Sculpting a Male Human Bust in Blender

Hello and welcome to this video tutorial on Sculpting a Human Bust in Blender!

In this Blender tutorial by Kent Trammell you’ll be introduced to a basic sculpting workflow for creating a human bust. The final result of the tutorial is shown below.

What you’ll learn:

Starting with a simple base mesh, you’ll learn to shape form and anatomy with an artistic perspective in Blender’s Sculpt Mode with brushes like Grab, Draw, Inflate, Pinch, and Crease.  The majority of the sculpting is done symmetrically.  Towards the end of the sculpt we’ll pose the torso easily in Edit Mode with the proportional editing tool, while maintaining the sculpted detail in the Multiresolution modifier.

If you’re not familiar with Blender’s sculpting system then I recommend you check out our Introduction Blender’s Sculpting System video. It is slightly out of date now, but most of the content is still relavant.

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64 Responses to “Sculpting a Male Human Bust in Blender”
  1. Posts: 2
    Shniz says:

    I’m only about 15 mins into the tutorial but I’m having a problem where my strokes don’t seem to be as strong as yours. Turning up strength doesn’t seem to work to fix the problem. When I use the crease brush it doesn’t seem to suck in and make a crease as strong as yours its more spread out and soft. Turning on and off pressure sensitivity on my wacom doesn’t help either. Thanks

    • Posts: 3070

      Are all of your objects scale set to 1,1,1? If not select them and press CTRL + A > Apply Scale. I believe this may solve the problem.

      • Posts: 2
        Shniz says:

        I kept going and then he mentioned the pinch value I never noticed before I played around with it and it seemed to solve the problem. I also noticed as I rotated around the view port and got different angles of my sculpt it showed more definition. Thanks!

  2. Posts: 2

    I’m just trying to learn sculpting now. I’m using Blender 2.66 and there simply is no option for “show wireframe on shaded”. The result is that once I get into sculpting mode, my grab brush just is not working to cut back the geometry in the initial stages of the base mesh creation as in your video. As a workaround, I used edit mode and vertex sizing and moving to simulate roughly the base mesh you ended up with, but it a: took a lot longer to get the base mesh this way, and b: created all sorts of weird double-vertices where – once I scale or move a vertex away from its original position – duplicated edges are still there which were “hidden behind it”, which I have to cut the faces away from and merge the two together before I can move on. Not only that, but once I add the mirror modifier, extrution of the head causes a snake “v” head extrusion where I have to not only delete faces but again merge the vertices together. Headache. Ideas?

    • Posts: 452
      Alex Telford says:

      under the object panel you will find the option to enable wires, or you can paste this in the text editor and hit run:

      import bpy
      b.show_all_edges = True
      ob.show_wire = True

      -Alex

  3. Posts: 2
    JustMe says:

    I am a blender noob for sure… Im sorry if this is not the right place to ask. So pls be patient and pls pls reply. Idk how to explain shortly – I dont have ability to say things in few words – lol – my bf got some 400 pages of letters during 2 years before we met in RL. So if you dont care to read – RUN.

    Well I have a problem (among some few) that if I trun on sculpt-mode and try to aply some brush on to a creature I made – the mouse (left click) it sticks to the spot on screen and does not move. It does not leave any mark on the surface I try to apply it to. The cursor will not follow the move that I make with my mouse. If I leftclick instead right.. it still wont make a mark.

    (Noob warning. REALLY.)

    Lol – I’m supposed to right click or hold down some key while doing? How to get this working? I was trying to make some ‘wrinkles’ on hands. Do I need to add vertice to make it work? I have minimum of those (even though in view 3 of subdivisions) – I think just one in that particular spot? But it seems not to have affect elsewhere either. Sometimes my sculpt cursor is not even red but green. I feel lost – cause maybe I should turn on or off some odd thing that I did not notice or know about. (Like when my bf was trying to make a rig turn the arm in such way the elbow would allow the hand reach forward and not just up – all he had to do was to open a lock on an axis.)

    The point being – we are stumbling in dark. Generally its like: I know what that word means – but I still dont understand. And personally – watching some dude say ‘little bit like that’ – well its not very helpfull. So pls more than feel free to assume I KNOW NOTHING, if you are kind enough to answer. Generaly it becomes the case that I listen a video on youtube and get lost cause the person who made it did not remember to say ‘push control while pressing the mouse left button’. I think stupidity is allowed from a noob. :P

    So really what must I do – yes here is finally the issue – about being able to use the sculpt mode? !!!

    (Once I could make the cube change shape.. I took to flight making shape after shape.. complex ones. I made the creature (this time) directly in subdivision view 3. To see about that.)

    You might need to know that while I can make really good seamless textures and have a very good ability to pull a shape out of a cube – on fly.. instead of making some base shape, which then ‘sculpt’.. I mean that it comes out rather much detailed from the start – with out the sculpt mode – I still know very very little about blender itself.

    So far I been doing that with out ever entering the sculpt mode.. cause I can not make it work.

