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	<title>Comments on: Creating a Realistic Head in Blender &#8211; part 05 &#8211; Skin Shader</title>
	<atom:link href="http://cgcookie.com/blender/2012/07/02/creating-a-realistic-head-in-blender-part-05-skin-shader/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2012/07/02/creating-a-realistic-head-in-blender-part-05-skin-shader/</link>
	<description>Great Blender tutorials and training</description>
	<lastBuildDate>Sat, 18 May 2013 05:59:08 +0000</lastBuildDate>
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	<item>
		<title>By: Jonathan Esquivel</title>
		<link>http://cgcookie.com/blender/2012/07/02/creating-a-realistic-head-in-blender-part-05-skin-shader/comment-page-1/#comment-441118</link>
		<dc:creator>Jonathan Esquivel</dc:creator>
		<pubDate>Mon, 01 Apr 2013 14:59:52 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=29974#comment-441118</guid>
		<description><![CDATA[So much spam haha... Ok, I might find the error, is there a limit on images textures size using cycles with the supported GPU? It cancels my render? *sigh
It seems it reaches the limit of memory, so Blender cancels the render, but once I render the image using the CPU, it renders normaly... but still, I want to render with my GPU and I can&#039;t D:

&quot;Cuda error: Out of memory in cuMemAlloc(&amp;device_pointer, size)&quot;]]></description>
		<content:encoded><![CDATA[<p>So much spam haha&#8230; Ok, I might find the error, is there a limit on images textures size using cycles with the supported GPU? It cancels my render? *sigh<br />
It seems it reaches the limit of memory, so Blender cancels the render, but once I render the image using the CPU, it renders normaly&#8230; but still, I want to render with my GPU and I can&#8217;t D:</p>
<p>&#8220;Cuda error: Out of memory in cuMemAlloc(&amp;device_pointer, size)&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Esquivel</title>
		<link>http://cgcookie.com/blender/2012/07/02/creating-a-realistic-head-in-blender-part-05-skin-shader/comment-page-1/#comment-440926</link>
		<dc:creator>Jonathan Esquivel</dc:creator>
		<pubDate>Mon, 01 Apr 2013 05:59:50 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=29974#comment-440926</guid>
		<description><![CDATA[The texture offset was wrong by the one in Photoshop... so, fix that! But I can&#039;t render the specular model in Cycles, it renders pure alpha, a whole day lost trying to make it render the face, I cant figure out what I did -.-&quot;]]></description>
		<content:encoded><![CDATA[<p>The texture offset was wrong by the one in Photoshop&#8230; so, fix that! But I can&#8217;t render the specular model in Cycles, it renders pure alpha, a whole day lost trying to make it render the face, I cant figure out what I did -.-&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Esquivel</title>
		<link>http://cgcookie.com/blender/2012/07/02/creating-a-realistic-head-in-blender-part-05-skin-shader/comment-page-1/#comment-440830</link>
		<dc:creator>Jonathan Esquivel</dc:creator>
		<pubDate>Sun, 31 Mar 2013 21:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=29974#comment-440830</guid>
		<description><![CDATA[Nice series! Learning so much! I got a problem thou, in the SPEC scene, when I added the specular nodes, once I added the bump map, the texture is a bit offset to the top, and I cant fix it! and the UV Coordinate is connected to the vector input of the bump texture node. Anyone know how to fix that?]]></description>
		<content:encoded><![CDATA[<p>Nice series! Learning so much! I got a problem thou, in the SPEC scene, when I added the specular nodes, once I added the bump map, the texture is a bit offset to the top, and I cant fix it! and the UV Coordinate is connected to the vector input of the bump texture node. Anyone know how to fix that?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Miguel</title>
		<link>http://cgcookie.com/blender/2012/07/02/creating-a-realistic-head-in-blender-part-05-skin-shader/comment-page-1/#comment-237644</link>
		<dc:creator>Miguel</dc:creator>
		<pubDate>Thu, 15 Nov 2012 13:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=29974#comment-237644</guid>
		<description><![CDATA[This is really good. Thank you for making such tutorial.
I&#039;m trying not to use the cycles render and focusing on Blender render for this moment. I finished video 5. Very good really. 
However, if I want to use the Blender Render, how do I add the specular map in between the SSS_trilayer? 
