Hello and welcome to this Compositing in Blender 2.6 Tutorial Series!
In this compositing in Blender tutorial series we give you an introduction for using the compositing nodes. This series will take you through all the basics of using and understanding the node system for compositing in Blender. After this series you should have a thorough understanding of compositing basics; including Render Layers, available nodes, blending modes, and much, much more. You will also learn how to do color adjustments, tweak curves, composite multiple images, and even adjust the lighting and color of your complete scene.
What You’ll Learn in this Tutorial
In part 02 of this compositing tutorial series we follow up what we learned in the part 01 of this compositing tutorial series by introducing more nodes and explaining in more detail how compositing works in general. One of the key focus points is understanding the basic math behind blending modes so that you know which mode to use for the result you are trying to achieve.
What’s up next?
In part 03 of this compositing tutorial series we will be looking adjusting the colors, lighting and shading of a car render.













Nice,
looking forward to dig into this one, there are many things about compositing that are still in the dark for me. Thank you. Miguel
Nice, a może cos po polsku by dało rade zrobic?
własnie robie model samochodu. Pzdr.
Eh… Po co Tobie Tut po polskiemu?
Bartek Great Job, czekam na kolejne Tutoriale
Fantastic! You did an awesome job explaining the functionality of the Compositor. Looking forward to Round 3!
This probably would be a good tutorial if it had sound with it. As it is, it is kind of useless.
jjyoder
I got the sound to work. Thanks! Very Good!
Great! I like it so much when I feel from the start that you really know what you’re explaining
Bookmarked!
Jeremy
Bookmarked!
Jeremy
Stellar tutorial. Can’t wait for round 3. Great job, and thank you!
Great Scott!! Thank you for such an in-depth tutorial. I feel 10 IQ points higher for having watched this. I’m taking a guess, but I think you just taught most all of us a thing or two here. I’m chomping my digital, 3D bit waiting for part 3! Talk about substance and alacrity, structure and clarity… whew! Thanks Bartek!
Wow, I really learned a lot from this tutorial. I didn’t realize compositing gave so much control over the rendering process!
i like but i cant do it
thanks
Thank you Bartek for such and informative tutorial, hope to see more.
Miło jest widzieć Polaka prowadzącego tutoriale z Blendera na takiej stronie
Pozdrowienia z Legnicy.
@Bartek: Bardzo fajny tutorial. Czekam z niecerpliwoscia na 3 czesc.
Great job! Waitng for part 3.
What kind of tomfoolery is this.. You chould chage the main video image..
I thought it was on compositing a beetle.. not some weird head.. Well will
have to wait for part 3.
Wow Bartek! You just blew my mind 3 different times in this tutorial! Great style. And thanks for getting into the math that others are so afraid of
Incredible teaching skill. Very focused and extremely well prepared. Thanks, Bartek!
WOW TY i learned a lot off of this
Excellent tutorial!!!
Way to much information for me to take in at once, but I’ll come back many times to absorb some more of this information.
Looking forward to round 3!
Fast, funny and with a lot of background information. Best tutorial I have ever seen. You are really good man.
Thanks Bartek. Excellent!, very usefull and very good axplaining Blender Cookie tuto!
Waiting for round 3.
Thank you very much for all the comments. I’m glad that at least few of you found something interesting in this video. I’ll do my best not to let you down in Round 3
Great tutorial.
how about adding cycles render passes into the 3rd round as well?
Not yet. I will still be focusing on internal engine, but as soon as I play a bit more with cycles passes – I will surely try to tell a few words about it.
Definitely the most useful and interesting tutorial I’ve seen in a while!!! Thanks!
Woah.. excellent tutorial
i like your voice and accent XD
How do enable the straight-line connectors for the compositor node instead of curved-line connectors?
Please watch the tutorial again
I’m explaining how to do it in 5min15sec.
But here you go:
Open User Preferences panel, go to Themes, select “Node Editor” section and you can adjust “Noodle Curving”
You really have a special talent for teaching something that is so complicated. You show how things work without me even knowing how to ask the question. Great Job. Thanks so much.
