Hello and welcome to part 1 of the this character modeling tutorial series for Blender 2.6!
This character modeling tutorial series is on modeling a cartoon, ground hog character in Blender 2.6. In this tutorial David Ward takes you through the complete process of creating a cartoon character model, including all the steps, hotkeys, tools and more. A few topics and tools covered include: box modeling, mesh editing, proportional editing tool, mirror modifier, extrude, particle fur, and much more.
What is covered
In part 01 of this character modeling tutorial series for Blender 2.6, we begin box-modeling a stylized, ground hog character. This first part of the tutorial series we model mostly on the face and head, using the sculpt tool here and there to supplement the standard vertex modeling.
Here is a preview of the final result from this part of this character modeling tutorial series:
Up Next
The second part of this character modeling series will cover box modeling the rest of the character, including the body, arms, hands, feet, and more.


















Thanks David! This looks fun.
David Ward Hello, my name is Derli, I am Brazilian and I love your tutorials.
I’m 13 years old, and one day, perhaps, know at least half of what you know.
observation:
Excuse my English, I’m not very good
cool blud you got an amazing imagination, i respect that
Damn I’m getting behind on my tutorials. Going to have to have a Cgcookie marathon!
That’s what I like to hear!
You know what, that sounds like a new tradition..a BC 24 hour marathon. Call it, The 24 Hours of BC..
Great result so far, Dave!
this is gonna be great!
New great tutorial!! thanks David!
Realy nice
Lovely bit of modelling the GroundHog is really taking on character.
I’l have to give this a try.
Thank you, David.
I love these character tutorials. Will this be a series like the spider tut? please, more ‘organic’ modeling tuts.
Glad you enjoy them! Organic/character modeling is my favorite
David thank you for generously sharing your brilliant craftsmanship. I was going along fine until the business of turning the duplicated sphere into eyelids. I found it hard to follow, but it looks like you selected a couple of edge loops…. not sure what you did to them after selecting them. Anyway, my lids ended with the “imprint” of the pupil still left on them.
Any suggestions? What did I miss??
O
Never mind, I just figured out that I forgot to “rotate” the sphere before deleting upper half.
However, I’m still confused about having to “select” edge loops of the sphere, instead of just Control L??
Great, thx a lot !!
Please, what soft are you using to see mouse & shortcuts in your vidéos ?
There’s an addon called “3D View: Screencast Keys”
Is that hair particles or just a texture to resemble hair?
(on phone so it’s hard to tell)
Jeremy
Part 3 will go over particle hair/fur, yes
Ugh i never first
Awesome tut, Ward-sense! This is exactly the type of modelling I like to do
Mine ended up looking kinda annoyed and confused :p
oops, I meant Ward-sensei! :p
Thanks for the tutorial! I’ve always struggled with eyelids, Thanks for the cool technique on creating easy eyelids!
Interesting as always, i like your style of box modelling. A while back, your Johnny Blender 3 series helped me alot!
Thanks for the Tutorial.
Btw: my first post being a citizen
Ah welcome! Glad to have you
Thanks! The pleasure is all mine
TY for your tutorials David – Keep them coming – BTW is this one going to be rigged as well??
that’s the plan
in the preview of the final result the groundhog doesn’t have hands and feet,
but are you going to do them in tutorial?
yeah, that was just a trial/preview run, just to get the style and look. the final result will be a fully complete character
Oh, go & buy a new keyboard for crying out loud. They’re not that expensive.
looks like old punksatony phil, can’t wait hehheeee
Salute to all you and BC !!!!
Cheers
Looks cuddly; probably deceptive /nod
Looks a fun tutorial too. Will get to in a few days
Scaaaaaa–weet!
My first comment on BlenderCookie!
Thank you very much for this amazing tutorial, I can’t wait to see the rest. That and the spider tutorial are really a huge step for me, and that’s great (I’m pretty new on Blender). I’ve left my personal attempt.
Wow! Fantastic first part, and lots of fun to model, can’t wait for part 2!
First of all I’d like to thank the all cgcookie team for the outstanding work you are doing.
I do have a “methodological” question. I have a lot of difficulty with the first steps of box-modeling (until the moment I can figure where will be the different part…). I use to work with a lot of reference images in a poly-by-poly workflow.
As I know that Jonathan is usually working with that poly-by-poly method, I was wondering what technique he would have use to get his groundhog…
Thanks again.
Hi Baptiste,
For complex models I generally use poly-by-poly but for a relatively simple model such as this I would also use the box modeling method. Box modeling is good when the topology is simple.
-Jonathan
Hi Jonathan,
Thank you for your answer. I guess that I just have to do it over and over again
…
Jonathan,
Could you throw on a MultiRes from here if you wanted to get really fine detail?
Jeremy
You most definitely could!
Thank you for the tutorial. I only started with blender last week as it is a massive learning curve which I am sure I have just scratched. This tutorial was good for me as it got me a lot more comfortable as to what I am seeing, and what I should be seeing – which were not always the same thing. It took me 6 hours to do what you did in 40 minutes, but I think I got there.
