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	<title>Comments on: Creating an Island Environment in Blender 2.6 &#8211; part 03</title>
	<atom:link href="http://cgcookie.com/blender/2012/05/11/creating-an-island-environment-in-blender-2-6-part-02/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2012/05/11/creating-an-island-environment-in-blender-2-6-part-02/</link>
	<description>Great Blender tutorials and training</description>
	<lastBuildDate>Fri, 24 May 2013 12:33:14 +0000</lastBuildDate>
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	<item>
		<title>By: Chip Cunningham</title>
		<link>http://cgcookie.com/blender/2012/05/11/creating-an-island-environment-in-blender-2-6-part-02/comment-page-1/#comment-447880</link>
		<dc:creator>Chip Cunningham</dc:creator>
		<pubDate>Tue, 30 Apr 2013 17:32:21 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=26313#comment-447880</guid>
		<description><![CDATA[If you hit Shift + R after rendering with full samples and making edits in the Compositor, it will re-read the rendered files cached to the disk and get rid of the aliasing.  That way, you don&#039;t have to re-render the scene each time.]]></description>
		<content:encoded><![CDATA[<p>If you hit Shift + R after rendering with full samples and making edits in the Compositor, it will re-read the rendered files cached to the disk and get rid of the aliasing.  That way, you don&#8217;t have to re-render the scene each time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: veruca salt</title>
		<link>http://cgcookie.com/blender/2012/05/11/creating-an-island-environment-in-blender-2-6-part-02/comment-page-1/#comment-446327</link>
		<dc:creator>veruca salt</dc:creator>
		<pubDate>Thu, 11 Apr 2013 18:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=26313#comment-446327</guid>
		<description><![CDATA[I had a lot of fun with this tutorial!   I didn&#039;t know that you could use weight painting with a particle system, so that was a cool revelation!  It was fun to play with the ANT add-on and the ocean simulator and the effects are quite awesome!  Thank you for sharing these tools and techniques!

I would love more tutorials like this.]]></description>
		<content:encoded><![CDATA[<p>I had a lot of fun with this tutorial!   I didn&#8217;t know that you could use weight painting with a particle system, so that was a cool revelation!  It was fun to play with the ANT add-on and the ocean simulator and the effects are quite awesome!  Thank you for sharing these tools and techniques!</p>
<p>I would love more tutorials like this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robyn Hahn</title>
		<link>http://cgcookie.com/blender/2012/05/11/creating-an-island-environment-in-blender-2-6-part-02/comment-page-1/#comment-440850</link>
		<dc:creator>Robyn Hahn</dc:creator>
		<pubDate>Sun, 31 Mar 2013 22:55:04 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=26313#comment-440850</guid>
		<description><![CDATA[Just wondering - are you planning on revisiting this for Cycles, David? I&#039;ve been going back to it from time to time - think I might be getting a handle on water based on this:

http://blenderartists.org/forum/showthread.php?277252-18th-century-naval-cutter

... but particle distribution of vegetation and also baking textures (like for the rock formations) perhaps into .exrs would be awesome to have a look at.