Great tutorial, like someone else mentioned, I look forward to seeing future tutorials using the new cycles render passes. Looking forward to part 3. Some of you may not know this, but Bartek is the person responsible for the blender to after effects export option now in Blender.
he also made one of the best tutorials i’ve seen on multipass compositing using blender and afx over at ae tuts
This is the best Blender tutorial I’ve ever seen! Don’t get me wrong Blendercookie, your tutorials are all awesome and you guys are all fantastic and generous, but this man has the GIFT!
So clearly explained and full of joy and humour! Thank you, Bartek!
Wow, great tutorial.
The best Blender compositor overview I have seen yet. Very well explained. I think this will be a good compositor overview to revisit once in a while to refresh your knowledge.
Only one question left for me: Why does the result of the material index of the iris not exactly match the shape of the iris? Does anybody know and could explain? Thanks!
I know exactly why material and object indices work this way, but this is a little bit more complicated issue than it seems. In general the mask created by index is not antialiased. When you select “Smooth Mask” checkbox you most probably expect to get properly antialiased alpha, but unfortunately it doesn’t work this way. It doesn’t properly antialias the mask, but simply smoothes the jagged one. It is a post process of blurring the edges, so it will never give you proper result. There are ways around that, but none of them is perfect.
I am right now working on Round 3 of this tutorial and I don’t yet know if I manage to include explanation of this issue there. I don’t want the tutorial to become 1.5 hours long, but we’ll see.
Thanks for your reply Bartek.
So it looks like that is rather a bug or at least shortcoming of Blender. Hope it will be changed to work with antialiasing as well sometime in the future.
Thanks again for the tutorial, looking forward to Round 3 (and hopefully some more tutorials by you on this site)!
Thanks for this great tutorial. Would there be any chance of a future tutorial looking at compositing vector blurs? I’m wrapping my head around this issue at the minute and would love to hear your thoughts on how’s best to deal with separating objects to get clean vectors, lighting, getting a shadow pass & how to composite everything back together again.
All the best,
Stephen.
I will certainly touch this subject, but please be patient. Round 3 should be online soon, but I didn’t yet cover vector blurs there. I will surely come back to it in Round 4.
No rush at all my good man, I’m just happy to have you sharing your knowledge with us. I’ve seen a couple of your tutorials posted around the Internet (creative cow etc) and I’m so glad blender cookie have brought you in to do a compositing series. Thanks again and I’m looking forward to part 3.
Great tutorial Bartek!!, is ready the third round?… sorry I’m a little anxious.
Greetings.
What an amazing tutorial! I love how you explained what the math was for the mix nodes and the correct way to use it. I’ve never really understood it but am now a lot closer. This tutorial really showed off the power of the compositor. Everyone also said it was amazing but I never saw it in use. Simply fantastic! Can’t wait to watch the 3rd and play around!
Absolutely terrific!!! I keep going back over it and trying different things to get it to all sink in. One tiny item and it’s not really part of the exercise but how did you get the texture into the world settings for the reflection.
I don’t know how to get the source files
This is the single most valuable lesson I have ever seen. The explanation of the math nodes is simply fantastic! I have been using these “modes” on layers in Photoshop for quite some time, and even tho I knew what the effect would be I had no idea why they did what they did. thank you!
I wish you would put all those images in a pdf for download that I may better study them slowly.
Thanks again Bartek and CgCookie!
Wow, this series is absolutely made out of gold…
great lesson, thank you
for explaining the nodes, i am
excited about round 3 and will
put this info to good use mr. Bartek Skorupa..
Very well done. The only thing that threw me was for the AO pass, the AO in the ‘World’ settings had to be enabled for it to actually be at the AO node point.
Fantastic tutorial.
Instructive & rigorous.
Bartek, you certainly know your stuff. YOur confidence shines through and you know how to pass on the know-how to others,
I am quite new at Compositor and had to have the right tutorial to grasp the essentials.
Your tutorial has done the trick.
Thanks,
What do you recomend next?