<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:series="http://organizeseries.com/"
		>
<channel>
	<title>Comments on: Female Body Character Modeling Series &#8211; Part 11 &#8211; Arms and Legs</title>
	<atom:link href="http://cgcookie.com/blender/2012/03/13/female-body-character-modeling-series-part-11-arms-and-legs/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2012/03/13/female-body-character-modeling-series-part-11-arms-and-legs/</link>
	<description>Great Blender tutorials and training</description>
	<lastBuildDate>Mon, 20 May 2013 01:51:32 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: edemonth</title>
		<link>http://cgcookie.com/blender/2012/03/13/female-body-character-modeling-series-part-11-arms-and-legs/comment-page-1/#comment-160880</link>
		<dc:creator>edemonth</dc:creator>
		<pubDate>Sat, 18 Aug 2012 18:08:25 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=22855#comment-160880</guid>
		<description><![CDATA[great! great! great! very good tutorial, thanks jonathan! :)]]></description>
		<content:encoded><![CDATA[<p>great! great! great! very good tutorial, thanks jonathan! <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: HotNoob</title>
		<link>http://cgcookie.com/blender/2012/03/13/female-body-character-modeling-series-part-11-arms-and-legs/comment-page-1/#comment-96453</link>
		<dc:creator>HotNoob</dc:creator>
		<pubDate>Tue, 17 Apr 2012 04:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=22855#comment-96453</guid>
		<description><![CDATA[great series.
I&#039;ve learnt so much so far :)
can&#039;t wait for the next part!]]></description>
		<content:encoded><![CDATA[<p>great series.<br />
I&#8217;ve learnt so much so far <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
can&#8217;t wait for the next part!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RK</title>
		<link>http://cgcookie.com/blender/2012/03/13/female-body-character-modeling-series-part-11-arms-and-legs/comment-page-1/#comment-89327</link>
		<dc:creator>RK</dc:creator>
		<pubDate>Sun, 01 Apr 2012 08:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=22855#comment-89327</guid>
		<description><![CDATA[You should look in to MakeHuman.]]></description>
		<content:encoded><![CDATA[<p>You should look in to MakeHuman.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Warren</title>
		<link>http://cgcookie.com/blender/2012/03/13/female-body-character-modeling-series-part-11-arms-and-legs/comment-page-1/#comment-89324</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Sun, 01 Apr 2012 08:15:29 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=22855#comment-89324</guid>
		<description><![CDATA[Hi Jonathan,

I&#039;ve been wondering if there was some sort of tool that allows a mode to be built from the ground up. I mean rather than building a model based on reference photos, it would start with bome structure, then layer on musculature including flexion and the resulting bulging, and lay skin on top. Such a model could be tweaked to match the photos and then it would more accurately deform when placed in different poses, and perhaps respond to gravity and motion.

Have you heard of such a thing? If it doesn&#039;t exist, it should.

Warren Davis]]></description>
		<content:encoded><![CDATA[<p>Hi Jonathan,</p>
<p>I&#8217;ve been wondering if there was some sort of tool that allows a mode to be built from the ground up. I mean rather than building a model based on reference photos, it would start with bome structure, then layer on musculature including flexion and the resulting bulging, and lay skin on top. Such a model could be tweaked to match the photos and then it would more accurately deform when placed in different poses, and perhaps respond to gravity and motion.</p>
<p>Have you heard of such a thing? If it doesn&#8217;t exist, it should.</p>
<p>Warren Davis</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Quentin Clemence</title>
		<link>http://cgcookie.com/blender/2012/03/13/female-body-character-modeling-series-part-11-arms-and-legs/comment-page-1/#comment-88337</link>
		<dc:creator>Quentin Clemence</dc:creator>
		<pubDate>Thu, 29 Mar 2012 18:37:46 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=22855#comment-88337</guid>
		<description><![CDATA[Hi Jonathan,I am learning all I need to know from your videos on cgcookie, keep up the great work!
I have a request, can you do a video on poles and loops? I get lost when you start tidying up edge flows, I haven&#039;t quite grasped it!

