Hello and welcome to part 1 of the this character modeling tutorial series for Blender 2.6!
This character modeling tutorial series is on modeling a cartoon, ground hog character in Blender 2.6. In this tutorial David Ward takes you through the complete process of creating a cartoon character model, including all the steps, hotkeys, tools and more. A few topics and tools covered include: box modeling, mesh editing, proportional editing tool, mirror modifier, extrude, particle fur, and much more.
What is covered
In part 01 of this character modeling tutorial series for Blender 2.6, we begin box-modeling a stylized, ground hog character. This first part of the tutorial series we model mostly on the face and head, using the sculpt tool here and there to supplement the standard vertex modeling.
Here is a preview of the final result from this part of this character modeling tutorial series:
The second part of this character modeling series will cover box modeling the rest of the character, including the body, arms, hands, feet, and more.