With a New Year, comes new adventures and goals. One of them this year is CG Cookie’s first internal studio project. If you happened to download this years present on the site you may already know this, but for those who did not download the present, we wanted to officially announce one of our current projects called “Eat Sheep”
What is Eat Sheep?
Eat Sheep is CG Cookie’s first internal project to create an iOS game with Blender and Unity.The iOS game has been in production for about 4-5 months at various levels, most of the artists working on the project have full-time jobs outside of CG Cookie.
Being an education company, we are and will be documenting the processes we are taking to create the game. This will inturn be turned into tutorials, downloadable assets and documentation on our pipeline and lessons learned throughout!
Visit eatsheep.com or
facebook.com/eatsheepgame
Story
Sheep were bred at record rates in the early 60′s after a direct relationship was realized between getting a good night sleep and the amount of sheep in the world. But unfortunately this has gotten out of control. To help fight against this epidemic of sheep in the world monsters have been released into the wild to consume sheep and save the world!
(Read full story on http://eatsheep.com)
Game Play
This is a 3D top-down puzzle game which you are in charge of navigating your monster through to eat sheep before they enter the safe havens of the barn. Along the way you have access to power-ups, placeable obstacles, and can upgrade to a different monster.
The Team
Constructed of various artists that have contributed to our sites or studio work, we are pretty jazzed to have them playing a role on the project.
- Wes Burke: Project Lead and UI
- Jonathan Williamson: Character Lead
- Paul Hoefener: Environment Lead
- Tim Vonn Rueden: Concept Artist
- Nubia Palacios: Concept Artist
- Patrick Boelens: Developer / Engineering
The Documentation
One goal of this project is to work and document as much as we can through our process of creating this game and translate that back to the community here as Tutorials, Post mortems, and tips/tricks when creating your game. We are also releasing majority of the assets as Creative Commons, with some of them available now at http://eatsheep.com
What is an internal project at CG Cookie?
Cg Cookie also operates as a Media House that takes on various gigs in the commercial and VFX industry. Though we wanted something to completely call our own, so we’ve started our “Internal Projects” initiative. Where at CG Cookie we will work to have an active single project going at all times and anybody at CG Cookie can become the “Project lead” on the project.
So after Eat Sheep is complete, new internal crew proposals for the next project will be reviewed. So the next project could be something completely different and ran by a different lead. We want to give anybody involved with CG Cookie, Inc the opportunity to Lead their own project. Similar to how Pixar handles their projects, just about .000000000001th the scale.
Hope you guys are just as excited about getting this game as we are to get it in your hands. Hope you enjoy and see you on the next update.












first, can’t wait to see the game and I want to learn more at unity!! thx!
Just like Pixar, just .000000000001th the scale. Are you sure about that math?
Yay!
Can´t wait for it
Sounds great, looks awesome
Sweet! I love to see projects with the combination of Unity and Blender. I have some free tutorial videos at http://vimeo.com/igamemaker/videos and project files available at http://igamemakerdata.appspot.com/ on a much less ambitious scale and I am super glad to see Blender Cookie providing some larger team tutorials on games. This is a great direction!
wow, this really made my day allready if the game is in the app store I gonna by it immediately! I hopxe there come some tuts of the making of!
This is so fantastic!:) xD
-bert
Why iOS?
It is what we are mainly familiar with and able to jump on first for licenses we hold. If it goes well, then we will go to Android, and consoles.
Please do, too much focus goes into the icrap and not enough into decent open sourced Andriod… Either way though this should be a great learning tool for Blender and Unity.
+1 for Android version
Considering we advocate Blender being opensource, it would make sense to develop for an opensource platform. That’s why I think making an Android version would be good. Also, I refuse to own an iOS device or other Apple product on principle, but that’s just me.
You really should consider developing for Android.
It doesn’t make sense to me that you teach how to use Open Source software and then develop only for a closed source platform.
I think all this criticism is ill placed. One would assume that you all agree that one of the benefits of Blender is to allow those without considerable financial resources to buy Maya or Max to earn a living. And that maximum market exposure for Blender-linked projects is a good thing.
The more markets Blender is exposed to, the more traction it gains in the industry. Also since some advanced features of Unity require an expensive (to me anyway) paid-for licence, the comments above are a tad ironic.
“Also, I refuse to own an iOS device or other Apple product on principle”.
Good for you. After all, I’m sure the Apple hating is appreciated by those making the effort here. Others have to earn a living and don’t have the luxury of Mom’s basement to enable them to exclude an entire market ‘on principle’.
“You really should consider developing for Android.
It doesn’t make sense to me that you teach how to use Open Source software and then develop only for a closed source platform.” Did you even read Wes’ response?
These remarks above have no place in the real working world. And I don’t think they’re appreciated by those who put the effort in here. I for my part am excited by this.
I hope this will be for ipad too, im gonna buyit as soon as it hits the store
I think I peed a little watching that video. Amazing stuff guys, I love the art style.
Looks good. Great artstyle.
I can’t wait I can’t wait …..
Is it just me or is the mailing list thing not available? Can’t wait for this. Great job as usual =)
Wow this is great! I’ve been working on using Blender and making a game (either with he BGE or U3D) and this just really inspires me! great work! Can’t wait to see more!