P.S. There is an interesting thread on on blenderartist.org forum: http://blenderartists.org/forum/showthread.php?93651-Poles-and-Loops
but some of the images have disapeared, it is ageing a bit and hard to follow.]]></description>
		<content:encoded><![CDATA[<p>Hi Jonathan,I am learning all I need to know from your videos on cgcookie, keep up the great work!<br />
I have a request, can you do a video on poles and loops? I get lost when you start tidying up edge flows, I haven&#8217;t quite grasped it!</p>
<p>P.S. There is an interesting thread on on blenderartist.org forum: <a href="http://blenderartists.org/forum/showthread.php?93651-Poles-and-Loops" rel="nofollow">http://blenderartists.org/forum/showthread.php?93651-Poles-and-Loops</a><br />
but some of the images have disapeared, it is ageing a bit and hard to follow.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Torres</title>
		<link>http://cgcookie.com/blender/2012/03/13/female-body-character-modeling-series-part-11-arms-and-legs/comment-page-1/#comment-88012</link>
		<dc:creator>Jonathan Torres</dc:creator>
		<pubDate>Wed, 28 Mar 2012 21:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=22855#comment-88012</guid>
		<description><![CDATA[Hello Jonathan, Excellent work on your seres :D, I have a question tho, I noticed that you used edge to edge modeling for the face and Head Earlier in the series instead of box modeling it. My question is Does it matter if someone uses box modeling over edge to edge or visversa?]]></description>
		<content:encoded><![CDATA[<p>Hello Jonathan, Excellent work on your seres <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> , I have a question tho, I noticed that you used edge to edge modeling for the face and Head Earlier in the series instead of box modeling it. My question is Does it matter if someone uses box modeling over edge to edge or visversa?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2012/03/13/female-body-character-modeling-series-part-11-arms-and-legs/comment-page-1/#comment-86234</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Fri, 23 Mar 2012 23:16:42 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=22855#comment-86234</guid>
		<description><![CDATA[You need to move the origin of your object to the center line of your model; this is what the mirror modifier mirrors across. You can change the position of the origin point with CTRL + ALT + SHIFT + C.]]></description>
		<content:encoded><![CDATA[<p>You need to move the origin of your object to the center line of your model; this is what the mirror modifier mirrors across. You can change the position of the origin point with CTRL + ALT + SHIFT + C.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vanhornink</title>
		<link>http://cgcookie.com/blender/2012/03/13/female-body-character-modeling-series-part-11-arms-and-legs/comment-page-1/#comment-86214</link>
		<dc:creator>vanhornink</dc:creator>
		<pubDate>Fri, 23 Mar 2012 22:15:11 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=22855#comment-86214</guid>
		<description><![CDATA[when doing the mirror modifier it put a space between the object and the mirror. how do u get rid of the space so it is one object and not look like 2]]></description>
		<content:encoded><![CDATA[<p>when doing the mirror modifier it put a space between the object and the mirror. how do u get rid of the space so it is one object and not look like 2</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shadowfire</title>
		<link>http://cgcookie.com/blender/2012/03/13/female-body-character-modeling-series-part-11-arms-and-legs/comment-page-1/#comment-84320</link>
		<dc:creator>Shadowfire</dc:creator>
		<pubDate>Mon, 19 Mar 2012 15:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=22855#comment-84320</guid>
		<description><![CDATA[Also by learning how you improve your modeling skills even if you never make another human model. You know how it is done and can properly design other models. After all the people who made MakeHuman and the daz models had to learn how. When those people retire who will make our models? We will.]]></description>
		<content:encoded><![CDATA[<p>Also by learning how you improve your modeling skills even if you never make another human model. You know how it is done and can properly design other models. After all the people who made MakeHuman and the daz models had to learn how. When those people retire who will make our models? We will.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Richard Damian</title>
		<link>http://cgcookie.com/blender/2012/03/13/female-body-character-modeling-series-part-11-arms-and-legs/comment-page-1/#comment-83115</link>
		<dc:creator>Richard Damian</dc:creator>
		<pubDate>Fri, 16 Mar 2012 05:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/blender/?p=22855#comment-83115</guid>
		<description><![CDATA[Could not agree more.  Detailed models based on actual figures is what its at.]]></description>
		<content:encoded><![CDATA[<p>Could not agree more.  Detailed models based on actual figures is what its at.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Object Caching 550/563 objects using apc

 Served from: cgcookie.com @ 2013-05-19 21:05:36 by W3 Total Cache -->