In this tutorial I run through how to combing matcap images to make new GLSL materials for displaying your models in realtime with blenders GLSL shading mode. I also cover how to save out the resulting material as a new madcap image that you can then use when sculpting or showing off your models later.

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Discussion

21 Responses to “Combining and creating GLSL Matcap Materials”
  1. Am I the first?
    Well going to check this tut right now!

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    1
    Jan 9, 2012 at 7:45 pm
  2. Posts: 14

    Hi Ben ! happy new year and thanks for very well explained tutorial

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    2
    Jan 9, 2012 at 9:07 pm
  3. Posts: 86

    Very Nice Ben, glad you could share that with us, I’ll be using that technique for some of my modeling as well…. Cheers!

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    3
    Jan 9, 2012 at 9:10 pm
  4. Posts: 19

    Nice but where did the two video tracking videos go.??

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    4
    Jan 10, 2012 at 3:21 am
    • Posts: 1

      Check the top of the page under the main menu, it says they have removed them while they fix some issues in the audio etc. There are links to the clips on vimeo at the bottom of the paragraph.

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      4.1
      Jan 10, 2012 at 5:55 am
    • Posts: 78

      Read the statement towards the top of the page.

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      4.2
      Jan 10, 2012 at 8:28 am
  5. Posts: 10

    really nice!

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    5
    Jan 10, 2012 at 4:54 am
  6. Cory Bays
    Posts: 287

    so does this method have any effect on your actual render, or just your viewport dealio?

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    6
    Jan 10, 2012 at 2:31 pm
  7. Cory Bays
    Posts: 287

    Where can i get Madcap materials?

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    7
    Jan 10, 2012 at 2:46 pm
    • Posts: 115

      Pretty sure the Matcap materials are from the Zbrush website(pixel logic), good luck.

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      7.1
      Jan 10, 2012 at 4:13 pm
    • Posts: 12

      You can also render out some shaded speres and use these renders as a matcap image.

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      7.2
      Jan 11, 2012 at 7:39 am
      • Posts: 23

        You can find them all over the place. As Cato says you can render them yourself, you can hand paint them, or just google for them. The zbrush forums are a good place to try.

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        7.2.1
        Jan 12, 2012 at 8:59 am
  8. Posts: 6

    Awesome stuff! textures have always been kind of a mystery to me. this really shows how to get them to play well with each other and their materials.

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    8
    Jan 10, 2012 at 3:52 pm
  9. Posts: 17

    Outstanding–Watching now !

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    9
    Jan 10, 2012 at 4:39 pm
  10. Posts: 25

    Nice job!Did you make the alien?

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    10
    Jan 11, 2012 at 5:13 am
  11. Posts: 6

    Very Cool!
    I just finished making a Skin MatCap about a week ago – try it out, let me know how you like it!

    http://oi44.tinypic.com/2d176z7.jpg

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    11
    Jan 12, 2012 at 2:33 am
    • Posts: 2971

      That looks very nice! What are you licensing it under? I would love to include it in a resource pack.

      -Jonathan

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      11.1
      Jan 12, 2012 at 9:39 am
      • Posts: 6

        Creative Commons of course! I’d love to have it included in a resource pack! Thanks for the great compliment Jon, I’m glad to hear you like it, it really did take a long time to get juuuuuuust right – you know?

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        11.1.1
        Jan 12, 2012 at 11:16 pm
  12. Morten
    Posts: 16
  13. Posts: 64

    @Ben Simonds — great tutorial —
    is there any chance you have an unposed and/or lower poly version of the model? I would love to rig him and use him as a character in a film I am making.

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    13
    Jan 12, 2012 at 9:54 am
  14. ED
    Posts: 6

    Great technique. Thanks a lot!

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    14
    May 19, 2012 at 7:16 am

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