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	<title>Comments on: Rendering Realistic Headphones in Blender Cycles</title>
	<atom:link href="http://cgcookie.com/blender/2012/03/21/rendering-headphones-blender-cycles/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2012/03/21/rendering-headphones-blender-cycles/</link>
	<description>Great Blender tutorials and training</description>
	<lastBuildDate>Wed, 22 May 2013 08:24:12 +0000</lastBuildDate>
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	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2012/03/21/rendering-headphones-blender-cycles/comment-page-1/#comment-221850</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Sun, 04 Nov 2012 21:32:06 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=23463#comment-221850</guid>
		<description><![CDATA[Hi there, thanks for the support! I think some of these tutorials ought to help you get started with lighting in Cycles: http://cgcookie.com/blender?s=intro%20cycles]]></description>
		<content:encoded><![CDATA[<p>Hi there, thanks for the support! I think some of these tutorials ought to help you get started with lighting in Cycles: <a href="http://cgcookie.com/blender?s=intro%20cycles" rel="nofollow">http://cgcookie.com/blender?s=intro%20cycles</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Telford</title>
		<link>http://cgcookie.com/blender/2012/03/21/rendering-headphones-blender-cycles/comment-page-1/#comment-221755</link>
		<dc:creator>Alex Telford</dc:creator>
		<pubDate>Sun, 04 Nov 2012 19:55:04 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=23463#comment-221755</guid>
		<description><![CDATA[Yep, just create a new material and leave it at the default settings.
 -Alex]]></description>
		<content:encoded><![CDATA[<p>Yep, just create a new material and leave it at the default settings.<br />
 -Alex</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pitat450</title>
		<link>http://cgcookie.com/blender/2012/03/21/rendering-headphones-blender-cycles/comment-page-1/#comment-221256</link>
		<dc:creator>pitat450</dc:creator>
		<pubDate>Sun, 04 Nov 2012 10:34:17 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=23463#comment-221256</guid>
		<description><![CDATA[Hi Jonathan, you rock so much with your splendid tutorials. Thank you for many gr8 tips! I think cycles is owesome engin, and I love the compositing 2.5 blender capability. Yet, I have a question. I am used to light my scene first on a blank clay-render before I start to put materials. Have no idea how to do that in blender easily. Can u give me a tip? thanx]]></description>
		<content:encoded><![CDATA[<p>Hi Jonathan, you rock so much with your splendid tutorials. Thank you for many gr8 tips! I think cycles is owesome engin, and I love the compositing 2.5 blender capability. Yet, I have a question. I am used to light my scene first on a blank clay-render before I start to put materials. Have no idea how to do that in blender easily. Can u give me a tip? thanx</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2012/03/21/rendering-headphones-blender-cycles/comment-page-1/#comment-109664</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Sun, 20 May 2012 18:19:28 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=23463#comment-109664</guid>
		<description><![CDATA[Hi Eric,

Once you have added all your composite nodes, you can see the final result via the UV/Image Editor while viewing the &quot;Render Result&quot; image. This always shows the result of your render and if your RenderLayer goes through compositing nodes and is attached to the Output node then it will show that rendered image with the compositing applied. From here you can simply press F3 to save or go to Image &gt; Save Image As.

I hope that helps!

-Jonathan]]></description>
		<content:encoded><![CDATA[<p>Hi Eric,</p>
<p>Once you have added all your composite nodes, you can see the final result via the UV/Image Editor while viewing the &#8220;Render Result&#8221; image. This always shows the result of your render and if your RenderLayer goes through compositing nodes and is attached to the Output node then it will show that rendered image with the compositing applied. From here you can simply press F3 to save or go to Image > Save Image As.</p>
<p>I hope that helps!</p>
<p>-Jonathan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric</title>
		<link>http://cgcookie.com/blender/2012/03/21/rendering-headphones-blender-cycles/comment-page-1/#comment-109280</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Sat, 19 May 2012 17:04:54 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=23463#comment-109280</guid>
		<description><![CDATA[so...I have a really dumb question. After composting everything, how is the final composite exported? I have watched many tutorials and none cover this simple step, nor have I been able to figure it out on my own. When I render  after composting, it only outputs the scene render, without the composting info. I have it outputted to the composite node.

