Hello and welcome to this tutorial series on compositing in Blender 2.6!
In this tutorial on compositing in Blender, Greg Zaal of Blender Nerd will take you through the complete process of placing digital, 3D assets into existing footage. This tutorial series will be making use of Blender’s modeling tools, texturing and rendering in Cycles and even using the new Camera Tracker to match the camera movement for a believable VFX integration.
What you’ll learn
This part of the tutorial series on compositing in Blender will teach you texturing techniques in the Cycles render engine and how to create your own HDR map for the purposes of matching the lighting in a video.
View the final result:
In part 02 of this series you will be taken through the camera tracking tools and process, followed by compositing the render and background footage together with the node system.