Hello and welcome to this tutorial series on creating a realistic head in Blender 2.6!
This is a complete tutorial series explaining the creation of a realistic human portrait with Blender. The entire process will be covered from base mesh modeling, detail sculpting, texture painting, hair growing and styling, sub-surface scatter shading, and compositing. Some of the more time-consuming tasks will be time-lapses with commentary like modeling, sculpting, and texture painting; the other parts will be mostly real-time.
Part 7 is a shift of gears to modeling clothing for our bust. First, we will generate a stand-in mesh to represent the upper torso, which then allows us to retopologize on top of this geometry to better separate the artistic and technical portions of the process. We will also generate our base meshes for a shirt, jacket, and tie, then we’ll sculpt wrinkly cloth detail onto these base meshes. To finish the tutorial we will quickly lay out UVs to prepare for texturing.
DISCLAIMER: We cannot redistribute these references, due to the license, but we can use them under Fair Use laws for educational purposes. They’re not available for commercial use, though.
Music: “Summertime” by cdk (http://ccmixter.org/files/cdk/13112)