Introduction to Shape Keys in Blender 2.6

Hello and welcome to this quick video tutorial tip for using shape keys in Blender 2.6!

Through this video Jonathan Williamson will give you a quick introduction to shape keys in Blender 2.6 and how to use them.

Shape keys are also known as morph targets and can be used for anything from mesh animation to facial expressions to fixing bad deformations from rigs.

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45 Responses to “Introduction to Shape Keys in Blender 2.6”
  1. Posts: 4
    lastsurvivor says:

    Hey I am having trouble moving the mesh and I have my new created shape key selected. I also have proportional editing enabled, but the mesh still wont move. Am I missing something? Thanks.

  2. Posts: 12
    Fauzi MG says:

    Hi, I’m From Indonesia. i want to asked something about shapekey. In your introduce about Shape Key, you try to duplicate head object to another way to making expresion or to modif a head. when we try to duplicate head object, can a head duplicate become monster or wolfman head?. Maybe the wolfman need adding vertex or plane.

    That is posible in shapekey blender or just the same vertex value can modif in shape key?

  3. Posts: 4

    Hi there,i am from Zambia in the heart of Africa…i just wanted to inquire if at all you’ve got a complete animation video tutorial for beginners…please if you happen to have one,i would highly appreciate if you could share it with me..thank you…

  4. Posts: 1
    rjdefilippo says:

    thanks. this is great info for a beginner. I am so excited to be learning this. thanks again.

  5. Pingback: Ivy growth animator script: leaves now animated too! « BioBlogical – BioLogic's 3D & Design blog

  6. Posts: 26
    Joel Schmidt says:

    hi jonathan i have just added a user image but i dont see it on my posts.

  7. Posts: 26
    Joel Schmidt says:

    hi jonathan i have just added a user image but i dont see it on my posts. pleas help

    • Posts: 3613

      Hi Joel, it looks like your image never uploaded. It may be because the image was too large. Please be sure the image is no wider than 1600 pixels and the file size no more than 1mb.

  8. Posts: 1
    Shafi says:

    i’m 15 years old.i am a fan of blender.and i don’t no how i’m make short animation film in blender.please sent to my email how is it.it is my request.

  9. Posts: 17
    kalmaro says:

    I have a question. Say I may a shapekey to help the deformation of an arm if I move it up, and then another shape kep for when I move the arm sideways. If I then move the arm at an angle in between the positions will both shapekeys go into affect or will they just ignore my movements unless I’m moving the arm along the correct axis?

    • Posts: 3613

      That’ll all depend on how you setup the drivers. Generally shape keys are driving by specific transformations in the rig. For example, you might set a key to activate if you rotate the arm bone around the local x axis.

      So assuming this is the way you set it up, and the bone transform is working on both axis’ then yes, it would partially activate both shape keys.

      • Posts: 17
        kalmaro says:

        That’s exactly what I was hoping to hear, and thanks for the quick reply.

        I was afraid that if I did the shape key for an arm, I’d have to redo it a bunch for each angle I was trying to make the arm bend. Shape keys are waaaaay more handy than I thought lol. Love your tutorials by the way. Been following for a while and I’ve been making models I’m actually happy with. though not sure if I can post them here since they are based off of game characters.

  10. Posts: 17
    kalmaro says:

    I have a question. Say I make a shapekey to help the deformation of an arm if I move it up, and then another shape kep for when I move the arm sideways. If I then move the arm at an angle in between the positions will both shapekeys go into affect or will they just ignore my movements unless I’m moving the arm along the correct axis?

  11. Posts: 17
    kalmaro says:

    Hello again, I have another question that’s been bugging me.

    I’m working on a model with eyes that aren’t exactly human shape. they’re more cartoony so when I’m doing a shapekey for the eyelids, they end up sliding THROUGH the eyes before resting in the opened position when I have them closed.

    Now i figured I might just be able to make several shapekeys and then make a final one that was a blend of of everything mixed in bu it doesn’t seem to be working.

    Do you hve any suggestions?

  12. Posts: 3
    blue tygr says:

    That button: allows you to “scrub through the shape key slider while in edit mode” according to kent trammel’s cloth sim tut (on blender cookie.)

  13. Posts: 9
    tdgrim says:

    Love this site, really huge fan.

    I got a good genuine laugh though at how animated (unintended but unavoidable pun) your voice got when you were messing with the brow.

    Thanks for teaching the community so much.

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