Hello and welcome to this tutorial series on compositing and camera tracking in Blender 2.6!
In this tutorial on compositing and camera tracking in Blender, Greg Zaal of Blender Nerd will take you through the complete process of placing digital, 3D assets into existing footage. This tutorial series will be making use of Blender’s modeling tools, texturing and rendering in Cycles and even using the new Camera Tracker to match the camera movement for a believable VFX integration.
What you’ll learn
In the final part of this series you will learn how to cover up the markers in the footage that were placed as tracking points so that we could track the footage properly, resulting in a clean 3D composite.
View the final result: