machine can handle mesh with 17.000.000 polygons (with this heavy scene or meshes the viewport lag but is acceptable), blender, with a mesh in subdivion (a female body I did studying blenderella tutorial)with 88226 faces and 2 point of subdivision (246209 faces) wieport lag and selection is very slow, the situation is better with subsurf at 2 (119624 faces) but selection and drag a single vertex is slow and viewport is poor reactive.  

About raycast selection (I used softimage terminology) I mean the ability to click and drag mouse and select all the vertex/edge/faces under it mouse cursor. In blender I need to use C key in edit mode and can select like a brush (can enlarge size of the brush etc. etc.) but is very strange for me, because viewport freeze and it is intended like special operation. Hope you understood my bad english...

I like very much your tutorial and like you I frustrated by import/export (in a special way from zbrush), for these reason I follow your mini course, if blender can liberate me by the import/export curse and by autodesk mad subscription I will be very happy :)  For these reason my first idea was to take a look at modo, did you give a try? Can sculpt, modelling (great customization and can be very fast) and has a great simple rendering (with nice output just out of the box), and render preview window are great, ultrafst and smooth (like cycles viewport with a gtx570)]]></description>
		<content:encoded><![CDATA[<p>Hi, thanks again for your time Kent <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Yes, softimage can handle dense meshes, his viewport technology, called gygapolygons, was improved three time and in release 2010 become very powerful, on my machine can handle mesh with 17.000.000 polygons (with this heavy scene or meshes the viewport lag but is acceptable), blender, with a mesh in subdivion (a female body I did studying blenderella tutorial)with 88226 faces and 2 point of subdivision (246209 faces) wieport lag and selection is very slow, the situation is better with subsurf at 2 (119624 faces) but selection and drag a single vertex is slow and viewport is poor reactive.  </p>
<p>About raycast selection (I used softimage terminology) I mean the ability to click and drag mouse and select all the vertex/edge/faces under it mouse cursor. In blender I need to use C key in edit mode and can select like a brush (can enlarge size of the brush etc. etc.) but is very strange for me, because viewport freeze and it is intended like special operation. Hope you understood my bad english&#8230;</p>
<p>I like very much your tutorial and like you I frustrated by import/export (in a special way from zbrush), for these reason I follow your mini course, if blender can liberate me by the import/export curse and by autodesk mad subscription I will be very happy <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   For these reason my first idea was to take a look at modo, did you give a try? Can sculpt, modelling (great customization and can be very fast) and has a great simple rendering (with nice output just out of the box), and render preview window are great, ultrafst and smooth (like cycles viewport with a gtx570)</p>
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