I’m not sure I would have had the insight to have done it from scratch, but following your example (and a lot of play – pause) I was able to get something I was happy with. Thank you.
I just checked in. Benn busy packing up my home to move. I’ll watch this on lunch! it looks like Johnny Blender has a new pal.
Your a natural David, hope i can create something in 3d that looks just as good.
Got mine submitted, I’ll do part 2 tomorrow. Let me know what ya’ll think!
Jeremy
Great Tutorial! Now where is part 2 ?!? =)
Interesting…can’t wait to rig it!
Thank you so much, awesome…
Very nice as usual. One point though, when you first start off with your subdivided cube, why don’t you first spherize the mesh? This quickly gives you a smooth shape that you can quickly distort to form a good base.
For any other readers, to spherize a group of vertices, hit alt-shift-s. If the mesh isn’t enclosed, like with a mirror modifier, it is a good idea to have the cursor in the centre and use the cursor as the pivot point by pressing “.” .
can someone please help me?
everytime I select the cube with “b” from one side it dosent select all the other sides and i cant delete like that it drives me nuts and in the besic tutorials they said that b selects everything within the area of selection, can someone please tell me what to do?
Hi there,
To select everything, including what’s behind the currently visible mesh, you must turn the depth buffer clipping by disabling “Limit Selection to Visible” in the bottom of the 3D Viewport. It is just to the right of the mesh selection modes. The other option is to simply switch into wireframe mode when you want to select things.
Thanks a bunch for clearing that up! I was getting incredibly frustrated because I was following the mouse and keyboard commands on the vid but it still wasn’t working. I had even slowed the vid down to 0.2x speed to try and follow, with no success.
Hi Guys
Does anyone know why my smooth shading tool might not be working when I try to use it?
Thanks
Is your object/mesh selected when pressing Shade Smooth?
Thanks Jonathan! That was the reason. Sorry about the beginner questions but only started Blender a few weeks ago. Perhaps this tutorial was a little ambitious for someone of my level. Anyway, your website has really helped me learn the basics of Blender and I will most definitely carry on using it for great tutorials. Thanks
No worries at all! It’s great to see you starting ambitious, it’ll help you in the long run. Let us know if you have any other problems along the way!
-Jonathan
Super Tutorial! Thanks!
Excellent tutorial, I am new to Blender and am learning very fast thanks to you. I however don’t know how you were able to loop select multiple times by just hitting CTR + R. When I hit ctr+r I was only able to loop select once.
Hi David, This tutorial series looks wonderful, but as I try to follow your instructions–right at the beginning, Blender is telling me it can’t apply a modifier in editmode, so I can’t apply the mirror. but in your video you are clearly in editmode. What am I doing wrong?
I went through the beginning 7 tutorials and thought I could jump into this one, but soon learned I can’t because either I haven’t learned enough yet or you are going very fast and not explaining each step you take.
yeah, this is way, way too fast of a tutorial. I gave it a econd shot, but I can’t keep up. Is there a slower tutorial for something like this, or no?
Hey David, love your tutorials they help me out alot since im not that good with character modeling. Great job on this one!
I’m having a problem @ 00:46 in the video. When I ‘mirror’ my box, it seems to add in only one extra row of boxes on the left side, when there should be two. I end up with a rectangle instead of a box with two columns on the right and one column of ‘shaded’ (no vertices) on the left. Is there a reason this is happening? I’m following every step that you’re doing in the video (thank god for that screencast keys), but so far (only 46 seconds into the video), things aren’t going how they should.
Is there a setting I overlooked to make the mirror work properly?
Does anyone here teach anime style modeling? I’m having a problem with the heads.
Always learn cool stuff watching your tuts. I remember watching a vid but now I can’t remember the shortcut where you can isolate a part your working on by hiding all the other geometry, like when you’re working on the eyelids.
When I create a mirror and I start to model, it sometimes leaves a crease where the two sides meet. How can I prevent this or get rid of it when it happens?
This is so much fun to watch. I’m looking forward to reaching your level of skill and comfort with the interface. I will be leaving some “user submitted images” soon.
Great tutorial! I wish I was as good as you!
One question. At 1:01 minutes you select the top right corner and seem to be able to select all points behind that point. How do you do that?
love it! i tried this an a beginner and barely survived a couple months ago, but this time around i can do it
and thank you for so much valuable info… wire on in sculpt mode might actually change my life lol. or at the very least save the life of an innocent wacom tablet.
i love your tutorials.
Hello, I’m really excited to do organic character modeling, but for some reason my mirror modifier does not mirror right. I followed everything he had done, but my mirror modifier places my mirrored object on top of my object. I don’t know how I am in the wrong axis, please help! I really want to learn how to character model s:
Hi John,
The mirror modifier uses the Object Origin (little orange dot) as the symmetry center. You need to move your origin back to the center line. You can do this by placing the 3D Cursor at the center line, selecting your object in Object Mode, and then press CTRL+ALT+SHIFT+S > Origin to 3D Cursor.
Cheers,
Jonathan
Nevermind! I was trying to mirror from a different side xP gotta pay close attention to those hot key view commands!