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Hello and welcome to this video tutorial on rendering realistic, stylish headphones in Blender Cycles!
In this tutorial you will be shown how to take a plain, grey model and turn it into a complete, stylish and realistic render using Blender 2.6 and the Cycles render engine.
What you’ll learn:
Jonathan Williamson will take your through the lighting, rendering and compositing for the final result, including: how to set up all of the material shaders for metal, plastic, rubber and the soft ear cushions, how to use node groups to make easily re-usable shaders, and how to use several different lights to get excellent illumination and tone in your image. Also, you will learn how to separate the objects into two different render layers for extra control and then combine them back together in the node Compositor; while making some color adjustments as well.