Hello and welcome to part 3 of the this character modeling tutorial series for Blender 2.6!
This character modeling tutorial series is on modeling a cartoon, ground hog character in Blender 2.6. In this tutorial David Ward takes you through the complete process of creating a cartoon character model, including all the steps, hotkeys, tools and more. A few topics and tools covered include: box modeling, mesh editing, proportional editing tool, mirror modifier, extrude, particle fur, and much more.
What is covered
In part 03 of this character modeling tutorial for Blender 2.61, tweak a few parts of the model and then procede to UV unwrap our character, create a particle system for the fur, comb the particles for the style we want, and then set up the lighting and rendering in order to render the particles nicely as fur.
Here is a preview of the final result from this section of our cartoon, groundhog character modeling tutorial series: