Hello and welcome to this introductory tutorial on texturing with Cycles in Blender!
What you’ll learn:
Through this tutorial you should gain a solid understanding texturing with Cycles in Blender, including how to take existing texture maps (diffuse, spec, bump) and use them in material shaders to create the various surfaces you require for your project. You will learn how to set up the textures through both the Material Properties and the Node Editor while being shown distinct advantages of each method.
Along with texture map setups, you will also learn how to set up and HDRI environment texture for the lighting and how to use node groups for easy reuse of existing node setups.