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In this supplemental tip for the Advanced Face Rig series, we go over some new techniques for mirroring shape keys due to some changes in Blender:
– proportional editing is no longer available with x-mirror
– creating new shapekey no longer copies the value of previous entries, you have to choose “new shape from mix” to do that
– “mirror shapekey” now works to do the same thing that “LEFT” and “RIGHT” vertex groups did