This is one of those tutorials - and scenes - that have that sort of enduring appeal ... doing a Cycles version would do much to teach the exciting new possibilities that Cycles offers.]]></description>
		<content:encoded><![CDATA[<p>Just wondering &#8211; are you planning on revisiting this for Cycles, David? I&#8217;ve been going back to it from time to time &#8211; think I might be getting a handle on water based on this:</p>
<p><a href="http://blenderartists.org/forum/showthread.php?277252-18th-century-naval-cutter" rel="nofollow">http://blenderartists.org/forum/showthread.php?277252-18th-century-naval-cutter</a></p>
<p>&#8230; but particle distribution of vegetation and also baking textures (like for the rock formations) perhaps into .exrs would be awesome to have a look at.</p>
<p>This is one of those tutorials &#8211; and scenes &#8211; that have that sort of enduring appeal &#8230; doing a Cycles version would do much to teach the exciting new possibilities that Cycles offers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robyn Hahn</title>
		<link>http://cgcookie.com/blender/2012/05/11/creating-an-island-environment-in-blender-2-6-part-02/comment-page-1/#comment-440847</link>
		<dc:creator>Robyn Hahn</dc:creator>
		<pubDate>Sun, 31 Mar 2013 22:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=26313#comment-440847</guid>
		<description><![CDATA[Just wondering - are you planning on revisiting this for Cycles, David? I&#039;ve been going back to it from time to time - think I might be getting a handle on water, but particle distribution of vegetation and also baking textures (like for the rock formations) would be awesome to have another look at.]]></description>
		<content:encoded><![CDATA[<p>Just wondering &#8211; are you planning on revisiting this for Cycles, David? I&#8217;ve been going back to it from time to time &#8211; think I might be getting a handle on water, but particle distribution of vegetation and also baking textures (like for the rock formations) would be awesome to have another look at.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: punisher08</title>
		<link>http://cgcookie.com/blender/2012/05/11/creating-an-island-environment-in-blender-2-6-part-02/comment-page-1/#comment-414381</link>
		<dc:creator>punisher08</dc:creator>
		<pubDate>Sat, 09 Feb 2013 17:16:40 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=26313#comment-414381</guid>
		<description><![CDATA[+1 for  David]]></description>
		<content:encoded><![CDATA[<p>+1 for  David</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nehon</title>
		<link>http://cgcookie.com/blender/2012/05/11/creating-an-island-environment-in-blender-2-6-part-02/comment-page-1/#comment-278219</link>
		<dc:creator>nehon</dc:creator>
		<pubDate>Mon, 10 Dec 2012 21:45:12 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=26313#comment-278219</guid>
		<description><![CDATA[I learned so much with this tutorials, thank you very much!]]></description>
		<content:encoded><![CDATA[<p>I learned so much with this tutorials, thank you very much!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Greebster</title>
		<link>http://cgcookie.com/blender/2012/05/11/creating-an-island-environment-in-blender-2-6-part-02/comment-page-1/#comment-224042</link>
		<dc:creator>Greebster</dc:creator>
		<pubDate>Tue, 06 Nov 2012 10:55:51 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=26313#comment-224042</guid>
		<description><![CDATA[I&#039;d like to thank you big time David, I needed an Island for my Animation Assignment at college, thanks to you I could do it!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d like to thank you big time David, I needed an Island for my Animation Assignment at college, thanks to you I could do it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robyn Hahn</title>
		<link>http://cgcookie.com/blender/2012/05/11/creating-an-island-environment-in-blender-2-6-part-02/comment-page-1/#comment-185454</link>
		<dc:creator>Robyn Hahn</dc:creator>
		<pubDate>Mon, 01 Oct 2012 09:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=26313#comment-185454</guid>
		<description><![CDATA[Finally finish this! I&#039;m actually part of the Modeling Workshop but it so way over my head I&#039;m floundering: this tutorial I could finish. At this point, I&#039;ll watch the modeling videos and stuff but I really can&#039;t do the assignments: I&#039;m a total fail at retopo and topology in general. 
For now.

One of the caveats I&#039;ve discovered with these videos - any video pertaining to Blender, really! - is: don&#039;t expect the default settings to be those that Jonathan is working with. I&#039;m in 2.63a: the Render : Post-Processing : Compositing and Sequencer tick-boxes were un-ticked, so all I was rendering after laboriously putting the compositing node stuff together was the core scene *sans* compositing stuff. So, no background sky, no mist, bugger-all. Just the scene.
It culd very well be that in previous versions of Blender, these were not settings to contend with or that they were ticked by default. Just an FYI: don&#039;t get frustrated... it&#039;s not you.]]></description>
		<content:encoded><![CDATA[<p>Finally finish this! I&#8217;m actually part of the Modeling Workshop but it so way over my head I&#8217;m floundering: this tutorial I could finish. At this point, I&#8217;ll watch the modeling videos and stuff but I really can&#8217;t do the assignments: I&#8217;m a total fail at retopo and topology in general.<br />
For now.</p>
<p>One of the caveats I&#8217;ve discovered with these videos &#8211; any video pertaining to Blender, really! &#8211; is: don&#8217;t expect the default settings to be those that Jonathan is working with. I&#8217;m in 2.63a: the Render : Post-Processing : Compositing and Sequencer tick-boxes were un-ticked, so all I was rendering after laboriously putting the compositing node stuff together was the core scene *sans* compositing stuff. So, no background sky, no mist, bugger-all. Just the scene.<br />
It culd very well be that in previous versions of Blender, these were not settings to contend with or that they were ticked by default. Just an FYI: don&#8217;t get frustrated&#8230; it&#8217;s not you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: thundercell</title>
		<link>http://cgcookie.com/blender/2012/05/11/creating-an-island-environment-in-blender-2-6-part-02/comment-page-1/#comment-178960</link>
		<dc:creator>thundercell</dc:creator>
		<pubDate>Thu, 20 Sep 2012 04:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=26313#comment-178960</guid>
		<description><![CDATA[Cool. That&#039;s very nice. Thanks.]]></description>
		<content:encoded><![CDATA[<p>Cool. That&#8217;s very nice. Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2012/05/11/creating-an-island-environment-in-blender-2-6-part-02/comment-page-1/#comment-178776</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Wed, 19 Sep 2012 23:42:02 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=26313#comment-178776</guid>
		<description><![CDATA[It is actually a Add-on that is bundled with Blender called Screencast Status Keys. You can find it in the 3D View category.]]></description>
		<content:encoded><![CDATA[<p>It is actually a Add-on that is bundled with Blender called Screencast Status Keys. You can find it in the 3D View category.</p>
]]></content:encoded>
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