any tips would be appreciated]]></description>
		<content:encoded><![CDATA[<p>so&#8230;I have a really dumb question. After composting everything, how is the final composite exported? I have watched many tutorials and none cover this simple step, nor have I been able to figure it out on my own. When I render  after composting, it only outputs the scene render, without the composting info. I have it outputted to the composite node.</p>
<p>any tips would be appreciated</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yegor</title>
		<link>http://cgcookie.com/blender/2012/03/21/rendering-headphones-blender-cycles/comment-page-1/#comment-98170</link>
		<dc:creator>Yegor</dc:creator>
		<pubDate>Fri, 20 Apr 2012 06:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=23463#comment-98170</guid>
		<description><![CDATA[Transparency is on, of course]]></description>
		<content:encoded><![CDATA[<p>Transparency is on, of course</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yegor</title>
		<link>http://cgcookie.com/blender/2012/03/21/rendering-headphones-blender-cycles/comment-page-1/#comment-97631</link>
		<dc:creator>Yegor</dc:creator>
		<pubDate>Thu, 19 Apr 2012 17:15:03 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=23463#comment-97631</guid>
		<description><![CDATA[Ok, here it is. A question:
The scene is simple. Two objects, one is in front of another lit by hdri and one emmission source. I make two render layers with each object in them and pass apart the direct, indirect and color for diffuse and glossy.
Render that all out. And there&#039;s no alpha channel in the passes. It is in the beauty pass, but not in the passes! But there&#039;s an alpha channel separated in the render node.
Furthermore, when i render out into exr and then load it back into input node for compositing. It doesn&#039;t have the alpha channel even in the separated pass, only in the beauty one.
You didn&#039;t fall into that in tutor, cause you used the beaty pass only.
So how do i get alpha in passes?]]></description>
		<content:encoded><![CDATA[<p>Ok, here it is. A question:<br />
The scene is simple. Two objects, one is in front of another lit by hdri and one emmission source. I make two render layers with each object in them and pass apart the direct, indirect and color for diffuse and glossy.<br />
Render that all out. And there&#8217;s no alpha channel in the passes. It is in the beauty pass, but not in the passes! But there&#8217;s an alpha channel separated in the render node.<br />
Furthermore, when i render out into exr and then load it back into input node for compositing. It doesn&#8217;t have the alpha channel even in the separated pass, only in the beauty one.<br />
You didn&#8217;t fall into that in tutor, cause you used the beaty pass only.<br />
So how do i get alpha in passes?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JoGa</title>
		<link>http://cgcookie.com/blender/2012/03/21/rendering-headphones-blender-cycles/comment-page-1/#comment-94446</link>
		<dc:creator>JoGa</dc:creator>
		<pubDate>Fri, 13 Apr 2012 10:03:17 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=23463#comment-94446</guid>
		<description><![CDATA[Hi!
Thanks for your great tutorials!
Does somebody know, why the Viewport &quot;rendered&quot; still have black pixels?
In this tutorial the sample looks much more better without this black pixels.]]></description>
		<content:encoded><![CDATA[<p>Hi!<br />
Thanks for your great tutorials!<br />
Does somebody know, why the Viewport &#8220;rendered&#8221; still have black pixels?<br />
In this tutorial the sample looks much more better without this black pixels.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mason storey</title>
		<link>http://cgcookie.com/blender/2012/03/21/rendering-headphones-blender-cycles/comment-page-1/#comment-91113</link>
		<dc:creator>mason storey</dc:creator>
		<pubDate>Fri, 06 Apr 2012 06:04:17 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=23463#comment-91113</guid>
		<description><![CDATA[fantastic render nice model subject]]></description>
		<content:encoded><![CDATA[<p>fantastic render nice model subject</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dowgon</title>
		<link>http://cgcookie.com/blender/2012/03/21/rendering-headphones-blender-cycles/comment-page-1/#comment-90974</link>
		<dc:creator>dowgon</dc:creator>
		<pubDate>Thu, 05 Apr 2012 20:01:24 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=23463#comment-90974</guid>
		<description><![CDATA[a way to reset your render in cycles view port render (not actual render)is to quickly move any object in your scene and it should reset, I found(also if you cancel the grab). otherwise 

thanks i needed the light setup information and basic node information.]]></description>
		<content:encoded><![CDATA[<p>a way to reset your render in cycles view port render (not actual render)is to quickly move any object in your scene and it should reset, I found(also if you cancel the grab). otherwise </p>
<p>thanks i needed the light setup information and basic node information.</p>
]]></content:encoded>
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