A complete training DVD intended for Experienced 3D Artists that wish to learn Blender! On pre-sale now
This training DVD, by Jonathan Williamson, is intended for experienced 3D artists that wish to quickly learn and adapt to Blender. Through this DVD you will become familiar with many of the standard tools Blender offers, be introduced to the way Blender works and be given a tour of many of the bells and whistles Blender offers through it’s advanced feature set.
This training has been created and reviewed by professional artists with a wealth of experience with commercial 3D packages.
Available through the blender.org e-shop!
Every purchase of this DVD goes directly to the Blender Foundation to support its projects and the further development of Blender.
Sample Video: Using the Search Tool
Sample Video: Extrude and Inset Tools
DVDs will be ready (and in your mailbox) before August 5 – we also will spread free copies at the Blender Siggraph booth.
(Note: outline is subject to change)
Chapter 1: Getting Started
Touring the interface, the key basics to survive Blender quickly: Selections, transforms, and search!
Chapter 2: Making Blender work for you
Customizing the UI, preferences and changing shortcuts.
Chapter 3: Mesh Modeling
Based on common tools and metaphors from other programs, the modeler is being explained in 20 short sections.
Chapter 4: UV Unwrapping
An introduction on using Blenders UV tools. These tutorials will quickly explain how it works.
Chapter 5: Using Blender’s Animation System
This chapter gives the big picture of the Blender timeline, dope sheet, graph editor, working with key-frames, animation curves, and using the rigging system.
Chapter 6: Materials, Lighting and Rendering
Both Blender render engines are being introduced, including the new node-based shading system for the Cycles raytrace engine.
Chapter 7: Using Add-ons for Extra Functionality
Many python add-ons are bundled with Blender for additional features and tools to better optimize your workflow. This chapter gives an overview of several key add-ons.
Chapter 8: Solving Common Problems and Tips for Success
Perfection does not exist; also Blender has half working features and bugs. This chapter shows some of the current issues, bypasses and especially how to get support and your issues solved!
Chapter 9: Bells and Whistles
The show-off chapter; Blender offers a wealth of advanced features that go well beyond the usual fundamental tools. This includes a quick look at the fluid and smoke simulator, the particles system, the compositing and post production tools, and more.