Compositing in Blender: Hidden Safe – Part 01

Hello and welcome to this tutorial series on compositing in Blender 2.6!

In this tutorial on compositing in Blender, Greg Zaal of Blender Nerd will take you through the complete process of placing digital, 3D assets into existing footage. This tutorial series will be making use of Blender’s modeling tools, texturing and rendering in Cycles and even using the new Camera Tracker to match the camera movement for a believable VFX integration.

What you’ll learn

This part of the tutorial series on compositing in Blender will teach you texturing techniques in the Cycles render engine and how to create your own HDR map for the purposes of matching the lighting in a video.

View the final result:

 

Up Next

In part 02 of this series you will be taken through the camera tracking tools and process, followed by compositing the render and background footage together with the node system.

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Discussion

42 Responses to “Compositing in Blender: Hidden Safe – Part 01”
  1. Posts: 1
    Taranis says:

    Its very hard to follow the Texturepart. The Screen ist too small. The mouse ist moving constantly. So the nodes are hard to see. Generally – very good as always.

  2. Posts: 2
    Fabio Oeli says:

    How did you take the photo of a christmas ball without photographing the camera?

    • Posts: 39
      Greg Zaal says:

      I didn’t :) If you look carefully, you’ll see me and the camera in there. But this isn’t a big deal since we’re just using the mirrorball for lighting and there aren’t any serious reflective objects in which you could see me and the camera reflected.

      If you do want to edit yourself out of the mirror ball, you can take a second photo perpendicular to the first, then match up some points and use the second image to cover yourself up in the first image. I’ve never done this myself though, but I know it’s possible and theoretically easy :)

  3. Posts: 1
    cooloo says:

    Where can I get the first obeject and movie file?
    I want learn this tutorial but I can’t do that, cause I don’t have them.
    Please teach me.

  4. Posts: 1
    coon joon says:

    Where can I get the first obeject file and movie file(in tutorial)?
    I’m really need this tutorial but I can’t start this tutorial, cause I don’t have them.
    So, I need your help.
    How can I get the files or any way to start this tutorial?
    Please give me an answer.

    • Posts: 39
      Greg Zaal says:

      The files for this tutorial is available to CG Cookie citizens only. If you need footage, there are a couple websites you could go to to get some free high quality footage. Either just google for some, or wait for me to get home and find them :)

  5. Posts: 263

    Did you use a yellow Christmas ball because the lighting of the video is yellowish?

    If I took footage outside, would it be better to just use a silver Christmas ball?

    • Posts: 39
      Greg Zaal says:

      I used a yellow one because I don’t have a silver one ;) It would definitely be best to use a colourless one.

  6. Posts: 4
    Erich says:

    After you made the cylinder for the dial what shortcut you used to bring up the menu next to the mouse?

    • Posts: 39
      Greg Zaal says:

      Are you refering to the Tool Options that pop up when pressing F6? It’s important to note that this menu is for the last-used action – not only for changing the number of segments of the cylinder – so make sure that you hit F6 immediately after adding the cylinder, don’t even move it yet :)

  7. Posts: 1
    Casey says:

    Great accent, cadence, and of course tutorial (all 3).
    I really enjoyed it.
    About to start my own ‘real’ camera tracking project.
    Hope to see more of your work!

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