Welcome to another Citizen Friday! Each Friday we are working to produce Citizen content. If you’re not a Citizen, no worries and no need to start a website about sheep taking over the world and having to release monsters to eat them.  This isn’t affecting the amount of free tutorials/content to hit the site on a weekly basis. Basically we are just working harder. Of course you are welcome to sign-up today to get access to this exclusive and many more.


Modeling a High Poly Car

Hello and welcome to this Citizen Exclusive series! This series will be covering the entire process of modeling a very detailed, high-poly car in Blender 2.6x. Throughout this series you’ll learn everything you need to know about modeling cars with an edge-by-edge method that focus very heavily on creating clean topology that not only results in a good mesh, it also results in a car model that renders far more realistically.

In Part 06

of this series starts polishing the model that we have by adding in detail loops, refining the topology and sharpening up all the primary details..


 

Car Blueprints:

You can find the blueprints used in this tutorial here: Here you are! http://www.the-blueprints.com/vectordrawings/show/3257/mini_coupe_concept

 

 

Citizen Series: Modeling a High Poly Car<>

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Discussion

22 Responses to “Citizen Exclusive Series: Modeling a High Poly Car – part 06”
  1. Posts: 86

    Thanks Jonathan! Hope you have a great Friday!

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    1
    Feb 3, 2012 at 9:56 am
  2. Posts: 85

    Amazing tut Jonathon. As always, it pays to be a citizen. All my hopes for a great weekend man.

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    2
    Feb 3, 2012 at 10:38 am
    • Posts: 2971

      That’s great to hear! The weekend looks to full of plane rides back from India for me :) I hope you have a good weekend as well and keep enjoying the tutorials! Let me know if there’s any subjects you’d like to see covered.

      -Jonathan

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      2.1
      Feb 3, 2012 at 6:05 pm
      • Posts: 85

        Hi Jonathon. It doesn’t sound like much fun, flying back and forth, unless you’re a member of the “Mile High Club”. But there is one subject in particular I’d like to see covered in more depth. And that is the LRO Lola & MGS Mola add-on. I have already about 200 Gigs of video tutorials in my external HD, and I’ve been all over the internet looking for a decent tutorial with no luck. I don’t have any problem generating the mesh segments but I need to learn how to assemble them into a detailed 3D model for use in future projects. If you know of a tutorial out there someplace that I could reference, I’d be eternally greatful. P.S. I have posted this request with Blender Artists in the Scripts thread with no luck. Anyway thanks in advance.

        George

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        2.1.1
        Feb 5, 2012 at 10:09 am
  3. Posts: 8

    hmm, what happened to part 5? am I just missing it somewhere?

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    3
    Feb 3, 2012 at 3:08 pm
  4. Posts: 95

    thank you so much!!!

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    4
    Feb 3, 2012 at 7:25 pm
  5. Posts: 96

    Woohoo…

    Downloading now, but need sleep so off to bed

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    5
    Feb 3, 2012 at 7:55 pm
    • Posts: 2971

      I hope you like it :)

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      5.1
      Feb 3, 2012 at 8:54 pm
      • Posts: 96

        I did!

        I also like that we got seven more minutes after you finished.

        Oh yeh, and ‘Topology Snob’ made me laugh.

        Seperating out the parts on my Car was the most complicated, but I didn’t pay close enough attention to the topology; good materials and texturing can help make a great render, but not if the topology is wrong. :) I got a few examples of that in my own render.

        I noticed one of the circles for the wheel arch, the spacing wasn’t even; will you be correcting that as I noticed it affects the final render? Maybe it wasn’t so uneven that it will affect it – be interesting to see.

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        5.1.1
        Feb 4, 2012 at 6:02 am
  6. Posts: 10

    i like this site and would like to get citizen but it’s so complicated.
    can i send you money by post to get it?

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    6
    Feb 4, 2012 at 7:41 pm
  7. Posts: 2

    Is that dark blender theme in the front page image available somewhere? Looks nice!

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    7
    Feb 4, 2012 at 7:46 pm
  8. Posts: 47

    Thanks Jonathan. This was a fantastic tutorial. Love the emphasis on topology! You are a born professor.

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    8
    Feb 4, 2012 at 10:02 pm
  9. Posts: 71

    Hey Jonathan, I’m sure you do great with this high poly car series, but as i’m not a great fan of cars or machine guns, I’d like to see the follow up of the female body modeling series :-)
    Anyway thanks again for the great work you do on Blender cookie ^__^

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    9
    Feb 6, 2012 at 5:32 am
  10. Posts: 26

    Hello all.I was going to start this tutorial series today.I downloaded the svg file from blueprints.com and when I try to import it into blender I’m getting an error.I’ve imported svg several times before,only 2 days ago in fact,so I tried opening the file in inkscape and again I got an error loading file.I’ve re-downloaded the file twice now,still no luck.Has anyone else ran into this before or got any ideas on what might be wrong.At this point I’m presuming it’s a corrupt file but if it’s working for everyone else then I’m plumb out of ideas.

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    10
    Feb 28, 2012 at 3:28 pm
    • Posts: 26

      Sort of got to the bottom of this.It seems firefox is having trouble with the file.Something to do with junk in the xml at line 992.I was able to get a working download with explorer.

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      10.1
      Feb 28, 2012 at 4:13 pm
  11. Posts: 9

    For me citizen membership is proving to be the best use of my training dollar available.That may sound like an exaggeration to some but I can assure you at least from my humble perspective it isn’t. I am an old dog trying to learn something new ,something I have wanted to learn for a long time and am now finding some success…..Thanks folks for that.

    Whats the major difference between Blender cookie and others ? Ironically its as simple as that grease pencil with someone behind it who is inclined to go into the planning of where and how to start a model……the “Why we do things a certain way” not just throw a mesh of some kind into 3d space and tell folks “Start here” and move this vert or that edge. That folks is what in my opinion is the main thing that sets CG Blender apart from others…that extra effort that goes into CG Blender tutorials.

    Regards
    Walt

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    11
    Mar 3, 2012 at 3:23 pm

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