Hello and welcome to this tutorial series on compositing and camera tracking in Blender 2.6!
In this tutorial on compositing and camera tracking in Blender, Greg Zaal of Blender Nerd will take you through the complete process of placing digital, 3D assets into existing footage. This tutorial series will be making use of Blender’s modeling tools, texturing and rendering in Cycles and even using the new Camera Tracker to match the camera movement for a believable VFX integration.
What you’ll learn
This part of the tutorial series on compositing and camera tracking in Blender, Greg will show you to track the camera through the footage in order to accurately place your 3D objects into the real footage. This will be done using the Camera Tracking system that has been available since Blender 2.61. Greg will also take you through some color adjustment techniques to make the 3D render match the color of the real footage.
View the final result:
In part 02 of this series you will be taken through the camera tracking tools and process, followed by compositing the render and background footage together with the node system.