Thank you, moving to video 6.]]></description>
		<content:encoded><![CDATA[<p>This is really good. Thank you for making such tutorial.<br />
I&#8217;m trying not to use the cycles render and focusing on Blender render for this moment. I finished video 5. Very good really.<br />
However, if I want to use the Blender Render, how do I add the specular map in between the SSS_trilayer?<br />
Thank you, moving to video 6.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adrian Oyarce</title>
		<link>http://cgcookie.com/blender/2012/07/02/creating-a-realistic-head-in-blender-part-05-skin-shader/comment-page-1/#comment-225625</link>
		<dc:creator>Adrian Oyarce</dc:creator>
		<pubDate>Wed, 07 Nov 2012 11:47:59 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=29974#comment-225625</guid>
		<description><![CDATA[I can&#039;t get rid of a glowing shadow in the lip, and I cannot find the way to fix it. I dont know if you&#039;re still watching this tutorial, but I would like you to give him a look, thanks anyway, your work is amazing. sorry for my English.]]></description>
		<content:encoded><![CDATA[<p>I can&#8217;t get rid of a glowing shadow in the lip, and I cannot find the way to fix it. I dont know if you&#8217;re still watching this tutorial, but I would like you to give him a look, thanks anyway, your work is amazing. sorry for my English.</p>
]]></content:encoded>
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	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2012/07/02/creating-a-realistic-head-in-blender-part-05-skin-shader/comment-page-1/#comment-201053</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Wed, 17 Oct 2012 14:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=29974#comment-201053</guid>
		<description><![CDATA[Does your mesh have multiple UV channels? Image texture nodes will use the first UV channel by default, but if you have multiple then you need the attribute node to define the correct one.]]></description>
		<content:encoded><![CDATA[<p>Does your mesh have multiple UV channels? Image texture nodes will use the first UV channel by default, but if you have multiple then you need the attribute node to define the correct one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: eamon driscoll</title>
		<link>http://cgcookie.com/blender/2012/07/02/creating-a-realistic-head-in-blender-part-05-skin-shader/comment-page-1/#comment-200695</link>
		<dc:creator>eamon driscoll</dc:creator>
		<pubDate>Wed, 17 Oct 2012 07:00:38 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=29974#comment-200695</guid>
		<description><![CDATA[Great Tut!  Just a small note, I wasn&#039;t able to get my cycles textures mapped using the Texture Coordinate node.  It only worked when I replaced that node with an Attribute node and typed in &quot;UVMap&quot; then connected that into the vector of the Image texture node.  Just in case anyone else runs into that.]]></description>
		<content:encoded><![CDATA[<p>Great Tut!  Just a small note, I wasn&#8217;t able to get my cycles textures mapped using the Texture Coordinate node.  It only worked when I replaced that node with an Attribute node and typed in &#8220;UVMap&#8221; then connected that into the vector of the Image texture node.  Just in case anyone else runs into that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kent Trammell</title>
		<link>http://cgcookie.com/blender/2012/07/02/creating-a-realistic-head-in-blender-part-05-skin-shader/comment-page-1/#comment-154960</link>
		<dc:creator>Kent Trammell</dc:creator>
		<pubDate>Sun, 05 Aug 2012 15:01:34 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=29974#comment-154960</guid>
		<description><![CDATA[You can grab it from CCmixter.com! (see the description below the vid) :)]]></description>
		<content:encoded><![CDATA[<p>You can grab it from CCmixter.com! (see the description below the vid) <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Maxinator80</title>
		<link>http://cgcookie.com/blender/2012/07/02/creating-a-realistic-head-in-blender-part-05-skin-shader/comment-page-1/#comment-154173</link>
		<dc:creator>Maxinator80</dc:creator>
		<pubDate>Fri, 03 Aug 2012 21:42:37 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=29974#comment-154173</guid>
		<description><![CDATA[The background-music is sooo relaxing :) where can i get it?]]></description>
		<content:encoded><![CDATA[<p>The background-music is sooo relaxing <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  where can i get it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZikO</title>
		<link>http://cgcookie.com/blender/2012/07/02/creating-a-realistic-head-in-blender-part-05-skin-shader/comment-page-1/#comment-138383</link>
		<dc:creator>ZikO</dc:creator>
		<pubDate>Tue, 10 Jul 2012 21:41:02 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=29974#comment-138383</guid>
		<description><![CDATA[I like this music and those kind of songs do not distract me at all. It&#039;s probably coincidence but tutorials in ZClassroom are recorded with similar music style ^^]]></description>
		<content:encoded><![CDATA[<p>I like this music and those kind of songs do not distract me at all. It&#8217;s probably coincidence but tutorials in ZClassroom are recorded with similar music style ^^</p>
]]></content:encoded>
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