Introduction to Compositing in Blender – round 3
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Hello and welcome to this Compositing in Blender 2.6 Tutorial Series!
In this compositing in Blender tutorial series we give you an introduction for using the compositing nodes. This series will take you through all the basics of using and understanding the node system for compositing in Blender. After this series you should have a thorough understanding of compositing basics; including Render Layers, available nodes, blending modes, and much, much more. You will also learn how to do color adjustments, tweak curves, composite multiple images, and even adjust the lighting and color of your complete scene.
What You’ll Learn in this Tutorial
In part 3 of this compositing in Blender tutorial series we will composite more passes, introduce Render Layers and several ways of separating objects. We will also begin to set up rendering and compositing for car paint.
Discussion
51 Responses to “Introduction to Compositing in Blender – round 3”Leave a Comment
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It is almost scary to see how much you can actually do after the render!
It would be interesting to hear more in detail about how the mix node deals with alpha values. I have played around with this and even though the blender manual states differently, it seems like it always just passes the top input image’s alpha values to the resulting image.
Links for tutorials 2 and 3 are swapped.