    When answering, again, pls try to make it easy. I dont have, forexample, textures education => I dont use pro words about that either. I am good, but have learned by try and error and inventive playing rather than any tutorials. Those tend to make me confused, cause its like foreign language, even about somethings I do know how to do. Further I am not english native speaker, and to add, there are no existing tutorials in my own language. I think that would not help though cause if there was – it would still need an explanation on how to define a word in this field seensitive way. I know there are english to english dictionaries.. I have read those often – and also remember quite a bit.. lol.. well there does not exist such in my language.

    Soo – I manage to feel stupid and that makes me feel.. scared and confused.. so much so that I feel like crying, and become unable to even remeber which button of my mouse I was supposed to push next – which is totally childish. Well to tell this is simply to describe how darn fustrated I am starting to feel about this. (I know where to turn the sculpt mode on, just like edit or object mode – but IT DOES NOT WORK (blender 2.66). Soon I will be bold cause I pull all my hair off.)

    I simply hope that who ever might answer – would consider that I really wont likely use same words for a thing a professional would.

    I will appreciate help if you have in your heart to help. Atleast my bf can find bit tutorial in his own language. But there is no such for me. We do well talking, but when it becomes to specialized subjects.. we dont have enough words to always help the other. We try – but blender is new for both of us, so can you help us?

    I got nvidia geforge 330m and win 7 – 64bit – samsung laptop i-core5 (if all that info is even needed). Generally I dont have troubles about that not being enough.

    I am pretty good at creating very nice shapes simply by adding/moving verticies + using them alone. If I wanted to make an earthling creature like a horse – I would really have it look like one – apart from the final details like fur or veins or individual wrinkles.. cause for that I would need sculpt-mode. Maybe I used the wrong subdivision view to start with.. maybe I need to bend into making box-shapes as bases.. lol.. even though that kinda makes it complicated. Or then there is some lil box somewhere that I have not clicked on. I rather think its more my noobness to blender than the mode being broken. So what is it?

    It would help to have step by step instruction covering atleast an example how to make the darned sculpt mode work. I even tried resetting strenght.. and toying around with all kinds of settings (with out saving) – just to try to make that thing do something.. and not have the cursor stick to one spot on screen while trying to drag it along the way I wish to apply a feature to.

    Well I feel I must try to make a second example about the kind of problems we have.

    I give steps that I was trying to follow (pls answer in similar way): 1. I opened file that contains the 3D model/object. 2. I selected to display Texture from the list of choises about the method to display/shade objects in. (The object turned white.) 3. I made second ‘window’ and turned that to UV/Image Editor(from current editor type). 4. Clicked on Image and New image. Select “256″ (well the size, same for both wide and height). 5. Pushed the Bake menu to find Ambient Occlusion – AND IT WAS NOT THERE.

    No Ambient Occlusion in Bake menu.

    ^ Reffering to the last point there. I got this idea that there should be some short of texture in some way selected – so that it would show something else and not just as white. But try to guess what – I find many instructions as to how to make Shadow Map in blender – but none of them tell me how to make the Ambient Occlusion or even Global – to appear as an option on the Bake menu list. So here I would ask if its about there not being some texture set.. rather than the white one? (For me white too is a texture.. even if its colour.. or what ever they call it when it turns white. The point is.. idk what is missing. My blender just misses the feature to do or then something essential is missing from tutorials?)

    • Posts: 452
      Alex Telford says:

      That is a long post, I skim read it a bit but in short I gather this is your problem:
      The sculpt brush sticks when trying to sculpt.
      Solution:
      I guess you are in the texture paint mode when you need to be in sculpt, the texture paint will lock out if it does not have an image assigned in the uv image editor or if project paint has incorrect settings, which it does by default.

      Does this help or am I way off?
      shorter replies would be helpful as we are a very busy team :)
      -Alex

      • Posts: 2
        JustMe says:

        Hi – sry about that lenght. I was too fustrated to edit it much. Anyways…

        I think I am not in texture paint mode.

        I think thats about only thing I can do, as I said earlier – to choose the sculpt mode. I did take a look if I had done wrong there, no. The thing is.. forexample I know there is a long list of user preferences – and frankly I dont know if and when I should activate something there. I was kida hoping to get into more detailed work, it would be fun – even if one can ‘compensate’ with a good texture (while the prob then is that when you look too closely.. lol).

        But you are right about the texture paint though. It sticks there too.

        Idk maybe I made it too high detailed to start with. I tried again that thing just now on a cube. There I do see affect when I have added few times subdivisions. But my creature.. if I would add subdivisions to her – LOL. I laughed my head of after seeing her lips with more of them.. they was like on steroids..hehe.

        By the way when I make some lips and the build of them is kinda close to the center vertice – to resize them will easily unite points without intent making the shape of them weird.

        Will it not do that also when resizing full character? Like for to put the sceleton in.

        Oh my God.. if I only would list all the questions… That letter before would then be short short… :P

        Thank you for replying.

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