Hello and welcome to this tutorial series on creating a realistic head in Blender 2.6!
This is a complete tutorial series explaining the creation of a realistic human portrait with Blender. The entire process will be covered from base mesh modeling, detail sculpting, texture painting, hair growing and styling, sub-surface scatter shading, and compositing. Some of the more time-consuming tasks will be time-lapses with commentary like modeling, sculpting, and texture painting; the other parts will be mostly real-time.
Part 6 is all about the eyes which are paramount in achieving a believable result. From modeling to texturing-painting to shading, we’ll create realistic eyes by artistically interpreting human eyeball anatomy. Some of the texture is sourced from Google and some hand-painted in Blender/Photoshop. Blender Internal is utilized for rendering. Textures and images are packed into the .blender file.
DISCLAIMER: We cannot redistribute these references, due to the license, but we can use them under Fair Use laws for educational purposes. They’re not available for commercial use, though.
Music: “So Kill Me” by Minimal Art (http://ccmixter.org/files/minimal_art/8652) and “Grapescape” by Grapes (http://ccmixter.org/files/grapes/12748)
Note: This series has been previously available on Kent’s Vimeo channel but he has kindly permitted us to repost them here in order to reach a greater audience. All parts will be available on Blender Cookie very soon, while part 05 will be available exclusively on Blender Cookie.