Creating a Rocket with a Smoke Trail in Blender

Hello and welcome to this Blender smoke simulation tutorial on creating a smoke trailing rocket!

In this tutorial, David Ward will show you how to model a small rocket and then animate the rocket complete with a trailing smoke system.

What you will learn:

During this tutorial, David goes over creating a model of a rocket, complete with texture painting/mapping, then goes on to set up the smoke trail. David will show you how to use large domains for the smoke simulation, adding particle systems to control the smoke flow and also how to set up the volumetric materials for rendering the smoke.

Final Effect:

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Discussion

100 Responses to “Creating a Rocket with a Smoke Trail in Blender”
  1. Posts: 5
    Donao Cousar says:

    When I choose smoke domain tofinsih creating the smoke for the Rocket the domain of the cube turns black
    what do i do?

  2. Posts: 5
    Simon Scholl says:

    Whenever I Play the animation the domain turns black, I cant see anything inside but the object I have selected. What is wrong?

  3. Posts: 1
    gothipire says:

    When I got to moving my rocket on the path it wouldn’t follow. I also noticed that the rocket is highlighted green in stead of the orange outline. How do I fix it?

  4. Posts: 21
    Phil says:

    I am using Blender Vers. 2.67 and I believe I followed all the steps correctly. The problem I am having is when I press alt A or Play I only see the particles and not any smoke. I have gone over my settings several times is it possible I might have missed something?

    Thanks in advance for any help you can give.

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