Update: this course has been discontinued so that we may redo it with better workflows and new tools. The new version is in development and will be released soon as it’s ready.
Hello and welcome to this character modeling tutorial on creating the female body in Blender!
This character modeling tutorial series for Blender 2.6, Jonathan Williamson takes you through the entire process of modeling a detailed, female body with clean topology that will deform and animate well. This tutorial puts a strong emphasis on topology and anatomy, making use of photo references from 3d.sk
What you’ll learn
Throughout this tutorial series Jonathan will walk you through all the steps necessary to construct the entire model, piece by piece with clean topology using the Edge by Edge modeling method. This method gives you very good control over your topology by laying down the topology first and then filling in the surfaces.
Part 12 of this character modeling series takes you through the initial stages of modeling the hand by setting up all the topology and creating the basic shapes.
Once the modeling is complete in this series we will move onto texturing the final model.
Reference Images were purchased and licensed from 3D.sk. To learn more about 3D.Sk please visit them today.