Love the idea, good luck to you:)
yes yes yes yes yes yes and yes! i’m impressed how far on you are with this!
Does the iOS licence allow those shadows from the trees/fencing? I tried turning on shadows in Unity but it said I needed Unity Pro.
Jeremy Deighan
Unity Pro License will allow for the hard/soft shadows. The iOS license allows to build for that specific device.
That’s what I was looking for! Thanks Wes!
Jeremy
Just remember, No ewe turns
Looks great guys! Pumped for this.
This game is a very good concept, I look forward to playing it.
The music however, the pack comes with all the tracks split individualy, you should mix them up and make your own music (sort of).
Gotta do android at some point. You realize Android has a significantly larger market share than iOS, right?
Depends what you mean by market share: numbers of downloads or overall developer revenue across the two marketplaces.
Really exciting project!
(I have visited your website IGAMEMAKER, really enjoyed your teaching style, good to see you here also.)
It would be cool to see an android version, I dont have any Mac stuff, but whatever!
Looking forward to this, and it is a pretty genius move for cg cookie, cheers.
I can’t understand those guys…they are from another galaxy. How they can be so brilliants and workers?
Another time…thank you CGCOOKIE!!
When is the app out :/
This is going to be incredible.
This project is awesome! You guys rock. I did want to give you a heads up though, eatsheep.com is really cool (can’t stress that enough – you’ve put a lot of thought into it and it really shows), but your “header.jpg” file doesn’t quite match up with your “green-side.jpg” on the right side. It’s an easy fix, I’m sure. Anyway, cool project, thanks for all your hard work and willingness to share!
I’d think if it turns out as good as it seems it will, a game may have more marketabilty and visibility. More incentive for people to pick up on it than a short movie.
Nevertheless, I hope one of the future projects is just that. Let David Ward play a key role and work up a 10 or so minute short. And if there’s enough work to do on it to pass around to the wider Cookie community, do some recruiting on the site here. I wouldn’t mind creating some assets, or even animating a character or two.
It’d be cool (maybe after you guys have a couple of these under your belt) if we did a cookie community game together with user who visit the site. This is how I see it:
1) cgcookie and affiliates create a basic contest on each of the sides of the project: Lead, Concept Artist, Environment, Character, Animation, Texture Artist, Programmer (maybe use less or more).
The contest is held on it’s respective sites (conceptcookie, blendercookie, unitycookie, etc) and winners are picked. The contest can be your everyday “Create a Snowman” type contest, but the winners picked get to be a part of the project.
2) The winners picked then collaborate with with the cgcookie leads, maybe as interns as sorts so that cgcookie employees still get to direct what happens. But the main work would be done under the winners-interns.
3) The game is then created and everyone wins. cgcookie gets to produce another product under it’s name and continues to teach others which is what the site is designed for.
And the winners-interns get to learn from the best while creating something they can use in their portfolio.
It might be a lot of work but would really get the community buzzing. I also think this would be a citizen only type thing for 2 reasons: a) it’ll drive more profit to the site because people will be paying to get a chance to learn and create a game with the cgcookie team and b) it will weed out the really serious people who will take time and money to make this project happen versus the everyday hobbysists.
Just some thoughts!
Jeremy
Kudos to whoever’s idea this was.
that looks epic lol
This is awesome! Can’t wait for the tutorials!
Nice game. Love to play it already. Cool with the path drawing on the tablet.
Planning on a windows phone version?
I have a windows phone dev. License and I am using blender for generating 3D models for windows phone apps. Maybe after doing the tutorial I can port some of the game (depends on the portability of the gameplay engine…) to windows phone. The marketplace Beta distribution goes to 100 people so that must be enough for the few blender cookie windows phone owners …
Btw: if it works on windows phone then tge Xbox360 is not far away… (same framework, only no touch screen …)
Ok, we’ve got blender/unity/gimp game allready made, its about five months ago when we placed on appstore. An now woroking on next. So this woun’t be first internal project to create an iOS game with Blender and Unity but we wish you luck.
That is awesome and apologize if we you read it as we were claiming to be the first. It is just the first for us to take on.
What is your game? Link it here or drop us a note at [email protected] love to check it out!
Great! This is really the type of educational effort we are looking for. Congrats for the project!
That’s great!!
When is a tutorial on Android?
We hope very shortly after the iOS version. Mainly due to we need to ramp up on the Android ourselves.
Looking very promising and we’ll sure learn a lot from your own learning!
ITS first studio rather than IT’S
Can NOT FREAKIN’ WAIT!!! This alone will be worth the price of a Citizen subscription!
Great project!!!
thanks so much for the video! really exciting to see how a game is being made for iphone!
The idea of eating sheep which are a metaphor for the lambs of Jesus Christ is very evil. Would you consider making a game where Jesus is the shepherd and has to save the sheep from Satan?
You have to use the Hebrew name Yahushua HaMaschiach.
have a look at webOS aswell https://developer.palm.com/ it is VERY VERY easy to port Ios games to infact many comment it as the easiest.to port your game to it lags behind on games and so yours would be (if advetised well) largely accepted
Just throwing this out there and am not sure about the possibilities, but… have you considered contracting out the part of this project that requires the android license from unity? So you guys would do all that you can do without having the android license and offer the rest of job to someone with that license for a fee. This may be a terrible idea as I haven’t really worked much with unity yet.