Rendering a Sports Car in Blender Cycles – part 02
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Hello and welcome to this tutorial on rendering a sleek sports car in Blender Cycles!
This tutorial by Jonathan Williamson will take you through the complete process needed to render the sleek sports car you see below. Using a provided, fully modeled sports car you will learn many tips and tricks for rendering in Blender Cycles and for creating Cycles material shaders. This is an advanced tutorial but even intermediate users ought to be able to follow along if you pay close attention.
If you’re not already familiar with working in Cycles then we encourage you to check out our Introduction to the Cycles Render Engine
You may also want to follow our Introduction to Texturing with Cycles
What you’ll learn:
In this tutorial Jonathan will take you through how to set up the lighting using multiple mesh lights for full control, how to create each of the many shaders, including car paint, and finally how to composite the full together using the node compositor. Part 01 of this tutorial covers the initial lighting and many of the shaders. Part 02 will create the remaining shaders, finalize the lighting and perform all of the compositing.
Discussion
47 Responses to “Rendering a Sports Car in Blender Cycles – part 02”Leave a Comment
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Excellent tutorial, Jonathan. Very impressive. This might have already been mentioned, but if not…
Color balance node (in Photoshop language)
Lift = shadows (dark values in image)
Gamma = mid tones (mid range values)
Gain = highlights (bright values)
Thanks again for another great tutorial.
Ah excellent! Thanks for filling me in
Jonathan,
Excellent work, as per usual.
However, I do have a rare complaint–I really felt that the explanation of Render Layers was VERY confusing. I have a tenuous grasp on the topic, but I felt more confused afterwards.
Still, an overall fantastic product on your part. Thanks!
moar Citizen!
awesome tutorial, as always, Jonathan !!
cool, this is better than citizen tutorials, i guess?.. ahahah..
Hello all, I have a few questions. I’ve really never used render layers and compositer much but I think its cool what you can do with them. So,
this is 5 render layers
1. Keylight: Car, Background, Keylight
2.Background:?
3.Softbox + Fill:?
4.Backlight: Car and Backlight
5.Front Lights: Car and Front light detail
The 2 question marks are what im confused with do I just do the background and Car for #2
and the car, softbox, and fill for #3. And are 1,4, and 5 the right way to do those passes?
Thanks in advance for any feedback that clues me in sorry if the question seems noobish. cya
P.S. If my comp is slow at passes should I do that save as open exr multilayer w/ RGBA after each render layer? Thanks
Awesome car render, i like this
style too. thank you very kindly
for sharing this one mr. jonathan.
What version of Blender is that?
looks really cool!
Totally loved the tutorial (both parts) Mr Williamson, very intuitive, learnt a heck of a lot……as you can see via my image of K.I.T.T. which I uploaded. He is fully textured both inside and out, nose to tail. Love that Ferrari you built, fantastic model.
Once again, thank you for these great tutorials, and my highest regards to CG Cookie.
Mark
Great One! Just one thing…On the scene panel, next to the render layers buttons, those ones are only to toggle visibility on or off, they are actually the same ones as the ones you find on the 3D view panel. They dont have any effect on your render layers and you can only toggle then on or off for the whole project, cheers!
That was a great tutorial! I really had fun doing it, but unfortunately my computer could not handle all of the compositing, so this is the best i could do and i love the results.
http://s1154.photobucket.com/albums/p536/TGamer1447/?action=view¤t=Audi-rs5image.png
also the Audi-rs5 is not mine i got it off blender swap, but i did all of the rendering.
The very left color wheel is the shadows, the middle is the midtones, and the very right color wheel is the hilights.
Shadows – Blacks
Midtones – Greys
Hilights – Whites
the s curve you did was NOT darkenin the shadows, it was enlighting them and crushing the hilightes. it was a poor description lol
“because the tail lights are kinda fun”
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